Player Matchup

Yemoja
Yemoja
Codyganopoulos
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
Descend-Gravity
Scylla
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 109L
1,440 Elo+
Solo
Cliodhna
Cliodhna
Hardbody2490
Cliodhna
Level 28
God Stats
19W - 16L
1,518 SR
Queue Stats
191W - 218L
1,416 Elo+
Solo
Neith
Neith
ZanykWins
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,717 Elo+
Party 1
Bakasura
Bakasura
ÐÎÅBŁÔ
Bakasura
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 35L
1,376 Elo+
Solo
Team Averages
Level 15
1,504 SR
1,490 Elo+

VS

Team Averages
Level 22
1,650 SR
1,362 Elo+
Kumbhakarna
Kumbhakarna
BlackLaxus
Kumbhakarna
Level 29
God Stats
1W - 0L
1,717 SR
Queue Stats
67W - 62L
1,428 Elo+
Solo
Ra
Ra
Byebyebot8773
Ra
Level 5
God Stats
2W - 0L
1,737 SR
Queue Stats
6W - 6L
1,426 Elo+
Solo
Danzaburou
Danzaburou
SweatyOjDaff
Danzaburou
Level 22
God Stats
18W - 8L
1,516 SR
Queue Stats
39W - 42L
1,180 Elo+
Party 2
Da Ji
Da Ji
thisgamesucks666
Da Ji
Level 29
God Stats
9W - 3L
1,815 SR
Queue Stats
103W - 102L
1,455 Elo+
Solo
Hercules
Hercules
vLixnHeart
Hercules
Level 26
God Stats
41W - 46L
1,467 SR
Queue Stats
59W - 59L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 2
8,452
384
2,916
15,985
14,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 11 / 4
10,105
459
13,737
21,264
6,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
Hardbody2490
Cliodhna
18
11 / 7 / 0
12,048
548
11,131
17,337
9,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
ZanykWins
Neith
11
1 / 12 / 2
7,709
350
4,526
14,325
3,819
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ÐÎÅBŁÔ
Bakasura
17
3 / 8 / 1
10,476
476
13,708
19,127
8,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BlackLaxus
Kumbhakarna
19
6 / 0 / 6
12,463
567
8,321
18,470
20,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 9 / 10
10,678
485
6,027
12,722
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
SweatyOjDaff
Danzaburou
18
10 / 4 / 8
12,489
568
15,435
13,263
5,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
15 / 3 / 6
12,742
579
17,724
14,792
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
vLixnHeart
Hercules
18
12 / 5 / 7
11,854
539
15,386
15,996
8,001
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
21
Kills
46
47
Deaths
21
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BlackLaxus
Kumbhakarna
6
0
6
9
W
3
9
10
0.89
L
2
9
2
0.33
L
4
11
4
0.55
L
Cliodhna
Hardbody2490
Cliodhna
11
7
0
1.57
W
Danzaburou
SweatyOjDaff
Danzaburou
10
4
8
3.5
L
Neith
ZanykWins
Neith
1
12
2
0.17
W
15
3
6
6
W
Hercules
vLixnHeart
Hercules
12
5
7
3.1
L
Bakasura
ÐÎÅBŁÔ
Bakasura
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,018
Damage
62,893
88,038
Taken
75,243
42,400
Mitigated
46,284
13,829
Healing
18,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BlackLaxus
Kumbhakarna
8,321
1,371
0
1,026
18,470
20,887
527
821
15,479
66,474
0
W
6,027
1,461
667
2,726
12,722
5,009
1,155
3,769
8,733
36,508
0
L
2,916
1,402
516
349
15,985
14,625
162
2,769
13,060
20,427
0
L
13,737
2,166
0
4,470
21,264
6,358
922
1,515
19,723
69,649
0
L
Cliodhna
Hardbody2490
Cliodhna
11,131
2,791
0
2,942
17,337
9,099
1,260
2,839
14,416
0
71,253
W
Danzaburou
SweatyOjDaff
Danzaburou
15,435
8,767
0
4,687
13,263
5,225
8,249
4,413
8,442
0
67,432
L
Neith
ZanykWins
Neith
4,526
2,507
0
1,054
14,325
3,819
0
0
14,325
0
25,518
W
17,724
6,806
0
4,700
14,792
7,162
1,392
2,277
12,382
0
67,729
W
Hercules
vLixnHeart
Hercules
15,386
8,544
0
4,777
15,996
8,001
129
4,731
11,143
0
55,813
L
Bakasura
ÐÎÅBŁÔ
Bakasura
13,708
8,564
0
4,498
19,127
8,499
665
6,961
12,166
0
59,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,790
Gold Earned
60,226
423
Minions Killed
441
0
Camps Cleared
0
1,693,897
Distance Traveled
2,095,429
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
12,463
567
94
4
0
412,479
3
W
Ra
10,678
485
70
3
0
366,597
1
L
Yemoja
8,452
384
25
1
0
264,989
0
L
Scylla
10,105
459
103
5
0
322,969
1
L
Cliodhna
12,048
548
125
6
0
414,433
0
W
Danzaburou
12,489
568
108
5
0
401,461
3
L
Neith
7,709
350
56
3
0
309,098
0
W
Da Ji
12,742
579
98
4
0
449,483
5
W
Hercules
11,854
539
71
3
0
465,409
4
L
Bakasura
10,476
476
114
5
0
382,408
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role