Player Matchup

Sun Wukong
Sun Wukong
DefyingLogic43
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,316 Elo+
Solo
Jing Wei
Jing Wei
MalevolentMax
Jing Wei
Level 20
God Stats
1W - 1L
1,362 SR
Queue Stats
47W - 37L
1,556 Elo+
Solo
Cerberus
Cerberus
PvtCowboy97
Cerberus
Level 29
God Stats
8W - 11L
1,509 SR
Queue Stats
76W - 89L
1,488 Elo+
Solo
Agni
Agni
SirDiamonds
Agni
Level 6
God Stats
27W - 26L
1,437 SR
Queue Stats
188W - 198L
1,530 Elo+
Solo
Arachne
Arachne
TriggOG
Arachne
Level 27
God Stats
10W - 6L
1,711 SR
Queue Stats
22W - 15L
1,554 Elo+
Solo
Team Averages
Level 17
1,504 SR
1,489 Elo+

VS

Team Averages
Level 38
1,662 SR
1,532 Elo+
Yemoja
Yemoja
Chillmax1
Yemoja
Level 7
God Stats
5W - 2L
1,679 SR
Queue Stats
9W - 9L
1,379 Elo+
Party 1
Ullr
Ullr
Kyuuketsukiii
Ullr
Level 29
God Stats
5W - 10L
1,905 SR
Queue Stats
338W - 286L
1,610 Elo+
Solo
Amaterasu
Amaterasu
Persephome
Amaterasu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,599 Elo+
Solo
Cliodhna
Cliodhna
SexyPool
Cliodhna
Level 102
God Stats
25W - 11L
1,720 SR
Queue Stats
121W - 105L
1,590 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TomTamTim
Ah Muzen Cab
Level 27
God Stats
69W - 68L
1,505 SR
Queue Stats
136W - 154L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DefyingLogic43
Sun Wukong
10
1 / 3 / 0
6,153
440
4,225
8,233
6,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
MalevolentMax
Jing Wei
12
1 / 4 / 1
7,037
503
5,178
10,233
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
PvtCowboy97
Cerberus
9
1 / 4 / 1
5,860
419
2,272
11,968
4,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
2 / 5 / 0
6,714
480
4,864
6,768
2,208
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
TriggOG
Arachne
11
0 / 7 / 2
6,409
458
4,223
12,319
5,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chillmax1
Yemoja
11
2 / 0 / 5
7,178
513
4,194
2,595
1,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 3 / 7
7,009
501
8,222
9,493
2,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Amaterasu
Persephome
Amaterasu
15
4 / 2 / 2
8,730
624
6,566
13,851
10,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
SexyPool
Cliodhna
16
9 / 0 / 5
9,523
680
10,095
9,558
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
TomTamTim
Ah Muzen Cab
15
7 / 0 / 5
8,971
641
6,030
7,022
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
23
23
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Chillmax1
Yemoja
2
0
5
4.5
L
Sun Wukong
DefyingLogic43
Sun Wukong
1
3
0
0.33
W
1
3
7
1.5
L
Jing Wei
MalevolentMax
Jing Wei
1
4
1
0.38
W
Amaterasu
Persephome
Amaterasu
4
2
2
2.5
L
Cerberus
PvtCowboy97
Cerberus
1
4
1
0.38
W
Cliodhna
SexyPool
Cliodhna
9
0
5
11.5
L
2
5
0
0.4
W
Ah Muzen Cab
TomTamTim
Ah Muzen Cab
7
0
5
9.5
L
Arachne
TriggOG
Arachne
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,762
Damage
35,107
49,521
Taken
42,519
21,785
Mitigated
21,345
11,296
Healing
19,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Chillmax1
Yemoja
4,194
435
906
997
2,595
1,970
42
524
2,000
15,920
0
L
Sun Wukong
DefyingLogic43
Sun Wukong
4,225
1,266
0
2,734
8,233
6,914
0
0
8,233
0
22,844
W
8,222
3,369
0
575
9,493
2,310
380
1,738
7,607
0
45,035
L
Jing Wei
MalevolentMax
Jing Wei
5,178
4,086
0
1,418
10,233
2,690
400
1,353
8,880
0
50,202
W
Amaterasu
Persephome
Amaterasu
6,566
3,558
0
6,888
13,851
10,542
1,497
906
12,293
0
46,374
L
Cerberus
PvtCowboy97
Cerberus
2,272
140
979
2,540
11,968
4,311
0
1,997
9,971
11,564
0
W
Cliodhna
SexyPool
Cliodhna
10,095
795
0
6,287
9,558
3,462
0
1,534
8,024
0
77,133
L
4,864
109
0
641
6,768
2,208
0
227
6,541
34,538
0
W
Ah Muzen Cab
TomTamTim
Ah Muzen Cab
6,030
3,033
0
3,788
7,022
3,061
720
2,281
4,741
0
55,680
L
Arachne
TriggOG
Arachne
4,223
1,783
0
2,984
12,319
5,662
102
617
11,702
0
38,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,173
Gold Earned
41,411
332
Minions Killed
441
0
Camps Cleared
0
1,303,735
Distance Traveled
1,534,188
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,178
513
25
2
0
287,727
0
L
Sun Wukong
6,153
440
46
3
0
244,397
1
W
Ullr
7,009
501
83
6
0
275,503
2
L
Jing Wei
7,037
503
110
8
0
271,055
6
W
Amaterasu
8,730
624
78
6
0
321,425
3
L
Cerberus
5,860
419
27
2
0
260,896
1
W
Cliodhna
9,523
680
146
10
0
348,096
1
L
Agni
6,714
480
72
5
0
244,334
2
W
Ah Muzen Cab
8,971
641
109
8
0
301,437
3
L
Arachne
6,409
458
77
6
0
283,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role