Player Matchup

Medusa
Medusa
 
Medusa
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
C4 Bungler
Mulan
Level 4
God Stats
7W - 6L
1,737 SR
Queue Stats
75W - 39L
1,594 Elo+
Party 1
Chronos
Chronos
Highs6s
Chronos
Level 22
God Stats
2W - 2L
1,561 SR
Queue Stats
31W - 22L
1,657 Elo+
Solo
Ymir
Ymir
Macreoni
Ymir
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 67L
1,778 Elo+
Party 1
Ra
Ra
joeskilove
Ra
Level 29
God Stats
5W - 2L
1,680 SR
Queue Stats
46W - 17L
1,724 Elo+
Solo
Team Averages
Level 31
1,596 SR
1,650 Elo+

VS

Team Averages
Level 18
1,563 SR
1,565 Elo+
Ravana
Ravana
ProfessorWoodie
Ravana
Level 28
God Stats
1W - 5L
1,336 SR
Queue Stats
49W - 44L
1,503 Elo+
Solo
Cliodhna
Cliodhna
ThinnerCreature
Cliodhna
Level 7
God Stats
3W - 4L
1,633 SR
Queue Stats
11W - 8L
1,655 Elo+
Solo
Zeus
Zeus
fusingtiger23
Zeus
Level 29
God Stats
13W - 12L
1,642 SR
Queue Stats
96W - 99L
1,515 Elo+
Solo
Ymir
Ymir
grude_anojado
Ymir
Level 7
God Stats
2W - 5L
1,726 SR
Queue Stats
54W - 48L
1,713 Elo+
Solo
Agni
Agni
luna1262
Agni
Level 18
God Stats
2W - 4L
1,479 SR
Queue Stats
57W - 64L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
2 / 3 / 1
4,958
551
1,006
4,749
1,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
10
1 / 0 / 4
5,934
659
2,465
2,740
1,003
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Highs6s
Chronos
9
1 / 2 / 2
5,334
593
2,645
5,377
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
10
5 / 2 / 3
6,236
693
4,030
4,269
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
9 / 2 / 4
7,127
792
4,843
5,782
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
5,518
613
2,338
3,534
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
7
1 / 5 / 2
4,848
539
3,783
6,484
1,960
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
4 / 2 / 0
4,819
535
2,747
3,812
1,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

3
0 / 1 / 0
3,434
382
182
1,728
533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
6
0 / 8 / 3
4,162
462
2,206
6,088
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
18
Kills
7
9
Deaths
18
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
1
0.83
W
Mulan
1
0
4
3
W
Chronos
Highs6s
Chronos
1
2
2
1
W
Ymir
5
2
3
3.25
L
2
2
4
2
L
Cliodhna
1
5
2
0.4
L
4
2
0
2
L
0
1
0
0
W
9
2
4
5.5
L
Agni
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,989
Damage
11,256
22,917
Taken
21,646
6,449
Mitigated
6,524
5,736
Healing
3,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
1,006
395
0
602
4,749
1,135
305
1,029
3,704
0
12,395
W
Mulan
2,465
783
0
1,205
2,740
1,003
243
182
2,558
0
27,369
W
Chronos
Highs6s
Chronos
2,645
1,297
0
991
5,377
1,290
591
1,497
3,880
26,301
0
W
Ymir
4,030
1,469
0
1,155
4,269
1,408
0
938
3,259
26,909
0
L
2,338
870
0
1,230
3,534
1,240
0
1,370
2,164
0
24,391
L
Cliodhna
3,783
856
0
422
6,484
1,960
0
3,950
2,534
0
16,104
L
2,747
445
0
1,287
3,812
1,103
0
2,238
1,574
16,934
2,218
L
182
136
48
673
1,728
533
0
0
1,728
2,946
0
W
4,843
1,321
109
1,674
5,782
1,613
1,118
1,105
4,459
36,783
0
L
Agni
2,206
152
0
250
6,088
1,688
0
3,960
2,128
10,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,589
Gold Earned
22,781
284
Minions Killed
156
0
Camps Cleared
0
828,397
Distance Traveled
612,219
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,958
551
30
3
0
160,905
4
W
Mulan
5,934
659
72
8
0
172,485
0
W
Chronos
5,334
593
47
5
0
155,396
0
W
Ymir
6,236
693
56
6
0
183,146
2
L
Ravana
5,518
613
60
7
0
187,439
3
L
Cliodhna
4,848
539
35
4
0
146,939
0
L
Zeus
4,819
535
42
5
0
106,116
3
L
Ymir
3,434
382
4
0
0
28,642
0
W
Ra
7,127
792
79
9
0
156,465
0
L
Agni
4,162
462
15
2
0
143,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role