Player Matchup

Bellona
Bellona
Callmediggi
Bellona
Level 64
God Stats
10W - 11L
1,438 SR
Queue Stats
134W - 169L
1,380 Elo+
Party 2
Ymir
Ymir
KittyEmmerich
Ymir
Level 6
God Stats
7W - 12L
1,416 SR
Queue Stats
8W - 12L
1,328 Elo+
Party 3
Danzaburou
Danzaburou
MentalRoulette
Danzaburou
Level 39
God Stats
14W - 19L
1,472 SR
Queue Stats
27W - 50L
1,307 Elo+
Party 3
Baron Samedi
Baron Samedi
Swantewit
Baron Samedi
Level 118
God Stats
8W - 8L
1,659 SR
Queue Stats
179W - 221L
1,422 Elo+
Party 3
Loki
Loki
Tourettetiger12
Loki
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
78W - 72L
1,463 Elo+
Party 2
Team Averages
Level 51
1,497 SR
1,380 Elo+

VS

Team Averages
Level 37
1,569 SR
1,437 Elo+
Chaac
Chaac
Damocles16
Chaac
Level 61
God Stats
29W - 29L
1,581 SR
Queue Stats
135W - 146L
1,430 Elo+
Party 1
Anubis
Anubis
Ebir228
Anubis
Level 44
God Stats
53W - 57L
1,528 SR
Queue Stats
121W - 149L
1,492 Elo+
Party 1
Izanami
Izanami
Slyp
Izanami
Level 44
God Stats
3W - 4L
1,485 SR
Queue Stats
98W - 111L
1,354 Elo+
Solo
Ra
Ra
hit678
Ra
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 12L
1,414 Elo+
Party 1
Bakasura
Bakasura
sakhamidov
Bakasura
Level 14
God Stats
2W - 3L
1,751 SR
Queue Stats
100W - 139L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Callmediggi
Bellona
16
1 / 5 / 6
9,491
413
12,994
20,519
22,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 7 / 8
8,685
378
7,236
23,168
22,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
MentalRoulette
Danzaburou
15
5 / 6 / 3
10,462
455
10,660
18,445
5,437
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Swantewit
Baron Samedi
17
3 / 6 / 5
10,865
472
18,015
21,572
7,478
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
7 / 15 / 2
10,604
461
15,976
25,021
8,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
8 / 1 / 11
12,140
528
18,478
19,899
20,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Ebir228
Anubis
20
23 / 3 / 7
14,252
620
40,393
28,284
14,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Slyp
Izanami
19
6 / 2 / 12
12,230
532
13,177
16,297
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
16
2 / 4 / 19
10,950
476
13,130
13,877
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
sakhamidov
Bakasura
16
0 / 7 / 9
10,575
460
5,148
17,888
7,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
97
17
Kills
39
39
Deaths
17
24
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Bellona
Callmediggi
Bellona
1
5
6
0.8
W
Chaac
8
1
11
13.5
W
Anubis
Ebir228
Anubis
23
3
7
8.83
L
1
7
8
0.71
L
Danzaburou
MentalRoulette
Danzaburou
5
6
3
1.08
W
Izanami
Slyp
Izanami
6
2
12
6
L
Baron Samedi
Swantewit
Baron Samedi
3
6
5
0.92
L
7
15
2
0.53
W
Ra
2
4
19
2.88
W
Bakasura
sakhamidov
Bakasura
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,881
Damage
90,326
108,725
Taken
96,245
67,237
Mitigated
53,427
17,958
Healing
50,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Callmediggi
Bellona
12,994
2,604
0
2,781
20,519
22,848
0
6,197
13,039
0
51,721
W
Chaac
18,478
4,300
0
9,380
19,899
20,379
1,494
4,660
14,317
0
60,826
W
Anubis
Ebir228
Anubis
40,393
1,740
0
18,715
28,284
14,877
3,563
10,230
17,808
104,831
0
L
7,236
75
0
2,724
23,168
22,839
0
13,340
9,150
14,809
0
L
Danzaburou
MentalRoulette
Danzaburou
10,660
4,934
0
3,381
18,445
5,437
162
9,859
8,232
0
61,569
W
Izanami
Slyp
Izanami
13,177
8,492
0
7,795
16,297
5,659
7,007
2,302
13,806
0
74,271
L
Baron Samedi
Swantewit
Baron Samedi
18,015
1,644
1,124
6,532
21,572
7,478
498
13,083
7,988
73,355
0
L
15,976
3,014
0
1,416
25,021
8,635
61
10,017
14,628
0
60,941
W
Ra
13,130
2,061
4,009
6,745
13,877
4,656
1,704
4,903
8,924
51,476
0
W
Bakasura
sakhamidov
Bakasura
5,148
2,491
0
3,411
17,888
7,856
0
3,486
14,360
0
75,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,107
Gold Earned
60,147
388
Minions Killed
534
0
Camps Cleared
0
1,848,745
Distance Traveled
1,991,109
21
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,491
413
87
4
0
417,071
5
W
Chaac
12,140
528
87
4
0
428,291
0
W
Anubis
14,252
620
136
6
0
337,681
0
L
Ymir
8,685
378
10
0
0
375,405
0
L
Danzaburou
10,462
455
94
4
0
361,736
1
W
Izanami
12,230
532
120
5
0
417,388
0
L
Baron Samedi
10,865
472
118
5
0
356,729
14
L
Loki
10,604
461
79
3
0
337,804
1
W
Ra
10,950
476
86
4
0
375,706
1
W
Bakasura
10,575
460
105
5
0
432,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role