Player Matchup

Bellona
Bellona
Araconn
Bellona
Level 34
God Stats
3W - 5L
1,257 SR
Queue Stats
72W - 80L
1,412 Elo+
Solo
Medusa
Medusa
FitchBros
Medusa
Level 103
God Stats
11W - 2L
1,273 SR
Queue Stats
58W - 45L
1,355 Elo+
Party 2
Nu Wa
Nu Wa
J4CK1219
Nu Wa
Level 104
God Stats
25W - 17L
1,581 SR
Queue Stats
653W - 539L
1,642 Elo+
Party 2
Sylvanus
Sylvanus
TrollWrighty
Sylvanus
Level 25
God Stats
4W - 2L
1,804 SR
Queue Stats
38W - 25L
1,440 Elo+
Party 2
Serqet
Serqet
xFUNNyx8044
Serqet
Level 106
God Stats
3W - 3L
1,579 SR
Queue Stats
317W - 248L
1,578 Elo+
Party 2
Team Averages
Level 74
1,499 SR
1,485 Elo+

VS

Team Averages
Level 74
1,585 SR
1,528 Elo+
Janus
Janus
Finemanti
Janus
Level 41
God Stats
4W - 4L
1,600 SR
Queue Stats
175W - 107L
1,599 Elo+
Party 1
Cthulhu
Cthulhu
GEA_Tom
Cthulhu
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 89L
1,601 Elo+
Party 1
Da Ji
Da Ji
GG_CiBiT
Da Ji
Level 127
God Stats
6W - 6L
1,587 SR
Queue Stats
611W - 546L
1,608 Elo+
Party 1
Ymir
Ymir
RAGNAR IIV
Ymir
Level 40
God Stats
5W - 4L
1,758 SR
Queue Stats
46W - 54L
1,359 Elo+
Solo
Charybdis
Charybdis
WingofEscaflown
Charybdis
Level 129
God Stats
15W - 32L
1,480 SR
Queue Stats
197W - 205L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Araconn
Bellona
14
0 / 1 / 3
8,400
525
6,701
12,097
8,850
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
FitchBros
Medusa
14
5 / 4 / 5
8,418
526
8,393
8,594
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
J4CK1219
Nu Wa
17
6 / 2 / 6
10,686
668
10,295
6,172
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
TrollWrighty
Sylvanus
13
3 / 2 / 5
8,131
508
5,699
9,184
8,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Serqet
16
8 / 3 / 4
9,943
621
10,391
10,396
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Finemanti
Janus
16
2 / 5 / 1
8,941
559
6,615
10,892
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
GEA_Tom
Cthulhu
12
1 / 4 / 1
7,734
483
5,194
13,427
7,585
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Da Ji
GG_CiBiT
Da Ji
15
8 / 5 / 1
9,227
577
7,220
14,193
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 4
6,426
402
1,864
12,936
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
WingofEscaflown
Charybdis
12
1 / 3 / 3
7,008
438
5,073
8,961
2,180
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
22
Kills
12
12
Deaths
22
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
Araconn
Bellona
0
1
3
1.5
L
Janus
Finemanti
Janus
2
5
1
0.5
W
Medusa
FitchBros
Medusa
5
4
5
1.88
L
Cthulhu
GEA_Tom
Cthulhu
1
4
1
0.38
L
Da Ji
GG_CiBiT
Da Ji
8
5
1
1.7
W
Nu Wa
J4CK1219
Nu Wa
6
2
6
4.5
L
0
5
4
0.4
W
Sylvanus
TrollWrighty
Sylvanus
3
2
5
2.75
L
Charybdis
WingofEscaflown
Charybdis
1
3
3
0.83
W
Serqet
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,479
Damage
25,966
46,443
Taken
60,409
26,307
Mitigated
27,103
16,898
Healing
13,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Araconn
Bellona
6,701
2,346
0
4,578
12,097
8,850
0
6,006
6,021
0
41,290
L
Janus
Finemanti
Janus
6,615
457
0
1,695
10,892
3,053
366
4,284
6,246
68,810
0
W
Medusa
FitchBros
Medusa
8,393
3,911
0
1,867
8,594
3,623
2,218
1,076
7,476
0
53,289
L
Cthulhu
GEA_Tom
Cthulhu
5,194
353
0
3,622
13,427
7,585
0
438
12,639
38,009
0
L
Da Ji
GG_CiBiT
Da Ji
7,220
1,462
0
4,366
14,193
4,473
0
4,083
9,296
0
50,412
W
Nu Wa
J4CK1219
Nu Wa
10,295
1,860
0
2,015
6,172
1,582
0
1,769
4,235
76,097
0
L
1,864
495
0
2,793
12,936
9,812
120
4,216
8,598
15,186
0
W
Sylvanus
TrollWrighty
Sylvanus
5,699
1,645
1,113
2,951
9,184
8,935
1,008
1,574
7,584
27,476
7,737
L
Charybdis
WingofEscaflown
Charybdis
5,073
2,510
0
1,425
8,961
2,180
370
1,995
6,886
0
47,181
W
Serqet
10,391
1,610
0
4,374
10,396
3,317
0
2,720
7,454
0
50,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,578
Gold Earned
39,336
456
Minions Killed
445
0
Camps Cleared
0
1,533,884
Distance Traveled
1,479,207
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,400
525
88
6
0
292,916
1
L
Janus
8,941
559
138
9
0
300,920
3
W
Medusa
8,418
526
74
5
0
290,073
4
L
Cthulhu
7,734
483
90
6
0
305,408
4
L
Da Ji
9,227
577
91
6
0
332,138
7
W
Nu Wa
10,686
668
142
9
0
310,092
8
L
Ymir
6,426
402
27
2
0
244,075
1
W
Sylvanus
8,131
508
61
4
0
284,776
3
L
Charybdis
7,008
438
99
6
0
296,666
6
W
Serqet
9,943
621
91
6
0
356,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role