Player Matchup

Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OasthSinz
Ymir
Level 68
God Stats
13W - 9L
1,613 SR
Queue Stats
82W - 71L
1,435 Elo+
Party 1
Sol
Sol
Pixelzs
Sol
Level 81
God Stats
1W - 3L
1,316 SR
Queue Stats
104W - 76L
1,484 Elo+
Solo
Medusa
Medusa
xHardgirl2
Medusa
Level 160
God Stats
24W - 14L
1,643 SR
Queue Stats
149W - 139L
1,491 Elo+
Party 1
Team Averages
Level 117
1,514 SR
1,482 Elo+

VS

Team Averages
Level 67
1,483 SR
1,433 Elo+
Khepri
Khepri
Amez
Khepri
Level 63
God Stats
3W - 6L
1,412 SR
Queue Stats
76W - 101L
1,376 Elo+
Party 3
Anubis
Anubis
Araconn
Anubis
Level 33
God Stats
4W - 6L
1,306 SR
Queue Stats
72W - 80L
1,420 Elo+
Party 3
Chaac
Chaac
P4trickBANG
Chaac
Level 34
God Stats
5W - 7L
1,568 SR
Queue Stats
45W - 52L
1,461 Elo+
Party 2
Izanami
Izanami
PatrickBANG65
Izanami
Level 47
God Stats
1W - 6L
1,457 SR
Queue Stats
16W - 24L
1,339 Elo+
Party 2
Cliodhna
Cliodhna
Usgurald
Cliodhna
Level 160
God Stats
0W - 2L
1,672 SR
Queue Stats
25W - 14L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 1 / 3
7,762
597
3,592
7,630
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Chaac
 
Chaac
11
0 / 3 / 1
6,811
524
6,135
9,894
5,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
10
2 / 0 / 10
7,049
542
3,428
7,674
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
11
3 / 1 / 7
7,106
547
5,889
5,903
1,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
xHardgirl2
Medusa
13
10 / 0 / 5
8,285
637
12,184
6,223
1,742
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Amez
Khepri
13
3 / 2 / 0
6,690
515
6,040
9,248
7,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anubis
Araconn
Anubis
10
0 / 4 / 3
6,322
486
4,393
6,601
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 6 / 0
5,012
386
4,105
12,883
6,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
9
0 / 4 / 0
5,572
429
3,276
7,832
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cliodhna
Usgurald
Cliodhna
11
2 / 3 / 1
6,736
518
4,840
8,551
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
19
Kills
5
5
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
3
5.5
W
Chaac
 
Chaac
0
3
1
0.17
L
Khepri
Amez
Khepri
3
2
0
1.5
L
Anubis
Araconn
Anubis
0
4
3
0.38
W
Ymir
2
0
10
7
L
0
6
0
0
L
Izanami
0
4
0
0
W
Sol
3
1
7
6.5
L
Cliodhna
Usgurald
Cliodhna
2
3
1
0.83
W
Medusa
xHardgirl2
Medusa
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,228
Damage
22,654
37,324
Taken
45,115
16,798
Mitigated
21,539
16,250
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,592
1,393
0
3,762
7,630
3,005
546
1,296
6,121
0
47,050
W
Chaac
 
Chaac
6,135
2,604
0
4,924
9,894
5,728
63
5,628
3,752
0
35,255
L
Khepri
Amez
Khepri
6,040
1,057
0
2,820
9,248
7,428
219
0
9,248
29,117
0
L
Anubis
Araconn
Anubis
4,393
146
0
2,236
6,601
2,740
294
1,452
5,149
27,547
0
W
Ymir
3,428
1,000
0
2,305
7,674
4,384
56
968
6,316
17,683
0
L
4,105
488
0
4,075
12,883
6,218
0
3,889
8,994
0
21,421
L
Izanami
3,276
1,188
132
1,136
7,832
2,465
0
1,729
6,103
0
29,739
W
Sol
5,889
1,116
0
2,803
5,903
1,939
381
1,466
4,011
32,895
3,652
L
Cliodhna
Usgurald
Cliodhna
4,840
292
0
3,519
8,551
2,688
0
2,079
6,472
0
40,320
W
Medusa
xHardgirl2
Medusa
12,184
4,569
0
2,456
6,223
1,742
857
0
6,037
0
49,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,013
Gold Earned
30,332
350
Minions Killed
298
0
Camps Cleared
0
1,319,506
Distance Traveled
1,252,196
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,762
597
98
8
0
290,887
5
W
Chaac
6,811
524
79
6
0
246,890
3
L
Khepri
6,690
515
62
5
0
233,195
0
L
Anubis
6,322
486
66
5
0
225,531
1
W
Ymir
7,049
542
28
2
0
264,997
3
L
Chaac
5,012
386
33
3
0
258,505
0
L
Izanami
5,572
429
61
5
0
231,910
3
W
Sol
7,106
547
65
5
0
265,649
2
L
Cliodhna
6,736
518
76
6
0
303,055
3
W
Medusa
8,285
637
80
6
0
251,083
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role