Player Matchup

Sobek
Sobek
Stetnasty
Sobek
Level 101
God Stats
2W - 1L
1,617 SR
Queue Stats
266W - 151L
1,682 Elo+
Party 1
Ah Puch
Ah Puch
Tebe4
Ah Puch
Level 101
God Stats
7W - 3L
1,577 SR
Queue Stats
133W - 125L
1,618 Elo+
Party 1
Jing Wei
Jing Wei
munkeynip
Jing Wei
Level 125
God Stats
7W - 4L
1,764 SR
Queue Stats
533W - 316L
1,741 Elo+
Party 1
Team Averages
Level 109
1,653 SR
1,680 Elo+

VS

Team Averages
Level 71
1,514 SR
1,565 Elo+
Charybdis
Charybdis
CΙuf
Charybdis
Level 102
God Stats
8W - 3L
1,622 SR
Queue Stats
318W - 211L
1,631 Elo+
Party 2
Fenrir
Fenrir
nelsrapscallions
Fenrir
Level 7
God Stats
11W - 12L
1,496 SR
Queue Stats
26W - 37L
1,392 Elo+
Solo
Geb
Geb
retakex
Geb
Level 105
God Stats
2W - 4L
1,423 SR
Queue Stats
213W - 138L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Stetnasty
Sobek
13
1 / 7 / 8
10,929
546
10,688
23,372
30,556
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Tebe4
Ah Puch
17
6 / 1 / 3
12,449
622
20,378
9,945
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
munkeynip
Jing Wei
15
2 / 7 / 7
11,397
570
15,792
19,324
6,697
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CΙuf
Charybdis
19
12 / 0 / 3
14,199
710
29,644
17,072
8,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 4 / 9
11,738
587
6,191
17,938
17,514
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Geb
16
1 / 5 / 12
12,959
648
10,513
23,676
29,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
9
Kills
15
15
Deaths
9
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CΙuf
Charybdis
12
0
3
13.5
L
Sobek
Stetnasty
Sobek
1
7
8
0.71
L
Ah Puch
Tebe4
Ah Puch
6
1
3
7.5
L
Jing Wei
munkeynip
Jing Wei
2
7
7
0.79
W
2
4
9
1.63
W
Geb
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,858
Damage
46,348
52,641
Taken
58,686
41,081
Mitigated
55,513
9,518
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CΙuf
Charybdis
29,644
19,822
0
8,862
17,072
8,023
2,927
10,187
6,885
0
99,815
L
Sobek
Stetnasty
Sobek
10,688
954
0
1,734
23,372
30,556
0
3,222
20,150
23,457
0
L
Ah Puch
Tebe4
Ah Puch
20,378
513
376
3,723
9,945
3,828
219
2,261
7,684
66,305
0
L
Jing Wei
munkeynip
Jing Wei
15,792
11,334
0
3,685
19,324
6,697
1,042
5,679
13,645
0
47,456
W
6,191
605
0
1,282
17,938
17,514
0
9,302
8,636
128
20,434
W
Geb
10,513
1,645
0
4,152
23,676
29,976
84
12,300
11,376
29,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,775
Gold Earned
38,896
203
Minions Killed
215
8
Camps Cleared
8
1,124,243
Distance Traveled
1,111,169
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,199
710
166
8
6
370,447
2
L
Sobek
10,929
546
25
1
1
353,668
2
L
Ah Puch
12,449
622
103
5
4
390,256
2
L
Jing Wei
11,397
570
75
4
3
380,319
5
W
Fenrir
11,738
587
28
1
1
368,191
3
W
Geb
12,959
648
21
1
1
372,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role