Player Matchup

Da Ji
Da Ji
Brinnyelle
Da Ji
Level 8
God Stats
1W - 5L
1,539 SR
Queue Stats
4W - 10L
1,383 Elo+
Solo
Ares
Ares
Gamer018085
Ares
Level 17
God Stats
12W - 6L
1,449 SR
Queue Stats
191W - 218L
1,408 Elo+
Solo
Hera
Hera
TryingToImprove
Hera
Level 28
God Stats
5W - 7L
1,433 SR
Queue Stats
78W - 51L
1,581 Elo+
Solo
Izanami
Izanami
Waritte
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,730 Elo+
Solo
Osiris
Osiris
sweeep
Osiris
Level 28
God Stats
2W - 3L
1,431 SR
Queue Stats
108W - 104L
1,495 Elo+
Solo
Team Averages
Level 17
1,471 SR
1,519 Elo+

VS

Team Averages
Level 24
1,644 SR
1,551 Elo+
Thor
Thor
PorritoAWP
Thor
Level 29
God Stats
8W - 0L
2,101 SR
Queue Stats
112W - 61L
1,564 Elo+
Party 1
Sylvanus
Sylvanus
ScreaM999
Sylvanus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,511 Elo+
Solo
Hades
Hades
SocMaDicPlis
Hades
Level 29
God Stats
4W - 3L
1,618 SR
Queue Stats
148W - 133L
1,586 Elo+
Party 1
Sol
Sol
ToReTO123456570
Sol
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,538 Elo+
Solo
Hel
Hel
nakiiyah
Hel
Level 26
God Stats
6W - 4L
1,500 SR
Queue Stats
158W - 167L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
4 / 6 / 5
8,324
490
5,780
13,237
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 7 / 8
8,149
479
5,662
15,207
11,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
10 / 5 / 4
9,866
580
16,744
11,668
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Waritte
Izanami
12
6 / 4 / 3
7,968
469
8,798
10,907
3,337
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
sweeep
Osiris
15
1 / 2 / 2
8,617
507
8,026
15,603
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 3
11,623
684
19,936
15,984
6,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
ScreaM999
Sylvanus
13
2 / 3 / 8
8,606
506
5,592
13,114
11,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
10 / 5 / 7
10,592
623
12,717
18,550
10,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 10 / 2
6,785
399
2,306
11,033
2,844
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 2 / 2
8,077
475
4,713
9,194
4,767
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
46
22
Kills
24
24
Deaths
22
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
4
6
5
1.08
L
1
7
8
0.71
W
11
2
3
6.25
W
Sylvanus
ScreaM999
Sylvanus
2
3
8
2
W
10
5
7
2.7
W
1
10
2
0.2
L
10
5
4
2.4
L
Izanami
Waritte
Izanami
6
4
3
1.88
W
0
2
2
0.5
L
Osiris
sweeep
Osiris
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,010
Damage
45,264
66,622
Taken
67,875
33,574
Mitigated
35,397
16,199
Healing
23,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
5,780
404
0
3,710
13,237
4,240
0
3,685
9,552
88
38,609
L
5,662
627
0
2,435
15,207
11,643
372
7,450
7,757
23,371
0
W
19,936
5,950
0
4,953
15,984
6,101
0
6,150
9,653
0
97,798
W
Sylvanus
ScreaM999
Sylvanus
5,592
2,156
1,209
3,265
13,114
11,324
898
5,548
7,566
31,076
0
W
12,717
2,537
613
7,960
18,550
10,361
386
6,195
12,306
59,624
0
W
2,306
641
0
1,798
11,033
2,844
519
3,608
7,325
15,650
0
L
16,744
4,589
0
1,210
11,668
3,806
0
4,172
7,496
62,250
0
L
Izanami
Waritte
Izanami
8,798
6,923
0
2,198
10,907
3,337
624
5,335
5,572
0
49,381
W
4,713
216
255
3,797
9,194
4,767
306
1,011
7,271
39,260
0
L
Osiris
sweeep
Osiris
8,026
1,384
0
6,646
15,603
10,548
40
4,894
10,709
0
50,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,924
Gold Earned
45,683
399
Minions Killed
418
0
Camps Cleared
0
1,548,748
Distance Traveled
1,566,212
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,324
490
64
4
0
291,470
1
L
Ares
8,149
479
31
2
0
290,792
7
W
Thor
11,623
684
147
9
0
360,322
5
W
Sylvanus
8,606
506
39
2
0
298,564
2
W
Hades
10,592
623
116
7
0
305,002
0
W
Sol
6,785
399
27
2
0
281,622
0
L
Hera
9,866
580
126
7
0
295,113
4
L
Izanami
7,968
469
81
5
0
327,518
5
W
Hel
8,077
475
89
5
0
320,702
3
L
Osiris
8,617
507
97
6
0
343,855
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role