Player Matchup

Artio
Artio
Gold V
Perro perre
Artio
Gold V
Level 35
God Stats
1W - 0L
1,801 SR
Queue Stats
6W - 2L
1,579 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 35
1,801 SR
1,579 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,511 SR
1,576 MMR
Vamana
Vamana
Bronze III
WillytheK0ala
Vamana
Bronze III
Level 68
God Stats
0W - 2L
1,511 SR
Queue Stats
3W - 4L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 0
12,978
865
19,868
26,857
25,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraAh Muzen CabSkadiKaliUllr

VS

Bans
HeimdallrArtemisAchillesIzanamiHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
9,495
633
14,100
23,246
15,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,868
Damage
14,100
26,857
Taken
23,246
25,844
Mitigated
15,064
17,044
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,868
4,751
0
17,044
26,857
25,844
1,328
537
26,320
101,450
0
L
14,100
7,621
0
5,146
23,246
15,064
0
20,016
3,230
0
54,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,978
Gold Earned
9,495
169
Minions Killed
95
10
Camps Cleared
3
311,714
Distance Traveled
278,079
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,978
865
169
11
10
311,714
2
L
Vamana
9,495
633
95
6
3
278,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role