Player Matchup

Awilix
Awilix
IScar_LegendI
Awilix
Level 29
God Stats
9W - 10L
1,694 SR
Queue Stats
284W - 284L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
SnApKrAcKLePoP18
Sylvanus
Level 101
God Stats
8W - 7L
1,509 SR
Queue Stats
363W - 381L
1,444 Elo+
Party 1
Medusa
Medusa
Tony_Pahjamas
Medusa
Level 29
God Stats
41W - 26L
1,672 SR
Queue Stats
159W - 175L
1,419 Elo+
Party 1
Team Averages
Level 53
1,625 SR
1,441 Elo+

VS

Team Averages
Level 53
1,506 SR
1,509 Elo+
Ymir
Ymir
Franklin21-Z
Ymir
Level 104
God Stats
2W - 1L
1,812 SR
Queue Stats
76W - 48L
1,555 Elo+
Party 2
Ullr
Ullr
Martinkf-Z
Ullr
Level 27
God Stats
0W - 3L
1,207 SR
Queue Stats
88W - 78L
1,472 Elo+
Party 2
Thor
Thor
Timmplayded
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 12
10,812
772
13,404
8,614
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 15
10,294
735
7,369
9,395
10,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
11 / 0 / 11
11,002
786
17,981
8,207
3,545
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
8,086
578
4,843
15,670
15,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 9 / 1
7,443
532
4,935
15,561
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 13 / 2
7,464
533
652
14,165
4,546
Heavy Mace

Heavy Mace

+30
Physical Power

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
5
26
Kills
1
2
Deaths
26
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
11
1
12
17
L
0
9
1
0.06
W
4
1
15
11.5
L
0
13
2
0.08
W
11
0
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,754
Damage
10,430
26,216
Taken
45,396
17,627
Mitigated
24,590
11,911
Healing
2,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,843
581
289
1,704
15,670
15,634
0
3,331
12,339
17,696
0
W
13,404
6,674
0
2,256
8,614
3,261
309
2,506
5,324
0
41,137
L
4,935
1,428
0
500
15,561
4,410
138
2,446
13,115
0
25,151
W
7,369
2,303
2,721
4,434
9,395
10,821
300
1,760
7,635
15,022
0
L
652
247
0
306
14,165
4,546
0
2,514
11,651
0
4,027
W
17,981
12,896
0
2,500
8,207
3,545
2,069
1,762
5,581
0
51,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,108
Gold Earned
22,993
153
Minions Killed
87
8
Camps Cleared
3
760,444
Distance Traveled
472,043
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,086
578
34
2
2
126,978
0
W
Awilix
10,812
772
52
4
8
285,262
2
L
Ullr
7,443
532
49
4
0
192,678
0
W
Sylvanus
10,294
735
19
1
0
225,487
2
L
Thor
7,464
533
4
0
1
152,387
2
W
Medusa
11,002
786
82
6
0
249,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role