Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Janxipawa
Ravana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,058 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tagedieb
Morgan Le Fay
Level 15
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
iiker99
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,258 Elo+
Solo
Kukulkan
Kukulkan
ÆssentialSalts
Kukulkan
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 25L
1,383 Elo+
Party 1
Team Averages
Level 15
1,449 SR
1,340 Elo+

VS

Team Averages
Level 18
1,547 SR
1,392 Elo+
Vamana
Vamana
Dembon
Vamana
Level 27
God Stats
17W - 16L
1,500 SR
Queue Stats
88W - 94L
1,344 Elo+
Solo
Awilix
Awilix
DespairedSoul
Awilix
Level 21
God Stats
8W - 8L
1,528 SR
Queue Stats
170W - 169L
1,385 Elo+
Solo
Neith
Neith
LordOn0815
Neith
Level 18
God Stats
12W - 7L
1,684 SR
Queue Stats
177W - 204L
1,413 Elo+
Solo
Skadi
Skadi
RealKingOfSmite
Skadi
Level 20
God Stats
4W - 3L
1,523 SR
Queue Stats
5W - 5L
1,320 Elo+
Solo
Ra
Ra
Барракиэль
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
6 / 5 / 4
9,228
513
12,007
15,521
18,184
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
Janxipawa
Ravana
11
1 / 12 / 3
7,062
392
3,015
13,583
6,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Tagedieb
Morgan Le Fay
9
2 / 12 / 1
6,966
387
3,639
12,115
7,722
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ymir
iiker99
Ymir
12
2 / 4 / 1
7,774
432
4,647
12,734
10,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
14
3 / 4 / 1
8,676
482
8,391
8,838
3,661
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dembon
Vamana
12
3 / 3 / 2
8,135
452
5,055
12,862
6,672
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 5 / 7
9,634
535
8,344
13,040
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
17
12 / 2 / 6
11,554
642
16,860
13,587
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
11 / 0 / 5
10,734
596
11,544
5,193
1,922
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 5 / 5
9,350
519
4,215
7,994
2,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
14
Kills
37
37
Deaths
15
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
6
5
4
1.6
W
Vamana
Dembon
Vamana
3
3
2
1.33
W
6
5
7
1.9
L
Ravana
Janxipawa
Ravana
1
12
3
0.21
W
Neith
12
2
6
7.5
W
11
0
5
13.5
L
Morgan Le Fay
Tagedieb
Morgan Le Fay
2
12
1
0.21
L
Ymir
iiker99
Ymir
2
4
1
0.63
L
Kukulkan
3
4
1
0.88
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,699
Damage
46,018
62,791
Taken
52,676
46,738
Mitigated
21,106
3,613
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
12,007
3,061
0
1,067
15,521
18,184
597
589
14,410
0
37,099
W
Vamana
Dembon
Vamana
5,055
2,049
0
6,202
12,862
6,672
26
1,250
11,612
0
22,880
W
8,344
4,219
0
3,727
13,040
4,754
577
4,776
8,264
0
56,068
L
Ravana
Janxipawa
Ravana
3,015
567
0
1,214
13,583
6,282
387
1,483
11,878
0
26,681
W
Neith
16,860
9,456
0
7,149
13,587
4,917
3,769
4,904
8,683
0
76,631
W
11,544
6,307
0
1,787
5,193
1,922
1,622
973
4,220
0
56,546
L
Morgan Le Fay
Tagedieb
Morgan Le Fay
3,639
810
0
128
12,115
7,722
92
1,468
10,517
18,870
0
L
Ymir
iiker99
Ymir
4,647
763
0
1,000
12,734
10,889
0
0
12,570
27,188
0
L
Kukulkan
8,391
984
0
204
8,838
3,661
448
295
8,476
59,241
0
W
4,215
852
0
569
7,994
2,841
1,255
4,774
3,220
39,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,706
Gold Earned
49,407
309
Minions Killed
450
0
Camps Cleared
0
1,418,508
Distance Traveled
1,654,440
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,228
513
62
3
0
318,759
0
W
Vamana
8,135
452
34
2
0
397,335
0
W
Awilix
9,634
535
93
5
0
351,344
0
L
Ravana
7,062
392
46
3
0
282,131
0
W
Neith
11,554
642
140
8
0
273,360
2
W
Skadi
10,734
596
99
6
0
373,274
0
L
Morgan Le Fay
6,966
387
25
1
0
239,930
0
L
Ymir
7,774
432
54
3
0
299,921
3
L
Kukulkan
8,676
482
122
7
0
277,767
0
W
Ra
9,350
519
84
5
0
259,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role