Player Matchup

Nike
Nike
Silver I
 
Nike
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver III
 
Chang'e
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver V
Andy2345
Merlin
Silver V
Level 61
God Stats
5W - 7L
1,534 SR
Queue Stats
12W - 20L
1,156 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
Sergica
Tsukuyomi
Silver V
Level 129
God Stats
16W - 7L
1,677 SR
Queue Stats
630W - 668L
561 MMR
Solo
Jing Wei
Jing Wei
Bronze II
TheXanxo
Jing Wei
Bronze II
Level 151
God Stats
15W - 18L
1,422 SR
Queue Stats
510W - 553L
324 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,527 SR
1,008 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,404 SR
870 MMR
Guan Yu
Guan Yu
Silver I
 
Guan Yu
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver I
SaintMush
Nox
Silver I
Level 109
God Stats
2W - 2L
1,481 SR
Queue Stats
104W - 98L
1,285 MMR
Solo
Aphrodite
Aphrodite
Silver V
ZaedD
Aphrodite
Silver V
Level 122
God Stats
2W - 2L
1,201 SR
Queue Stats
102W - 128L
495 MMR
Solo
Mercury
Mercury
Silver III
firedragonOMG
Mercury
Silver III
Level 84
God Stats
3W - 6L
1,588 SR
Queue Stats
91W - 105L
786 MMR
Solo
Chronos
Chronos
Bronze I
tallguyguy
Chronos
Bronze I
Level 144
God Stats
2W - 2L
1,248 SR
Queue Stats
109W - 123L
286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
1 / 4 / 1
8,630
508
9,166
16,322
9,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
 
Chang'e
11
0 / 6 / 1
6,381
375
4,925
10,623
5,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Andy2345
Merlin
15
2 / 4 / 2
8,804
518
10,740
7,341
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Sergica
Tsukuyomi
10
2 / 4 / 0
7,100
418
3,508
8,081
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
TheXanxo
Jing Wei
13
1 / 6 / 1
7,793
458
6,997
12,586
3,454
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
GebMorgan Le FayAthenaGilgameshPersephone

VS

Bans
TiamatCu ChulainnIzanamiDanzaburouThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
3 / 0 / 4
10,130
596
11,658
16,057
17,216
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

16
3 / 3 / 10
10,140
596
6,375
9,531
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
ZaedD
Aphrodite
15
3 / 1 / 11
9,988
588
4,763
15,552
16,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
18
6 / 1 / 8
10,731
631
6,708
11,209
4,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
tallguyguy
Chronos
16
8 / 1 / 5
10,325
607
12,265
16,209
7,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
61
6
Kills
23
24
Deaths
6
5
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
4
1
0.38
L
Chang'e
 
Chang'e
0
6
1
0.08
W
Guan Yu
 
Guan Yu
3
0
4
5
L
Merlin
Andy2345
Merlin
2
4
2
0.75
W
3
3
10
2.67
L
Tsukuyomi
Sergica
Tsukuyomi
2
4
0
0.5
L
Jing Wei
TheXanxo
Jing Wei
1
6
1
0.25
W
Aphrodite
ZaedD
Aphrodite
3
1
11
8.5
W
Mercury
6
1
8
10
W
Chronos
tallguyguy
Chronos
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,336
Damage
41,769
54,953
Taken
68,558
24,189
Mitigated
49,854
11,565
Healing
29,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
9,166
1,645
0
3,200
16,322
9,307
0
2,322
13,942
5,108
55,004
L
Chang'e
 
Chang'e
4,925
0
1,370
2,812
10,623
5,647
0
6,109
4,442
24,602
0
W
Guan Yu
 
Guan Yu
11,658
1,380
2,534
9,394
16,057
17,216
1,343
2,804
13,253
0
62,960
L
Merlin
Andy2345
Merlin
10,740
851
0
924
7,341
2,561
0
3,475
3,774
55,259
0
W
6,375
617
0
1,499
9,531
3,940
2,295
2,723
6,808
60,937
0
L
Tsukuyomi
Sergica
Tsukuyomi
3,508
548
0
1,194
8,081
3,220
0
3,250
4,613
0
31,281
L
Jing Wei
TheXanxo
Jing Wei
6,997
5,193
0
2,065
12,586
3,454
1,004
5,673
6,847
0
55,181
W
Aphrodite
ZaedD
Aphrodite
4,763
1,234
3,531
5,866
15,552
16,987
659
6,170
9,382
25,841
0
W
Mercury
6,708
2,475
0
616
11,209
4,463
2,220
1,561
9,648
0
81,161
W
Chronos
tallguyguy
Chronos
12,265
6,700
0
5,794
16,209
7,248
3,847
3,798
12,411
56,893
8,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,708
Gold Earned
51,314
438
Minions Killed
501
0
Camps Cleared
0
1,508,949
Distance Traveled
1,747,258
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,630
508
116
7
0
333,385
1
L
Chang'e
6,381
375
36
2
0
323,926
1
W
Guan Yu
10,130
596
97
6
0
386,594
1
L
Merlin
8,804
518
119
7
0
319,349
4
W
Nox
10,140
596
117
7
0
321,536
13
L
Tsukuyomi
7,100
418
63
4
0
219,365
5
L
Jing Wei
7,793
458
104
6
0
312,924
3
W
Aphrodite
9,988
588
44
3
0
311,065
3
W
Mercury
10,731
631
148
9
0
423,525
4
W
Chronos
10,325
607
95
6
0
304,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role