Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Smi7hy4629
Ares
Level 44
God Stats
2W - 3L
1,326 SR
Queue Stats
116W - 132L
1,433 Elo+
Solo
Vulcan
Vulcan
andresen0422
Vulcan
Level 84
God Stats
2W - 0L
1,496 SR
Queue Stats
242W - 261L
1,408 Elo+
Solo
Izanami
Izanami
efopf
Izanami
Level 74
God Stats
27W - 22L
1,456 SR
Queue Stats
388W - 375L
1,427 Elo+
Solo
Guan Yu
Guan Yu
not_BIue_
Guan Yu
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,636 Elo+
Solo
Team Averages
Level 87
1,456 SR
1,481 Elo+

VS

Team Averages
Level 68
1,533 SR
1,417 Elo+
Freya
Freya
Dimnus_Catonweed
Freya
Level 34
God Stats
37W - 56L
1,410 SR
Queue Stats
113W - 151L
1,341 Elo+
Solo
Izanami
Izanami
GarbEdd
Izanami
Level 100
God Stats
12W - 19L
1,402 SR
Queue Stats
59W - 81L
1,359 Elo+
Solo
Cthulhu
Cthulhu
TheGoD_PT
Cthulhu
Level 34
God Stats
2W - 1L
1,718 SR
Queue Stats
24W - 28L
1,368 Elo+
Solo
Eset
Eset
midweek_kebab
Eset
Level 44
God Stats
2W - 5L
1,598 SR
Queue Stats
328W - 242L
1,599 Elo+
Solo
Apollo
Apollo
pinchakapo123456
Apollo
Level 129
God Stats
16W - 16L
1,535 SR
Queue Stats
502W - 501L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
8 / 0 / 1
8,328
595
7,274
6,918
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 2 / 1
6,925
495
4,657
11,488
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
14
3 / 3 / 1
7,984
570
4,222
6,001
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
efopf
Izanami
12
0 / 1 / 1
6,699
479
4,113
6,478
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
not_BIue_
Guan Yu
12
2 / 2 / 3
6,989
499
4,344
10,414
7,526
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,811
487
2,059
8,407
2,435
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
GarbEdd
Izanami
12
1 / 1 / 2
6,893
492
4,717
6,393
1,847
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TheGoD_PT
Cthulhu
9
0 / 2 / 1
5,381
384
4,736
6,641
4,049
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 4 / 0
8,438
603
7,604
7,387
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 5 / 2
6,742
482
5,526
9,273
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
16
Kills
8
8
Deaths
16
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
0
1
8.5
L
0
4
1
0.13
L
Izanami
GarbEdd
Izanami
1
1
2
2
W
3
2
1
1.75
L
Cthulhu
TheGoD_PT
Cthulhu
0
2
1
0.25
W
Vulcan
3
3
1
1.17
W
Izanami
efopf
Izanami
0
1
1
0.5
L
5
4
0
1.25
W
Guan Yu
not_BIue_
Guan Yu
2
2
3
1.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,610
Damage
24,642
41,299
Taken
38,101
21,182
Mitigated
13,427
16,556
Healing
10,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,274
2,789
0
4,298
6,918
2,413
0
1,324
5,512
0
52,155
L
2,059
990
0
2,750
8,407
2,435
929
214
8,173
45,067
0
L
Izanami
GarbEdd
Izanami
4,717
3,316
572
3,351
6,393
1,847
0
2,415
3,938
0
56,030
W
4,657
130
210
3,648
11,488
6,892
0
4,840
6,604
19,049
0
L
Cthulhu
TheGoD_PT
Cthulhu
4,736
734
79
409
6,641
4,049
0
2,235
4,364
12,327
0
W
Vulcan
4,222
404
0
1,377
6,001
2,265
38
3,225
2,480
52,710
0
W
Izanami
efopf
Izanami
4,113
2,300
0
3,444
6,478
2,086
0
2,901
3,537
0
55,340
L
7,604
431
0
1,649
7,387
2,518
0
3,259
3,900
52,979
0
W
Guan Yu
not_BIue_
Guan Yu
4,344
495
60
3,519
10,414
7,526
374
1,647
8,767
0
34,311
L
5,526
2,900
0
1,798
9,273
2,578
647
426
8,847
0
31,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,925
Gold Earned
34,265
417
Minions Killed
406
0
Camps Cleared
0
1,310,657
Distance Traveled
1,199,371
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,328
595
98
7
0
311,772
3
L
Freya
6,811
487
99
7
0
234,119
0
L
Izanami
6,893
492
115
8
0
259,117
3
W
Ares
6,925
495
28
2
0
247,409
1
L
Cthulhu
5,381
384
19
1
0
217,209
2
W
Vulcan
7,984
570
119
9
0
252,523
2
W
Izanami
6,699
479
110
8
0
242,951
3
L
Eset
8,438
603
117
8
0
228,056
3
W
Guan Yu
6,989
499
62
4
0
256,002
5
L
Apollo
6,742
482
56
4
0
260,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role