Player Matchup

Ymir
Ymir
Dazalffffffff
Ymir
Level 27
God Stats
24W - 14L
1,679 SR
Queue Stats
94W - 64L
1,602 Elo+
Solo
Kali
Kali
ManyMoney
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,176 Elo+
Party 2
Izanami
Izanami
SinfulGreySun
Izanami
Level 27
God Stats
0W - 2L
1,382 SR
Queue Stats
1W - 4L
1,305 Elo+
Solo
Merlin
Merlin
del1yurek
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,420 Elo+
Party 2
Odin
Odin
karpayços
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,176 Elo+
Party 2
Team Averages
Level 13
1,512 SR
1,336 Elo+

VS

Team Averages
Level 26
1,405 SR
1,408 Elo+
Bastet
Bastet
ItzyBlitzy
Bastet
Level 39
God Stats
9W - 6L
1,443 SR
Queue Stats
15W - 19L
1,332 Elo+
Party 1
Horus
Horus
Loki69Fun
Horus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,450 Elo+
Party 3
Jing Wei
Jing Wei
Votritri
Jing Wei
Level 27
God Stats
2W - 2L
1,294 SR
Queue Stats
35W - 24L
1,556 Elo+
Party 1
Jormungandr
Jormungandr
Zeliek41
Jormungandr
Level 18
God Stats
3W - 3L
1,443 SR
Queue Stats
7W - 9L
1,299 Elo+
Party 1
Merlin
Merlin
oORussoOo
Merlin
Level 29
God Stats
10W - 20L
1,343 SR
Queue Stats
62W - 84L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,691
452
7,810
13,614
11,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kali
13
4 / 3 / 1
8,227
484
6,085
10,580
4,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
13
3 / 7 / 4
8,228
484
9,790
10,363
3,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
del1yurek
Merlin
7
0 / 4 / 0
5,708
336
817
4,619
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 4 / 5
6,956
409
3,644
8,379
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ItzyBlitzy
Bastet
14
13 / 0 / 3
9,787
576
13,504
8,625
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Loki69Fun
Horus
9
1 / 2 / 2
6,867
404
1,970
7,537
4,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
Votritri
Jing Wei
12
3 / 3 / 1
7,646
450
4,174
8,807
2,830
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Zeliek41
Jormungandr
10
0 / 4 / 4
7,210
424
5,331
14,703
12,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
oORussoOo
Merlin
14
3 / 1 / 5
9,104
536
6,004
8,708
3,302
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
10
Kills
20
20
Deaths
10
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
Bastet
ItzyBlitzy
Bastet
13
0
3
14.5
W
Horus
Loki69Fun
Horus
1
2
2
1
L
Kali
4
3
1
1.5
L
Izanami
3
7
4
0.71
W
Jing Wei
Votritri
Jing Wei
3
3
1
1.17
W
Jormungandr
Zeliek41
Jormungandr
0
4
4
0.5
L
Merlin
del1yurek
Merlin
0
4
0
0
L
2
4
5
1.13
W
Merlin
oORussoOo
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,146
Damage
30,983
47,555
Taken
48,380
25,745
Mitigated
25,825
9,038
Healing
12,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,810
1,529
0
2,739
13,614
11,274
0
4,328
9,164
35,215
0
W
Bastet
ItzyBlitzy
Bastet
13,504
5,127
0
4,804
8,625
2,761
0
315
8,224
0
51,801
W
Horus
Loki69Fun
Horus
1,970
1,283
337
1,757
7,537
4,574
592
1,313
6,224
0
12,462
L
Kali
6,085
3,001
0
3,682
10,580
4,932
0
2,875
7,631
0
47,855
L
Izanami
9,790
6,429
0
683
10,363
3,074
308
2,150
8,095
0
52,760
W
Jing Wei
Votritri
Jing Wei
4,174
3,042
0
1,263
8,807
2,830
1,002
1,906
6,669
0
40,940
W
Jormungandr
Zeliek41
Jormungandr
5,331
1,254
0
738
14,703
12,358
165
3,265
10,996
31,394
0
L
Merlin
del1yurek
Merlin
817
0
0
920
4,619
972
0
666
3,953
13,600
0
L
3,644
903
0
1,014
8,379
5,493
0
1,316
7,063
0
19,843
W
Merlin
oORussoOo
Merlin
6,004
1,025
145
3,513
8,708
3,302
856
1,828
6,838
51,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
40,614
300
Minions Killed
311
0
Camps Cleared
0
1,363,921
Distance Traveled
1,445,063
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,691
452
54
3
0
280,420
5
W
Bastet
9,787
576
91
5
0
374,121
0
W
Horus
6,867
404
21
1
0
213,891
0
L
Kali
8,227
484
75
4
0
331,423
4
L
Izanami
8,228
484
116
7
0
298,158
2
W
Jing Wei
7,646
450
67
4
0
273,462
3
W
Jormungandr
7,210
424
35
2
0
273,001
4
L
Merlin
5,708
336
24
1
0
140,441
1
L
Odin
6,956
409
31
2
0
313,479
5
W
Merlin
9,104
536
97
6
0
310,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role