Player Matchup

Odin
Odin
CampaJoe
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,768 Elo+
Solo
Cliodhna
Cliodhna
JohnWick358838
Cliodhna
Level 29
God Stats
6W - 4L
1,471 SR
Queue Stats
213W - 230L
1,570 Elo+
Solo
Danzaburou
Danzaburou
KIRBYxSTYLE
Danzaburou
Level 14
God Stats
4W - 2L
1,628 SR
Queue Stats
20W - 12L
1,638 Elo+
Solo
Bellona
Bellona
donkeyshow1001
Bellona
Level 29
God Stats
1W - 3L
1,173 SR
Queue Stats
73W - 63L
1,603 Elo+
Solo
Discordia
Discordia
shefftownkorker
Discordia
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 85L
1,628 Elo+
Solo
Team Averages
Level 24
1,454 SR
1,641 Elo+

VS

Team Averages
Level 18
1,685 SR
1,660 Elo+
Artemis
Artemis
Aisanma
Artemis
Level 12
God Stats
5W - 2L
1,785 SR
Queue Stats
6W - 4L
1,849 Elo+
Party 1
Thanatos
Thanatos
Awesomeness935
Thanatos
Level 17
God Stats
6W - 4L
1,874 SR
Queue Stats
96W - 68L
1,701 Elo+
Solo
Ganesha
Ganesha
Juicenumber
Ganesha
Level 27
God Stats
2W - 1L
1,830 SR
Queue Stats
4W - 4L
1,591 Elo+
Party 1
Agni
Agni
Le-Dar-i-us
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
TrackStar254
Gilgamesh
Level 18
God Stats
6W - 8L
1,435 SR
Queue Stats
75W - 82L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 1 / 6
6,299
485
3,222
8,370
5,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cliodhna
14
10 / 4 / 5
8,790
676
10,487
10,226
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
KIRBYxSTYLE
Danzaburou
13
2 / 1 / 2
7,675
590
5,375
6,753
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
5 / 3 / 8
7,126
548
6,449
11,221
9,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
shefftownkorker
Discordia
12
3 / 2 / 7
7,175
552
6,439
4,935
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aisanma
Artemis
7
1 / 5 / 1
5,362
412
4,003
6,341
1,840
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
7 / 5 / 2
7,557
581
9,049
14,098
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Juicenumber
Ganesha
8
0 / 4 / 2
5,288
407
1,651
9,257
6,377
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 5 / 1
6,433
495
5,498
7,531
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
TrackStar254
Gilgamesh
10
1 / 3 / 2
6,699
515
5,078
7,907
5,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
21
Kills
11
11
Deaths
22
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
Aisanma
Artemis
1
5
1
0.3
L
Thanatos
7
5
2
1.6
W
Odin
1
1
6
4
W
Cliodhna
10
4
5
3.13
L
Ganesha
Juicenumber
Ganesha
0
4
2
0.25
W
Danzaburou
KIRBYxSTYLE
Danzaburou
2
1
2
3
L
2
5
1
0.5
L
Gilgamesh
TrackStar254
Gilgamesh
1
3
2
0.67
W
5
3
8
3
W
Discordia
shefftownkorker
Discordia
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,972
Damage
25,279
41,505
Taken
45,134
20,922
Mitigated
20,762
13,153
Healing
11,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Aisanma
Artemis
4,003
1,598
0
303
6,341
1,840
469
907
5,268
0
20,259
L
Thanatos
9,049
3,039
0
8,597
14,098
4,885
0
2,554
10,969
0
33,322
W
Odin
3,222
1,524
0
749
8,370
5,116
226
1,719
6,591
0
13,188
W
Cliodhna
10,487
1,532
0
3,151
10,226
3,498
0
425
9,757
0
52,987
L
Ganesha
Juicenumber
Ganesha
1,651
381
90
655
9,257
6,377
22
928
8,041
8,506
0
W
Danzaburou
KIRBYxSTYLE
Danzaburou
5,375
2,220
290
3,831
6,753
1,948
2,011
1,408
5,281
0
50,765
L
5,498
501
0
894
7,531
2,037
0
1,364
5,894
30,985
0
L
Gilgamesh
TrackStar254
Gilgamesh
5,078
2,064
0
1,092
7,907
5,623
0
0
7,907
0
20,350
W
6,449
2,838
180
3,455
11,221
9,201
0
2,751
8,216
0
31,450
W
Discordia
shefftownkorker
Discordia
6,439
323
0
1,497
4,935
1,159
694
372
4,511
40,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,065
Gold Earned
31,339
349
Minions Killed
212
0
Camps Cleared
0
1,331,155
Distance Traveled
1,158,311
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,362
412
50
4
0
238,777
0
L
Thanatos
7,557
581
51
4
0
241,989
3
W
Odin
6,299
485
30
2
0
280,960
1
W
Cliodhna
8,790
676
99
8
0
273,180
1
L
Ganesha
5,288
407
1
0
0
242,908
3
W
Danzaburou
7,675
590
99
8
0
258,189
4
L
Agni
6,433
495
66
5
0
203,351
4
L
Gilgamesh
6,699
515
44
3
0
231,286
1
W
Bellona
7,126
548
56
4
0
244,168
1
W
Discordia
7,175
552
65
5
0
274,658
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role