Player Matchup

Hercules
Hercules
BallaTHG
Hercules
Level 99
God Stats
28W - 31L
1,437 SR
Queue Stats
289W - 317L
1,459 Elo+
Party 3
Merlin
Merlin
Joombuh
Merlin
Level 37
God Stats
0W - 3L
1,176 SR
Queue Stats
110W - 106L
1,461 Elo+
Party 1
Achilles
Achilles
Weloveseals
Achilles
Level 81
God Stats
1W - 1L
1,438 SR
Queue Stats
57W - 66L
1,403 Elo+
Party 1
Cabrakan
Cabrakan
WolfTHG
Cabrakan
Level 49
God Stats
60W - 60L
1,432 SR
Queue Stats
204W - 224L
1,368 Elo+
Party 3
Artemis
Artemis
pureXwhites215
Artemis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 98L
1,421 Elo+
Solo
Team Averages
Level 66
1,397 SR
1,422 Elo+

VS

Team Averages
Level 81
1,570 SR
1,391 Elo+
Ymir
Ymir
Khuatro
Ymir
Level 94
God Stats
7W - 6L
1,405 SR
Queue Stats
535W - 632L
1,392 Elo+
Solo
Zeus
Zeus
Tianshi07
Zeus
Level 39
God Stats
45W - 36L
1,756 SR
Queue Stats
324W - 340L
1,375 Elo+
Solo
Chang'e
Chang'e
Ultra_Splicer
Chang'e
Level 24
God Stats
6W - 1L
1,633 SR
Queue Stats
35W - 26L
1,375 Elo+
Party 2
Set
Set
derasdt
Set
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 47L
1,421 Elo+
Party 2
Chernobog
Chernobog
sergio_maniga
Chernobog
Level 116
God Stats
9W - 4L
1,557 SR
Queue Stats
104W - 106L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BallaTHG
Hercules
17
2 / 5 / 9
10,122
440
7,786
17,433
19,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Joombuh
Merlin
16
1 / 6 / 4
10,540
458
12,613
10,678
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Weloveseals
Achilles
16
1 / 7 / 6
10,513
457
10,518
20,696
20,482
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
WolfTHG
Cabrakan
20
9 / 3 / 3
12,989
565
13,536
19,692
13,427
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
1 / 7 / 6
10,272
447
11,603
19,783
8,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Khuatro
Ymir
18
2 / 3 / 11
12,041
524
7,718
20,133
26,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
17
2 / 4 / 8
10,917
475
10,556
14,135
8,179
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chang'e
20
11 / 3 / 4
14,381
625
14,975
18,667
8,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Set
20
11 / 2 / 3
13,302
578
16,431
21,177
12,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
sergio_maniga
Chernobog
17
2 / 2 / 10
10,915
475
9,155
13,797
5,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
64
14
Kills
28
28
Deaths
14
28
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
BallaTHG
Hercules
2
5
9
1.3
L
Merlin
Joombuh
Merlin
1
6
4
0.5
W
Ymir
Khuatro
Ymir
2
3
11
2.5
W
Zeus
2
4
8
1.5
W
Chang'e
11
3
4
4.33
L
Achilles
Weloveseals
Achilles
1
7
6
0.57
L
Cabrakan
WolfTHG
Cabrakan
9
3
3
3.5
W
Set
11
2
3
6.25
L
1
7
6
0.57
W
Chernobog
sergio_maniga
Chernobog
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,056
Damage
58,835
88,282
Taken
87,909
66,108
Mitigated
60,835
26,862
Healing
33,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BallaTHG
Hercules
7,786
1,987
0
4,460
17,433
19,906
508
5,528
11,905
16,520
37,490
L
Merlin
Joombuh
Merlin
12,613
213
312
1,000
10,678
3,835
1,933
5,557
5,121
69,406
0
W
Ymir
Khuatro
Ymir
7,718
1,117
457
4,364
20,133
26,349
610
4,414
15,719
45,196
0
W
Zeus
10,556
1,152
0
1,777
14,135
8,179
341
9,498
4,637
57,397
0
W
Chang'e
14,975
905
2,672
10,343
18,667
8,632
3,108
5,250
13,417
80,216
0
L
Achilles
Weloveseals
Achilles
10,518
2,513
149
4,179
20,696
20,482
1,090
9,174
11,522
0
65,893
L
Cabrakan
WolfTHG
Cabrakan
13,536
1,749
408
8,659
19,692
13,427
0
8,625
11,067
76,705
0
W
Set
16,431
8,150
0
8,220
21,177
12,137
0
6,293
14,884
0
116,039
L
11,603
4,582
544
7,151
19,783
8,458
504
4,655
15,128
0
79,322
W
Chernobog
sergio_maniga
Chernobog
9,155
4,706
0
5,308
13,797
5,538
5,582
4,820
8,977
0
68,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,436
Gold Earned
61,556
534
Minions Killed
588
0
Camps Cleared
0
1,961,308
Distance Traveled
2,048,562
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,122
440
76
3
0
425,228
2
L
Merlin
10,540
458
121
5
0
361,437
2
W
Ymir
12,041
524
65
3
0
385,206
1
W
Zeus
10,917
475
112
5
0
369,489
1
W
Chang'e
14,381
625
170
7
0
409,837
2
L
Achilles
10,513
457
105
5
0
435,995
3
L
Cabrakan
12,989
565
120
5
0
389,949
0
W
Set
13,302
578
130
6
0
506,823
0
L
Artemis
10,272
447
112
5
0
348,699
3
W
Chernobog
10,915
475
111
5
0
377,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role