Player Matchup

Neith
Neith
 
Neith
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Eranesi
Awilix
Level 104
God Stats
16W - 23L
1,176 SR
Queue Stats
179W - 179L
1,510 Elo+
Party 1
Nike
Nike
JaxtheLadd
Nike
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 54L
1,478 Elo+
Party 2
Agni
Agni
MekarinKushimoto
Agni
Level 63
God Stats
4W - 4L
1,454 SR
Queue Stats
239W - 298L
1,351 Elo+
Party 1
Team Averages
Level 110
1,426 SR
1,468 Elo+

VS

Team Averages
Level 93
1,518 SR
1,425 Elo+
Bacchus
Bacchus
GavinLee11
Bacchus
Level 86
God Stats
7W - 5L
1,653 SR
Queue Stats
149W - 152L
1,450 Elo+
Solo
Fenrir
Fenrir
Iron_Chef76
Fenrir
Level 145
God Stats
13W - 13L
1,475 SR
Queue Stats
314W - 303L
1,443 Elo+
Solo
Set
Set
OldManBrownMan
Set
Level 101
God Stats
16W - 18L
1,502 SR
Queue Stats
170W - 213L
1,441 Elo+
Solo
Medusa
Medusa
PumpedU
Medusa
Level 52
God Stats
194W - 153L
1,460 SR
Queue Stats
307W - 290L
1,378 Elo+
Solo
Tiamat
Tiamat
ombrxge
Tiamat
Level 79
God Stats
11W - 8L
1,498 SR
Queue Stats
105W - 104L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 5 / 1
6,707
479
4,268
10,796
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Geb
 
Geb
11
1 / 4 / 2
6,458
461
5,506
12,497
10,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
Eranesi
Awilix
11
2 / 5 / 2
7,220
516
4,045
10,562
3,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 6 / 2
6,892
492
6,091
10,957
5,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 5 / 0
6,349
454
4,719
9,350
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GavinLee11
Bacchus
12
5 / 1 / 5
7,669
548
7,545
6,399
4,415
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
15
8 / 2 / 6
9,481
677
9,973
10,772
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
6 / 2 / 8
9,724
695
10,204
11,181
7,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
PumpedU
Medusa
15
3 / 1 / 4
9,041
646
7,938
7,023
2,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
ombrxge
Tiamat
13
3 / 2 / 6
8,324
595
5,479
6,741
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
7
Kills
25
25
Deaths
8
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
1
0.3
L
Geb
 
Geb
1
4
2
0.5
L
Awilix
Eranesi
Awilix
2
5
2
0.6
W
Bacchus
GavinLee11
Bacchus
5
1
5
7.5
W
Fenrir
8
2
6
5.5
L
2
6
2
0.5
L
1
5
0
0.2
W
6
2
8
5
W
Medusa
PumpedU
Medusa
3
1
4
5
W
Tiamat
ombrxge
Tiamat
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,629
Damage
41,139
54,162
Taken
42,116
24,869
Mitigated
22,486
10,107
Healing
15,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,268
1,364
0
2,652
10,796
2,749
0
2,616
8,130
0
37,590
L
Geb
 
Geb
5,506
404
482
1,836
12,497
10,045
0
3,394
8,903
21,405
0
L
Awilix
Eranesi
Awilix
4,045
1,705
0
726
10,562
3,168
0
3,066
7,401
0
34,817
W
Bacchus
GavinLee11
Bacchus
7,545
785
1,027
1,562
6,399
4,415
234
2,165
4,018
20,987
0
W
Fenrir
9,973
2,621
0
5,328
10,772
4,534
1,067
2,500
8,114
0
52,699
L
6,091
1,486
0
1,735
10,957
5,432
0
860
10,095
0
34,970
L
4,719
250
0
2,676
9,350
3,475
462
2,553
6,609
29,008
3,789
W
10,204
5,162
0
2,549
11,181
7,594
621
2,480
8,437
0
66,382
W
Medusa
PumpedU
Medusa
7,938
4,029
0
3,053
7,023
2,226
3,090
641
6,266
0
62,086
W
Tiamat
ombrxge
Tiamat
5,479
197
0
2,396
6,741
3,717
424
1,953
4,788
39,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,626
Gold Earned
44,239
321
Minions Killed
420
0
Camps Cleared
0
1,323,766
Distance Traveled
1,462,039
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,707
479
94
7
0
230,672
7
L
Geb
6,458
461
22
2
0
276,680
1
L
Awilix
7,220
516
71
5
0
300,269
2
W
Bacchus
7,669
548
26
2
0
302,581
6
W
Fenrir
9,481
677
88
6
0
298,121
2
L
Nike
6,892
492
70
5
0
260,561
1
L
Agni
6,349
454
64
5
0
255,584
4
W
Set
9,724
695
125
9
0
286,502
3
W
Medusa
9,041
646
107
8
0
283,219
2
W
Tiamat
8,324
595
74
5
0
291,616
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role