Player Matchup

Khepri
Khepri
AVSuite
Khepri
Level 77
God Stats
3W - 3L
1,266 SR
Queue Stats
408W - 460L
1,331 Elo+
Solo
Susano
Susano
KannybalZK
Susano
Level 86
God Stats
23W - 22L
1,424 SR
Queue Stats
200W - 206L
1,362 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Khulil
Morgan Le Fay
Level 87
God Stats
11W - 8L
1,480 SR
Queue Stats
148W - 161L
1,444 Elo+
Party 1
Izanami
Izanami
Sensei Trill
Izanami
Level 116
God Stats
97W - 80L
1,602 SR
Queue Stats
437W - 416L
1,507 Elo+
Party 1
Ymir
Ymir
Wtue
Ymir
Level 101
God Stats
12W - 10L
1,536 SR
Queue Stats
171W - 187L
1,454 Elo+
Party 1
Team Averages
Level 93
1,461 SR
1,420 Elo+

VS

Team Averages
Level 97
1,432 SR
1,421 Elo+
Ymir
Ymir
 
Ymir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SADBOYHOURS99
Sun Wukong
Level 89
God Stats
15W - 19L
1,436 SR
Queue Stats
730W - 704L
1,400 Elo+
Solo
Tiamat
Tiamat
Tiaaamat
Tiamat
Level 100
God Stats
154W - 126L
1,478 SR
Queue Stats
246W - 261L
1,430 Elo+
Solo
Awilix
Awilix
Yodden
Awilix
Level 101
God Stats
3W - 6L
1,328 SR
Queue Stats
222W - 241L
1,319 Elo+
Solo
Heimdallr
Heimdallr
isaque200
Heimdallr
Level 81
God Stats
9W - 15L
1,419 SR
Queue Stats
211W - 229L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AVSuite
Khepri
18
1 / 0 / 11
12,147
506
6,483
10,368
12,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Susano
KannybalZK
Susano
20
6 / 1 / 7
14,393
600
13,984
16,363
7,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Khulil
Morgan Le Fay
19
9 / 3 / 5
13,615
567
16,597
16,192
6,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Sensei Trill
Izanami
20
4 / 1 / 0
13,470
561
10,087
11,542
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Wtue
Ymir
19
3 / 3 / 7
12,739
531
13,126
17,175
18,903
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
2 / 2 / 2
11,342
473
4,490
18,500
23,682
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
SADBOYHOURS99
Sun Wukong
17
1 / 4 / 1
10,849
452
11,292
20,037
14,678
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Tiaaamat
Tiamat
19
3 / 6 / 3
11,646
485
17,413
17,857
9,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Yodden
Awilix
17
2 / 8 / 1
10,942
456
8,928
21,831
7,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
isaque200
Heimdallr
11
0 / 3 / 2
7,758
323
2,269
7,440
2,534
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
23
Kills
8
8
Deaths
23
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
2
2
1.5
W
Khepri
AVSuite
Khepri
1
0
11
6.5
W
Susano
KannybalZK
Susano
6
1
7
9.5
W
Morgan Le Fay
Khulil
Morgan Le Fay
9
3
5
3.83
L
Sun Wukong
SADBOYHOURS99
Sun Wukong
1
4
1
0.38
W
Izanami
Sensei Trill
Izanami
4
1
0
4
L
Tiamat
Tiaaamat
Tiamat
3
6
3
0.75
W
Ymir
Wtue
Ymir
3
3
7
2.17
L
Awilix
Yodden
Awilix
2
8
1
0.31
L
Heimdallr
isaque200
Heimdallr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,277
Damage
44,392
71,640
Taken
85,665
49,709
Mitigated
57,785
24,430
Healing
26,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,490
416
396
5,805
18,500
23,682
0
7,132
11,212
49,058
0
W
Khepri
AVSuite
Khepri
6,483
649
0
3,824
10,368
12,509
715
4,120
6,093
23,971
0
W
Susano
KannybalZK
Susano
13,984
3,726
0
2,051
16,363
7,008
1,355
3,569
12,560
0
106,102
W
Morgan Le Fay
Khulil
Morgan Le Fay
16,597
1,537
107
6,397
16,192
6,262
1,821
7,706
8,025
81,387
0
L
Sun Wukong
SADBOYHOURS99
Sun Wukong
11,292
2,591
0
7,370
20,037
14,678
409
8,856
11,073
0
83,403
W
Izanami
Sensei Trill
Izanami
10,087
7,190
0
7,301
11,542
5,027
11,420
1,874
9,609
0
142,774
L
Tiamat
Tiaaamat
Tiamat
17,413
1,049
103
4,789
17,857
9,522
548
7,376
10,006
78,212
0
W
Ymir
Wtue
Ymir
13,126
2,625
0
4,750
17,175
18,903
1,155
3,873
13,215
77,445
0
L
Awilix
Yodden
Awilix
8,928
4,693
0
5,702
21,831
7,369
0
10,304
11,320
0
71,991
L
Heimdallr
isaque200
Heimdallr
2,269
1,037
0
1,883
7,440
2,534
206
1,532
5,848
0
34,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,364
Gold Earned
52,537
736
Minions Killed
567
0
Camps Cleared
0
2,230,347
Distance Traveled
1,933,657
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,342
473
72
3
0
403,346
0
W
Khepri
12,147
506
40
2
0
455,293
3
W
Susano
14,393
600
139
6
0
528,598
12
W
Morgan Le Fay
13,615
567
171
7
0
437,675
2
L
Sun Wukong
10,849
452
141
6
0
428,597
11
W
Izanami
13,470
561
228
10
0
408,552
9
L
Tiamat
11,646
485
155
6
0
452,480
2
W
Ymir
12,739
531
158
7
0
400,229
0
L
Awilix
10,942
456
117
5
0
422,527
2
L
Heimdallr
7,758
323
82
3
0
226,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role