Player Matchup

Sol
Sol
Faithfulsoul382
Sol
Level 24
God Stats
15W - 12L
1,745 SR
Queue Stats
94W - 123L
1,471 Elo+
Party 2
Fenrir
Fenrir
KurtisMears96
Fenrir
Level 18
God Stats
6W - 11L
1,362 SR
Queue Stats
39W - 46L
1,433 Elo+
Party 1
Neith
Neith
Mandypooh3690
Neith
Level 5
God Stats
3W - 4L
1,631 SR
Queue Stats
5W - 8L
1,574 Elo+
Party 2
Ymir
Ymir
OceanDrage97
Ymir
Level 7
God Stats
10W - 7L
1,629 SR
Queue Stats
11W - 13L
1,432 Elo+
Party 1
Hel
Hel
Xana_Lodbrok
Hel
Level 16
God Stats
1W - 1L
1,727 SR
Queue Stats
62W - 82L
1,350 Elo+
Solo
Team Averages
Level 14
1,619 SR
1,452 Elo+

VS

Team Averages
Level 20
1,595 SR
1,409 Elo+
Guan Yu
Guan Yu
BenjaniMeek
Guan Yu
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 26L
1,394 Elo+
Solo
Agni
Agni
Cappie2k17
Agni
Level 32
God Stats
15W - 9L
1,841 SR
Queue Stats
232W - 216L
1,462 Elo+
Party 3
Kukulkan
Kukulkan
Maria1102
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,139 Elo+
Solo
Yemoja
Yemoja
iseltsov
Yemoja
Level 30
God Stats
13W - 12L
1,650 SR
Queue Stats
43W - 41L
1,505 Elo+
Solo
Horus
Horus
sevastopol18
Horus
Level 7
God Stats
5W - 4L
1,484 SR
Queue Stats
43W - 48L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,249
825
4,064
13,308
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 0
8,656
866
15,222
17,555
9,128
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
0 / 3 / 1
8,440
844
4,809
7,025
2,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 6 / 0
8,967
897
2,871
19,999
15,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 5 / 1
8,346
835
3,003
9,480
3,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

129

VS

Team 2 Tickets

328

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BenjaniMeek
Guan Yu
16
3 / 0 / 12
10,905
1,091
7,446
11,637
13,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
14 / 0 / 7
11,856
1,186
18,128
4,389
1,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
Maria1102
Kukulkan
16
2 / 0 / 10
9,378
938
14,244
2,392
1,150
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
iseltsov
Yemoja
17
1 / 0 / 16
10,653
1,065
4,104
3,560
3,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 1 / 13
10,239
1,024
11,374
15,022
14,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
83
1
Kills
25
25
Deaths
1
2
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BenjaniMeek
Guan Yu
3
0
12
9
W
14
0
7
17.5
L
0
6
0
0
L
1
5
0
0.2
L
0
3
1
0.17
W
Kukulkan
Maria1102
Kukulkan
2
0
10
7
L
0
6
0
0
L
0
5
1
0.1
W
Yemoja
iseltsov
Yemoja
1
0
16
9
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,969
Damage
55,296
67,367
Taken
37,000
35,804
Mitigated
34,124
8,670
Healing
20,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BenjaniMeek
Guan Yu
7,446
1,532
1,750
2,931
11,637
13,070
0
2,626
9,011
0
21,845
W
18,128
758
0
116
4,389
1,928
0
953
3,436
37,543
0
L
4,064
1,823
0
1,754
13,308
4,390
0
8,957
4,351
12,933
1,763
L
15,222
3,171
0
1,088
17,555
9,128
0
9,122
8,433
0
30,098
L
4,809
3,065
0
1,265
7,025
2,597
0
3,578
3,447
0
24,317
W
Kukulkan
Maria1102
Kukulkan
14,244
764
0
199
2,392
1,150
0
645
1,747
36,694
0
L
2,871
713
1,578
1,266
19,999
15,796
0
10,658
9,341
17,901
0
L
3,003
1,864
964
755
9,480
3,893
0
4,161
5,319
11,561
0
W
Yemoja
iseltsov
Yemoja
4,104
2,424
8,995
1,944
3,560
3,846
0
1,004
2,264
10,645
0
W
11,374
5,660
1,095
2,984
15,022
14,130
0
3,823
9,968
0
16,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,658
Gold Earned
53,031
135
Minions Killed
166
2
Camps Cleared
4
711,726
Distance Traveled
903,805
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,905
1,091
34
3
0
187,815
0
W
Agni
11,856
1,186
47
5
2
196,563
0
L
Sol
8,249
825
26
3
0
138,071
0
L
Fenrir
8,656
866
29
3
0
179,524
0
L
Neith
8,440
844
37
4
1
137,529
0
W
Kukulkan
9,378
938
58
6
1
149,819
2
L
Ymir
8,967
897
28
3
0
132,621
0
L
Hel
8,346
835
15
2
1
123,981
0
W
Yemoja
10,653
1,065
17
2
1
162,004
0
W
Horus
10,239
1,024
10
1
0
207,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role