Player Matchup

Sylvanus
Sylvanus
Ashbash619
Sylvanus
Level 7
God Stats
5W - 3L
1,626 SR
Queue Stats
12W - 10L
1,530 Elo+
Solo
Eset
Eset
Shhanks2
Eset
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,632 Elo+
Solo
Bakasura
Bakasura
hazardotti
Bakasura
Level 18
God Stats
2W - 1L
1,447 SR
Queue Stats
80W - 75L
1,604 Elo+
Solo
Anhur
Anhur
livio72
Anhur
Level 29
God Stats
2W - 7L
1,500 SR
Queue Stats
90W - 85L
1,648 Elo+
Solo
Agni
Agni
欣怡欣怡欣怡依诺欣怡欣怡
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,549 Elo+
Solo
Team Averages
Level 13
1,515 SR
1,593 Elo+

VS

Team Averages
Level 20
1,482 SR
1,561 Elo+
Neith
Neith
ProfessorCrook
Neith
Level 26
God Stats
3W - 4L
1,413 SR
Queue Stats
59W - 48L
1,579 Elo+
Party 1
Ymir
Ymir
ProfessorGromp
Ymir
Level 13
God Stats
30W - 20L
1,681 SR
Queue Stats
35W - 31L
1,545 Elo+
Party 1
Vamana
Vamana
Seehond
Vamana
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 117L
1,500 Elo+
Party 2
Merlin
Merlin
SnowWiind
Merlin
Level 15
God Stats
1W - 3L
1,315 SR
Queue Stats
30W - 34L
1,525 Elo+
Solo
Jormungandr
Jormungandr
xAdmiraIx
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ashbash619
Sylvanus
8
1 / 1 / 4
5,829
530
2,799
5,745
3,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eset
8
1 / 2 / 4
5,446
495
2,949
3,059
1,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
hazardotti
Bakasura
11
1 / 1 / 3
6,527
593
3,348
10,144
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anhur
livio72
Anhur
12
1 / 2 / 1
6,421
584
3,778
7,123
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
10 / 0 / 1
8,146
741
9,905
5,096
1,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 0
5,748
523
6,609
6,614
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 4
5,603
509
2,551
9,024
2,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
Seehond
Vamana
10
0 / 3 / 0
5,563
506
1,413
6,793
6,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
SnowWiind
Merlin
10
2 / 2 / 0
6,002
546
4,541
5,534
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
xAdmiraIx
Jormungandr
5
0 / 5 / 1
4,368
397
516
6,154
3,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
6
6
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Ashbash619
Sylvanus
1
1
4
3
L
4
2
0
2
L
0
2
4
1
L
Vamana
Seehond
Vamana
0
3
0
0
W
Eset
1
2
4
1.5
L
Merlin
SnowWiind
Merlin
2
2
0
1
W
Bakasura
hazardotti
Bakasura
1
1
3
2.5
W
Anhur
livio72
Anhur
1
2
1
0.75
L
Jormungandr
xAdmiraIx
Jormungandr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,779
Damage
15,630
31,167
Taken
34,119
11,534
Mitigated
16,301
14,808
Healing
6,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Ashbash619
Sylvanus
2,799
1,596
639
2,146
5,745
3,649
87
3,014
2,731
15,286
0
L
6,609
2,047
0
1,341
6,614
1,770
381
2,207
4,407
0
30,087
L
2,551
769
922
1,955
9,024
2,735
200
3,863
5,121
13,990
0
L
Vamana
Seehond
Vamana
1,413
692
0
1,701
6,793
6,177
0
3,654
3,139
0
27,117
W
Eset
2,949
346
0
231
3,059
1,024
202
1,652
1,407
19,532
0
L
Merlin
SnowWiind
Merlin
4,541
603
0
0
5,534
1,977
225
2,652
2,882
33,084
0
W
Bakasura
hazardotti
Bakasura
3,348
2,508
0
6,606
10,144
3,183
0
937
9,162
0
33,645
W
Anhur
livio72
Anhur
3,778
1,506
0
2,721
7,123
1,870
404
1,092
6,031
0
36,686
L
Jormungandr
xAdmiraIx
Jormungandr
516
142
0
93
6,154
3,642
0
3,277
2,667
7,908
0
W
9,905
1,228
0
2,465
5,096
1,808
2,278
913
3,925
52,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,369
Gold Earned
27,284
319
Minions Killed
222
0
Camps Cleared
0
966,492
Distance Traveled
961,001
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,829
530
27
2
0
179,598
1
L
Neith
5,748
523
44
4
0
197,943
3
L
Ymir
5,603
509
35
3
0
205,111
3
L
Vamana
5,563
506
54
5
0
216,443
0
W
Eset
5,446
495
36
3
0
168,790
1
L
Merlin
6,002
546
74
7
0
211,179
2
W
Bakasura
6,527
593
84
8
0
213,076
0
W
Anhur
6,421
584
70
6
0
177,841
3
L
Jormungandr
4,368
397
15
1
0
130,325
0
W
Agni
8,146
741
102
9
0
227,187
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role