Player Matchup

Hera
Hera
KH4Z3
Hera
Level 121
God Stats
5W - 2L
1,526 SR
Queue Stats
364W - 286L
1,581 Elo+
Party 1
Sun Wukong
Sun Wukong
Tezssy
Sun Wukong
Level 109
God Stats
5W - 3L
1,560 SR
Queue Stats
211W - 134L
1,634 Elo+
Party 1
Rama
Rama
chaosrivals
Rama
Level 54
God Stats
1W - 0L
1,287 SR
Queue Stats
12W - 7L
1,585 Elo+
Party 1
Team Averages
Level 95
1,458 SR
1,600 Elo+

VS

Team Averages
Level 49
1,451 SR
1,334 Elo+
Ganesha
Ganesha
CaptainParlow
Ganesha
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 30L
1,286 Elo+
Party 2
Fenrir
Fenrir
Sodaiceburg
Fenrir
Level 25
God Stats
3W - 10L
1,131 SR
Queue Stats
93W - 159L
1,333 Elo+
Party 2
Zeus
Zeus
WinDamien
Zeus
Level 107
God Stats
5W - 3L
1,723 SR
Queue Stats
206W - 298L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
KH4Z3
Hera
14
7 / 1 / 6
9,019
820
9,115
4,477
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Tezssy
Sun Wukong
13
5 / 3 / 10
8,487
772
7,971
10,272
6,445
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 10
8,109
737
6,738
5,156
1,847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 2 / 5
7,740
704
1,802
8,572
8,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
9
0 / 7 / 3
6,413
583
2,109
9,074
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
12
5 / 6 / 0
8,182
744
10,108
10,033
4,087
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
15
Kills
5
5
Deaths
15
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
2
5
1.25
W
Hera
KH4Z3
Hera
7
1
6
10
L
Fenrir
0
7
3
0.21
W
Sun Wukong
Tezssy
Sun Wukong
5
3
10
3.33
L
Zeus
5
6
0
0.83
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,824
Damage
14,019
19,905
Taken
27,679
10,028
Mitigated
16,130
4,516
Healing
2,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
1,802
104
0
933
8,572
8,021
0
2,369
6,203
11,350
0
W
Hera
KH4Z3
Hera
9,115
2,213
0
511
4,477
1,736
1,064
3,143
1,334
37,988
0
L
Fenrir
2,109
65
0
90
9,074
4,022
0
3,284
5,790
0
9,678
W
Sun Wukong
Tezssy
Sun Wukong
7,971
1,349
0
3,225
10,272
6,445
420
4,312
5,960
0
22,620
L
Zeus
10,108
625
0
1,813
10,033
4,087
0
3,704
6,329
37,077
0
W
6,738
4,541
0
780
5,156
1,847
1,508
4,676
480
0
19,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
22,335
140
Minions Killed
86
6
Camps Cleared
4
586,457
Distance Traveled
565,725
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,740
704
0
0
0
206,397
4
W
Hera
9,019
820
70
6
2
213,596
5
L
Fenrir
6,413
583
15
1
1
191,430
0
W
Sun Wukong
8,487
772
33
3
2
204,998
4
L
Zeus
8,182
744
71
6
3
167,898
0
W
Rama
8,109
737
37
3
2
167,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role