Player Matchup

Anubis
Anubis
BCH MaRciNo
Anubis
Level 108
God Stats
5W - 7L
1,538 SR
Queue Stats
87W - 134L
1,440 Elo+
Solo
Fenrir
Fenrir
bondjormo
Fenrir
Level 49
God Stats
1W - 0L
1,455 SR
Queue Stats
11W - 20L
1,399 Elo+
Solo
Apollo
Apollo
x_Ghost_x30000
Apollo
Level 81
God Stats
2W - 0L
1,700 SR
Queue Stats
55W - 63L
1,453 Elo+
Solo
Team Averages
Level 79
1,564 SR
1,431 Elo+

VS

Team Averages
Level 108
1,672 SR
1,579 Elo+
Pele
Pele
Hxrdcase
Pele
Level 7
God Stats
1W - 1L
1,642 SR
Queue Stats
2W - 2L
1,557 Elo+
Party 1
Bakasura
Bakasura
Schokokeksen
Bakasura
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 39L
1,622 Elo+
Party 1
Bacchus
Bacchus
lLocoCarnage
Bacchus
Level 160
God Stats
5W - 3L
1,874 SR
Queue Stats
445W - 278L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
11 / 7 / 10
14,198
835
20,028
13,753
7,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
bondjormo
Fenrir
17
9 / 4 / 13
13,362
786
14,171
19,303
17,794
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 5 / 16
12,030
708
15,933
15,748
6,747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
1 / 11 / 10
10,362
610
3,878
16,381
7,944
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Schokokeksen
Bakasura
17
14 / 6 / 2
13,677
805
22,503
21,956
11,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
lLocoCarnage
Bacchus
14
1 / 7 / 13
10,946
644
9,906
21,119
27,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
41
24
Kills
16
16
Deaths
24
39
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
11
7
10
2.29
L
Pele
1
11
10
0.55
L
Bakasura
Schokokeksen
Bakasura
14
6
2
2.5
W
Fenrir
bondjormo
Fenrir
9
4
13
3.88
L
Bacchus
lLocoCarnage
Bacchus
1
7
13
1.07
W
4
5
16
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,132
Damage
36,287
48,804
Taken
59,456
31,732
Mitigated
46,966
10,616
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
20,028
662
765
3,091
13,753
7,191
709
3,614
8,982
73,435
0
L
Pele
3,878
430
0
365
16,381
7,944
48
7,223
9,158
0
18,663
L
Bakasura
Schokokeksen
Bakasura
22,503
16,562
0
3,841
21,956
11,829
1,386
6,717
15,239
0
35,864
W
Fenrir
bondjormo
Fenrir
14,171
1,505
501
3,640
19,303
17,794
725
3,759
13,723
837
33,167
L
Bacchus
lLocoCarnage
Bacchus
9,906
1,263
0
2,749
21,119
27,193
33
6,479
14,640
25,985
0
W
15,933
8,563
152
2,467
15,748
6,747
941
3,608
11,443
0
54,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,590
Gold Earned
34,985
217
Minions Killed
136
11
Camps Cleared
4
869,471
Distance Traveled
843,872
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,198
835
125
7
6
249,677
3
L
Pele
10,362
610
34
2
0
266,708
0
L
Bakasura
13,677
805
72
4
4
308,458
3
W
Fenrir
13,362
786
25
1
1
316,724
5
L
Bacchus
10,946
644
30
2
0
268,706
2
W
Apollo
12,030
708
67
4
4
303,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role