Player Matchup

Neith
Neith
JP_NFRJ
Neith
Level 28
God Stats
5W - 2L
1,879 SR
Queue Stats
103W - 117L
1,432 Elo+
Solo
Ra
Ra
TUTY_5354
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 48L
1,394 Elo+
Party 2
Ymir
Ymir
Twitch_Joakinn
Ymir
Level 26
God Stats
4W - 8L
1,437 SR
Queue Stats
131W - 140L
1,371 Elo+
Solo
Nemesis
Nemesis
XMZ Marcelin
Nemesis
Level 20
God Stats
9W - 11L
1,354 SR
Queue Stats
34W - 48L
1,173 Elo+
Solo
Cliodhna
Cliodhna
iAM_PicanteX
Cliodhna
Level 17
God Stats
14W - 15L
1,527 SR
Queue Stats
25W - 30L
1,408 Elo+
Party 2
Team Averages
Level 23
1,539 SR
1,356 Elo+

VS

Team Averages
Level 47
1,496 SR
1,510 Elo+
Sol
Sol
Nick_toretta
Sol
Level 98
God Stats
5W - 1L
1,441 SR
Queue Stats
209W - 208L
1,488 Elo+
Party 1
Guan Yu
Guan Yu
PecinhadeLego
Guan Yu
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 7L
1,574 Elo+
Party 1
Da Ji
Da Ji
Venus_Virus_
Da Ji
Level 113
God Stats
7W - 6L
1,479 SR
Queue Stats
596W - 624L
1,502 Elo+
Party 1
Izanami
Izanami
Xx_cacazinho_xX
Izanami
Level 17
God Stats
9W - 16L
1,561 SR
Queue Stats
54W - 71L
1,486 Elo+
Party 1
Ymir
Ymir
moutros21
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JP_NFRJ
Neith
6
1 / 5 / 0
4,352
435
4,098
6,946
1,570
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 5 / 0
4,797
480
2,108
6,632
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
4 / 2 / 2
5,252
525
4,872
9,499
5,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
XMZ Marcelin
Nemesis
7
0 / 4 / 0
4,495
450
1,722
7,260
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cliodhna
iAM_PicanteX
Cliodhna
8
1 / 5 / 0
5,146
515
2,709
5,675
1,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
5,795
580
7,666
6,151
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
12
6 / 0 / 6
6,923
692
5,872
4,551
3,351
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
8 / 4 / 3
6,362
636
7,379
7,538
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 2
6,446
645
4,021
4,796
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
1 / 2 / 6
5,481
548
2,161
6,131
3,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
6
Kills
21
21
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
JP_NFRJ
Neith
1
5
0
0.2
W
3
0
3
4.5
W
Guan Yu
6
0
6
9
L
0
5
0
0
L
4
2
2
2.5
W
8
4
3
2.38
L
Nemesis
XMZ Marcelin
Nemesis
0
4
0
0
W
3
0
2
4
L
Cliodhna
iAM_PicanteX
Cliodhna
1
5
0
0.2
W
Ymir
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
27,099
36,012
Taken
29,167
12,077
Mitigated
12,619
6,604
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
JP_NFRJ
Neith
4,098
1,843
0
279
6,946
1,570
297
4,465
2,481
0
15,546
W
7,666
3,001
0
4,135
6,151
1,570
476
531
5,620
36,146
0
W
Guan Yu
5,872
1,408
288
903
4,551
3,351
444
571
3,980
1,561
33,198
L
2,108
213
0
1,213
6,632
1,450
0
258
6,374
23,391
0
L
4,872
828
246
2,078
9,499
5,714
0
3,867
5,632
13,366
0
W
7,379
1,683
0
1,707
7,538
2,355
0
2,998
4,512
0
25,004
L
Nemesis
XMZ Marcelin
Nemesis
1,722
372
0
2,089
7,260
2,278
0
1,120
6,140
0
19,880
W
4,021
3,033
0
2,433
4,796
1,447
862
1,539
3,199
0
38,575
L
Cliodhna
iAM_PicanteX
Cliodhna
2,709
393
0
699
5,675
1,065
0
550
5,125
0
19,123
W
Ymir
2,161
612
0
1,975
6,131
3,896
260
1,242
4,876
9,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,042
Gold Earned
31,007
190
Minions Killed
273
0
Camps Cleared
0
942,040
Distance Traveled
981,818
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,352
435
26
3
0
185,712
0
W
Sol
5,795
580
56
6
0
189,162
1
W
Guan Yu
6,923
692
73
7
0
213,541
4
L
Ra
4,797
480
55
6
0
175,213
0
L
Ymir
5,252
525
13
1
0
176,365
3
W
Da Ji
6,362
636
45
5
0
203,579
0
L
Nemesis
4,495
450
45
5
0
207,491
1
W
Izanami
6,446
645
88
9
0
177,562
4
L
Cliodhna
5,146
515
51
5
0
197,259
1
W
Ymir
5,481
548
11
1
0
197,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role