Player Matchup

Awilix
Awilix
Bitty MK2
Awilix
Level 108
God Stats
1W - 0L
1,548 SR
Queue Stats
85W - 39L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
Jacob3135
Cthulhu
Level 79
God Stats
1W - 0L
1,644 SR
Queue Stats
28W - 16L
1,567 Elo+
Party 1
Hera
Hera
JawsXIV
Hera
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 27L
1,523 Elo+
Party 1
Team Averages
Level 97
1,564 SR
1,551 Elo+

VS

Team Averages
Level 18
1,495 SR
1,450 Elo+
Anhur
Anhur
ToxIcPandaZ58
Anhur
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 18L
1,312 Elo+
Solo
Chang'e
Chang'e
Uziburr
Chang'e
Level 24
God Stats
12W - 16L
1,486 SR
Queue Stats
45W - 39L
1,507 Elo+
Party 2
Gilgamesh
Gilgamesh
ian Dior pe
Gilgamesh
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 27L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bitty MK2
Awilix
14
7 / 4 / 6
10,142
724
12,093
11,447
5,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Jacob3135
Cthulhu
13
2 / 3 / 11
10,068
719
8,518
16,799
22,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
JawsXIV
Hera
13
4 / 2 / 5
9,636
688
18,673
8,173
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 4
8,605
615
3,863
13,625
4,329
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Uziburr
Chang'e
13
3 / 2 / 5
9,531
681
10,863
14,304
4,928
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
ian Dior pe
Gilgamesh
13
5 / 3 / 3
9,709
694
9,512
19,133
17,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
13
Kills
9
9
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
Bitty MK2
Awilix
7
4
6
2.5
W
Cthulhu
Jacob3135
Cthulhu
2
3
11
2.5
W
Hera
JawsXIV
Hera
4
2
5
3.25
L
1
8
4
0.38
L
Chang'e
Uziburr
Chang'e
3
2
5
2.75
L
Gilgamesh
ian Dior pe
Gilgamesh
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,284
Damage
24,238
36,419
Taken
47,062
31,992
Mitigated
26,668
4,408
Healing
13,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Bitty MK2
Awilix
12,093
4,573
0
1,497
11,447
5,711
751
3,894
7,553
0
31,901
W
Cthulhu
Jacob3135
Cthulhu
8,518
383
275
1,032
16,799
22,280
800
4,099
12,700
26,987
0
W
Hera
JawsXIV
Hera
18,673
3,851
92
1,512
8,173
4,001
789
3,831
4,342
46,141
0
L
3,863
2,035
209
2,051
13,625
4,329
924
7,708
5,555
0
16,985
L
Chang'e
Uziburr
Chang'e
10,863
161
3,112
6,467
14,304
4,928
290
9,852
4,090
31,438
0
L
Gilgamesh
ian Dior pe
Gilgamesh
9,512
2,197
0
1,784
19,133
17,411
140
8,801
9,914
0
33,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,846
Gold Earned
27,845
134
Minions Killed
113
9
Camps Cleared
3
808,747
Distance Traveled
744,571
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,142
724
29
2
3
253,630
0
W
Cthulhu
10,068
719
34
2
2
288,574
1
W
Hera
9,636
688
71
5
4
266,543
2
L
Anhur
8,605
615
27
2
1
215,340
0
L
Chang'e
9,531
681
45
3
1
253,838
1
L
Gilgamesh
9,709
694
41
3
1
275,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role