Player Matchup

Terra
Terra
 
Terra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Toyakoo0
Chaac
Level 107
God Stats
0W - 2L
1,394 SR
Queue Stats
38W - 44L
1,424 Elo+
Party 1
Sobek
Sobek
cokeshin
Sobek
Level 160
God Stats
0W - 2L
1,744 SR
Queue Stats
96W - 87L
1,529 Elo+
Party 1
Hun Batz
Hun Batz
elguajeavuelto
Hun Batz
Level 157
God Stats
2W - 2L
1,702 SR
Queue Stats
101W - 94L
1,490 Elo+
Party 1
Eset
Eset
ganamancas
Eset
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,460 Elo+
Party 1
Team Averages
Level 144
1,568 SR
1,480 Elo+

VS

Team Averages
Level 109
1,651 SR
1,498 Elo+
Vulcan
Vulcan
Blyflekk
Vulcan
Level 88
God Stats
2W - 1L
1,715 SR
Queue Stats
62W - 62L
1,495 Elo+
Solo
Zeus
Zeus
Der-Harmstrong
Zeus
Level 80
God Stats
16W - 6L
1,798 SR
Queue Stats
574W - 565L
1,480 Elo+
Party 2
Ne Zha
Ne Zha
HikariVonEngel
Ne Zha
Level 129
God Stats
4W - 0L
1,856 SR
Queue Stats
196W - 185L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kasiinii
Tsukuyomi
Level 148
God Stats
19W - 27L
1,398 SR
Queue Stats
1,879W - 1,760L
1,477 Elo+
Party 2
Chang'e
Chang'e
Tarnips
Chang'e
Level 99
God Stats
5W - 3L
1,487 SR
Queue Stats
277W - 278L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
1 / 6 / 7
9,845
579
8,449
22,746
13,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Toyakoo0
Chaac
18
3 / 5 / 8
10,562
621
15,201
23,424
32,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
cokeshin
Sobek
19
5 / 5 / 8
11,365
669
17,634
35,028
43,607
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
16
2 / 5 / 4
10,237
602
14,370
22,357
20,005
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
5 / 5 / 7
11,230
661
14,691
20,057
8,402
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Blyflekk
Vulcan
19
7 / 3 / 15
12,162
715
26,947
12,297
6,571
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 2 / 16
12,150
715
30,648
10,392
4,780
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 5 / 20
11,227
660
16,329
25,433
36,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Kasiinii
Tsukuyomi
20
8 / 4 / 12
12,261
721
20,148
18,936
13,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Tarnips
Chang'e
18
3 / 4 / 18
11,128
655
15,021
21,605
23,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
107
16
Kills
26
26
Deaths
18
34
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
6
7
0.75
W
Vulcan
Blyflekk
Vulcan
7
3
15
4.83
W
5
2
16
6.5
W
3
5
20
2.6
W
Tsukuyomi
Kasiinii
Tsukuyomi
8
4
12
3.5
W
Chang'e
Tarnips
Chang'e
3
4
18
3
L
Chaac
Toyakoo0
Chaac
3
5
8
1.4
L
Sobek
cokeshin
Sobek
5
5
8
1.8
L
Hun Batz
2
5
4
0.8
L
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,345
Damage
109,093
123,612
Taken
88,663
117,660
Mitigated
84,435
63,831
Healing
45,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
8,449
724
18,176
8,380
22,746
13,184
304
14,359
8,040
16,254
0
W
Vulcan
Blyflekk
Vulcan
26,947
7,867
1,641
3,061
12,297
6,571
1,678
7,297
4,904
50,037
0
W
30,648
1,149
3,053
1,890
10,392
4,780
855
5,062
5,094
54,025
0
W
16,329
4,320
2,177
3,386
25,433
36,228
933
8,743
15,966
0
23,410
W
Tsukuyomi
Kasiinii
Tsukuyomi
20,148
5,857
2,977
6,640
18,936
13,085
1,895
9,253
9,335
0
37,361
W
Chang'e
Tarnips
Chang'e
15,021
1,687
11,047
9,535
21,605
23,771
510
10,419
10,878
26,698
0
L
Chaac
Toyakoo0
Chaac
15,201
808
1,400
6,741
23,424
32,462
0
13,462
9,340
0
34,930
L
Sobek
cokeshin
Sobek
17,634
350
1,731
9,240
35,028
43,607
0
19,742
14,585
36,828
0
L
Hun Batz
14,370
2,480
2,738
4,090
22,357
20,005
147
10,996
11,035
0
27,002
L
14,691
914
6,677
4,658
20,057
8,402
0
11,761
7,996
34,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,239
Gold Earned
58,928
180
Minions Killed
165
0
Camps Cleared
0
1,486,614
Distance Traveled
1,628,354
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,845
579
22
1
0
238,889
0
W
Vulcan
12,162
715
57
3
0
357,884
0
W
Zeus
12,150
715
55
3
0
322,808
4
W
Ne Zha
11,227
660
6
0
0
295,125
1
W
Tsukuyomi
12,261
721
31
2
0
333,381
0
W
Chang'e
11,128
655
16
1
0
319,156
0
L
Chaac
10,562
621
42
2
0
298,421
0
L
Sobek
11,365
669
36
2
0
325,504
1
L
Hun Batz
10,237
602
15
1
0
310,600
0
L
Eset
11,230
661
65
4
0
313,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role