Player Matchup

Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold I
SakuraMatóu
Loki
Gold I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,661 MMR
Solo
Anubis
Anubis
Platinum III
SkeetusDeletus
Anubis
Platinum III
Level 68
God Stats
13W - 10L
1,349 SR
Queue Stats
267W - 256L
1,629 MMR
Party 1
Medusa
Medusa
Platinum V
rehuman
Medusa
Platinum V
Level 97
God Stats
16W - 16L
1,482 SR
Queue Stats
513W - 513L
1,608 MMR
Solo
Hercules
Hercules
Platinum III
toph1980
Hercules
Platinum III
Level 69
God Stats
12W - 7L
1,755 SR
Queue Stats
267W - 257L
1,629 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 91
1,517 SR
1,605 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,581 SR
1,607 MMR
Nemesis
Nemesis
Platinum III
 
Nemesis
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
BronzeSquirrel
Artio
Gold III
Level 129
God Stats
7W - 4L
1,542 SR
Queue Stats
71W - 59L
1,656 MMR
Solo
Scylla
Scylla
Gold II
Need2Know
Scylla
Gold II
Level 137
God Stats
5W - 16L
1,445 SR
Queue Stats
337W - 335L
1,622 MMR
Solo
Izanami
Izanami
Gold III
SaitanX
Izanami
Gold III
Level 160
God Stats
189W - 140L
1,653 SR
Queue Stats
1,530W - 1,552L
1,616 MMR
Solo
Neith
Neith
Gold V
wootpoot
Neith
Gold V
Level 52
God Stats
4W - 2L
1,763 SR
Queue Stats
31W - 33L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
3 / 2 / 11
11,932
597
9,115
22,600
20,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
7 / 2 / 4
12,366
618
7,891
13,947
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 4 / 8
11,431
572
13,939
14,349
6,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
rehuman
Medusa
19
5 / 3 / 5
12,550
628
9,612
10,045
3,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
toph1980
Hercules
19
10 / 1 / 6
12,927
646
16,050
24,434
23,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TiamatAthenaUllrTsukuyomiGeb

VS

Bans
Morgan Le FayArtemisCamazotzRamaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
6 / 6 / 3
10,358
518
12,437
16,421
6,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 4 / 8
8,606
430
9,297
19,659
17,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Need2Know
Scylla
16
1 / 8 / 2
9,477
474
4,954
11,964
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
SaitanX
Izanami
13
0 / 8 / 1
8,311
416
5,586
14,365
7,452
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
wootpoot
Neith
16
4 / 3 / 3
10,485
524
7,605
12,479
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
28
Kills
12
12
Deaths
29
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
11
4.25
L
Nemesis
 
Nemesis
6
6
3
1.25
L
1
4
8
1.25
L
Scylla
Need2Know
Scylla
1
8
2
0.25
L
Izanami
SaitanX
Izanami
0
8
1
0.06
W
7
2
4
4.5
W
3
4
8
1.75
W
Medusa
rehuman
Medusa
5
3
5
2.5
W
Hercules
toph1980
Hercules
10
1
6
13
L
Neith
wootpoot
Neith
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,607
Damage
39,879
85,375
Taken
74,888
58,645
Mitigated
39,781
37,507
Healing
19,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,115
2,150
1,969
4,852
22,600
20,561
766
3,652
18,948
0
43,892
L
Nemesis
 
Nemesis
12,437
6,520
0
5,807
16,421
6,838
0
5,357
11,064
0
73,466
L
9,297
792
707
6,118
19,659
17,613
0
3,726
15,933
32,218
0
L
Scylla
Need2Know
Scylla
4,954
414
0
1,342
11,964
3,488
73
3,534
8,430
68,423
0
L
Izanami
SaitanX
Izanami
5,586
3,597
0
1,490
14,365
7,452
0
2,264
12,101
0
48,745
W
7,891
3,141
0
6,320
13,947
5,161
2,373
2,731
11,216
0
92,096
W
13,939
946
313
8,462
14,349
6,170
2,783
4,665
9,684
74,351
0
W
Medusa
rehuman
Medusa
9,612
5,282
0
3,095
10,045
3,597
3,794
2,799
7,246
0
102,188
W
Hercules
toph1980
Hercules
16,050
5,468
589
11,907
24,434
23,156
646
2,843
21,591
9,794
59,888
L
Neith
wootpoot
Neith
7,605
3,176
0
4,053
12,479
4,390
0
1,793
10,686
0
57,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,206
Gold Earned
47,237
590
Minions Killed
542
0
Camps Cleared
0
2,047,913
Distance Traveled
1,798,969
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,932
597
59
3
0
426,074
4
L
Nemesis
10,358
518
120
6
0
411,696
6
L
Artio
8,606
430
41
2
0
333,673
4
L
Scylla
9,477
474
147
7
0
348,890
3
L
Izanami
8,311
416
105
5
0
337,919
6
W
Loki
12,366
618
151
8
0
458,737
4
W
Anubis
11,431
572
101
5
0
359,788
3
W
Medusa
12,550
628
158
8
0
416,003
4
W
Hercules
12,927
646
121
6
0
387,311
6
L
Neith
10,485
524
129
6
0
366,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role