Player Matchup

Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond IV
DestroyBoosy
Charybdis
Diamond IV
Level 142
God Stats
16W - 20L
1,581 SR
Queue Stats
299W - 286L
1,929 MMR
Solo
Khepri
Khepri
Platinum II
SenpaiSandy
Khepri
Platinum II
Level 159
God Stats
5W - 4L
1,664 SR
Queue Stats
91W - 76L
2,033 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
TougherTester27
Erlang Shen
Diamond IV
Level 87
God Stats
5W - 4L
1,771 SR
Queue Stats
268W - 252L
2,111 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
tonynava97
Baron Samedi
Platinum I
Level 123
God Stats
10W - 8L
1,517 SR
Queue Stats
367W - 358L
1,967 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,607 SR
1,908 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,550 SR
1,944 MMR
Chang'e
Chang'e
Diamond IV
MkStumpy
Chang'e
Diamond IV
Level 159
God Stats
22W - 18L
1,756 SR
Queue Stats
358W - 338L
2,134 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
PinchePelon
Ao Kuang
Gold III
Level 89
God Stats
1W - 1L
1,619 SR
Queue Stats
257W - 260L
1,553 MMR
Solo
Ymir
Ymir
Platinum II
Shadow12Jt
Ymir
Platinum II
Level 106
God Stats
12W - 25L
1,461 SR
Queue Stats
273W - 280L
1,851 MMR
Solo
Fafnir
Fafnir
Diamond V
VictorTakacs
Fafnir
Diamond V
Level 144
God Stats
7W - 13L
1,548 SR
Queue Stats
128W - 126L
2,075 MMR
Solo
Cupid
Cupid
Diamond V
o0Truth0o
Cupid
Diamond V
Level 160
God Stats
0W - 2L
1,367 SR
Queue Stats
703W - 702L
2,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
7 / 2 / 10
12,573
572
18,307
12,587
6,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DestroyBoosy
Charybdis
20
5 / 0 / 9
13,508
614
13,303
14,602
6,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
15
1 / 1 / 18
11,281
513
6,197
20,038
29,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
TougherTester27
Erlang Shen
20
9 / 1 / 10
14,075
640
18,616
19,794
19,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
tonynava97
Baron Samedi
19
6 / 3 / 5
12,888
586
13,023
16,775
24,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Morgan Le FayArtioTiamatGebGilgamesh

VS

Bans
AthenaOdinKumbhakarnaMulanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MkStumpy
Chang'e
17
3 / 4 / 0
10,925
497
13,204
16,951
5,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
PinchePelon
Ao Kuang
15
2 / 6 / 2
9,945
452
8,717
17,914
6,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 9 / 2
8,417
383
5,584
23,924
20,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
16
1 / 4 / 2
10,431
474
9,172
20,446
17,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
o0Truth0o
Cupid
19
1 / 5 / 0
11,942
543
6,879
14,376
4,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
13
28
Kills
7
7
Deaths
28
52
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
2
10
6
W
Charybdis
DestroyBoosy
Charybdis
5
0
9
9.5
L
Chang'e
MkStumpy
Chang'e
3
4
0
0.75
L
Ao Kuang
PinchePelon
Ao Kuang
2
6
2
0.5
W
Khepri
1
1
18
10
L
0
9
2
0.11
W
Erlang Shen
TougherTester27
Erlang Shen
9
1
10
14
L
Fafnir
1
4
2
0.5
L
Cupid
o0Truth0o
Cupid
1
5
0
0.2
W
Baron Samedi
tonynava97
Baron Samedi
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,446
Damage
43,556
83,796
Taken
93,611
87,251
Mitigated
55,714
47,495
Healing
27,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,307
1,478
440
5,604
12,587
6,485
2,898
8,185
4,402
95,343
0
W
Charybdis
DestroyBoosy
Charybdis
13,303
6,858
0
11,080
14,602
6,356
5,602
3,737
10,865
0
118,106
L
Chang'e
MkStumpy
Chang'e
13,204
348
3,499
8,745
16,951
5,929
0
6,565
10,120
79,076
0
L
Ao Kuang
PinchePelon
Ao Kuang
8,717
2,439
0
3,075
17,914
6,908
0
4,052
13,710
50,450
10,527
W
Khepri
6,197
1,647
0
8,568
20,038
29,604
594
8,923
11,115
26,176
0
L
5,584
831
0
1,018
23,924
20,702
0
12,622
10,500
34,363
0
W
Erlang Shen
TougherTester27
Erlang Shen
18,616
9,497
0
11,347
19,794
19,856
2,711
7,117
12,677
0
122,844
L
Fafnir
9,172
1,563
0
5,892
20,446
17,609
0
10,233
9,033
57,307
0
L
Cupid
o0Truth0o
Cupid
6,879
4,277
0
4,975
14,376
4,566
2,503
1,793
12,553
0
84,269
W
Baron Samedi
tonynava97
Baron Samedi
13,023
2,212
2,229
8,227
16,775
24,950
1,661
10,488
6,287
75,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,325
Gold Earned
51,660
618
Minions Killed
571
0
Camps Cleared
0
2,093,309
Distance Traveled
1,987,571
29
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,573
572
158
7
0
417,392
10
W
Charybdis
13,508
614
167
8
0
410,405
10
L
Chang'e
10,925
497
150
7
0
397,934
10
L
Ao Kuang
9,945
452
88
4
0
428,817
7
W
Khepri
11,281
513
23
1
0
418,681
4
L
Ymir
8,417
383
43
2
0
342,788
9
W
Erlang Shen
14,075
640
163
7
0
497,303
2
L
Fafnir
10,431
474
122
6
0
426,782
1
L
Cupid
11,942
543
168
8
0
391,250
4
W
Baron Samedi
12,888
586
107
5
0
349,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role