Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Askanio
Hel
Level 145
God Stats
6W - 3L
1,637 SR
Queue Stats
373W - 294L
1,638 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GreenElement
Cu Chulainn
Level 124
God Stats
1W - 1L
1,298 SR
Queue Stats
87W - 73L
1,595 Elo+
Solo
Hachiman
Hachiman
Malacs
Hachiman
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 57L
1,615 Elo+
Party 1
Janus
Janus
ríseagainst
Janus
Level 95
God Stats
3W - 2L
1,775 SR
Queue Stats
136W - 100L
1,586 Elo+
Party 1
Team Averages
Level 126
1,542 SR
1,587 Elo+

VS

Team Averages
Level 144
1,600 SR
1,525 Elo+
Hun Batz
Hun Batz
Aborigen
Hun Batz
Level 129
God Stats
2W - 1L
1,800 SR
Queue Stats
246W - 245L
1,529 Elo+
Solo
Hel
Hel
BDesave17
Hel
Level 158
God Stats
5W - 4L
1,659 SR
Queue Stats
346W - 359L
1,543 Elo+
Solo
Artemis
Artemis
BlancaVarg
Artemis
Level 160
God Stats
3W - 5L
1,361 SR
Queue Stats
453W - 468L
1,521 Elo+
Solo
Tyr
Tyr
Petje1990
Tyr
Level 128
God Stats
1W - 2L
1,715 SR
Queue Stats
97W - 107L
1,474 Elo+
Solo
Hera
Hera
kenjidevil
Hera
Level 147
God Stats
3W - 4L
1,463 SR
Queue Stats
123W - 150L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
8 / 3 / 8
11,673
834
18,155
17,245
11,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
16
1 / 2 / 14
9,683
692
5,060
13,776
13,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
GreenElement
Cu Chulainn
18
3 / 2 / 17
10,664
762
20,721
25,204
33,169
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Malacs
Hachiman
18
6 / 1 / 8
10,722
766
17,769
14,184
8,830
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 5 / 9
10,501
750
19,107
15,006
7,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aborigen
Hun Batz
17
5 / 6 / 6
10,536
753
17,034
20,778
16,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 3 / 8
9,407
672
10,448
13,969
7,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artemis
BlancaVarg
Artemis
17
4 / 4 / 6
10,147
725
17,118
15,597
7,841
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 7
9,103
650
8,541
20,031
27,717
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 5 / 8
10,124
723
16,594
15,658
7,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
48
23
Kills
13
13
Deaths
23
56
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
3
8
4
L
Hun Batz
Aborigen
Hun Batz
5
6
6
1.33
W
Hel
1
2
14
4
L
1
3
8
1.67
L
Artemis
BlancaVarg
Artemis
4
4
6
1.75
W
Cu Chulainn
GreenElement
Cu Chulainn
3
2
17
5.75
W
Hachiman
Malacs
Hachiman
6
1
8
10
L
1
5
7
0.9
L
2
5
8
1.2
W
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,812
Damage
69,735
85,415
Taken
86,033
73,976
Mitigated
66,288
42,758
Healing
45,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
18,155
5,293
1,433
1,711
17,245
11,044
422
5,142
11,865
0
30,321
L
Hun Batz
Aborigen
Hun Batz
17,034
3,924
2,756
3,145
20,778
16,056
402
5,419
15,359
0
24,159
W
Hel
5,060
433
21,446
6,876
13,776
13,536
619
3,525
10,147
15,301
0
L
10,448
55
20,087
8,397
13,969
7,071
266
3,683
10,286
25,268
0
L
Artemis
BlancaVarg
Artemis
17,118
6,143
1,518
2,416
15,597
7,841
2,241
5,377
10,220
0
34,281
W
Cu Chulainn
GreenElement
Cu Chulainn
20,721
1,669
1,895
3,068
25,204
33,169
389
8,635
16,297
6,956
31,455
W
Hachiman
Malacs
Hachiman
17,769
8,687
428
2,352
14,184
8,830
3,499
5,223
8,913
0
37,040
L
8,541
838
1,591
3,310
20,031
27,717
269
6,506
13,525
0
15,134
L
16,594
3,236
1,098
1,314
15,658
7,603
106
5,462
10,196
34,330
0
W
19,107
274
1,908
1,641
15,006
7,397
46
3,787
11,151
39,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,243
Gold Earned
49,317
147
Minions Killed
137
0
Camps Cleared
0
1,413,214
Distance Traveled
1,290,633
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,673
834
23
2
0
312,792
1
L
Hun Batz
10,536
753
16
1
0
283,444
2
W
Hel
9,683
692
17
1
0
291,600
0
L
Hel
9,407
672
38
3
0
263,935
1
L
Artemis
10,147
725
40
3
0
235,058
5
W
Cu Chulainn
10,664
762
23
2
0
283,610
0
W
Hachiman
10,722
766
37
3
0
248,376
0
L
Tyr
9,103
650
8
1
0
237,203
2
L
Hera
10,124
723
35
3
0
270,993
1
W
Janus
10,501
750
47
3
0
276,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role