Player Matchup

Anubis
Anubis
Dajko
Anubis
Level 102
God Stats
4W - 0L
1,409 SR
Queue Stats
49W - 71L
1,075 Elo+
Solo
Ares
Ares
Vanarian
Ares
Level 21
God Stats
13W - 7L
1,451 SR
Queue Stats
28W - 31L
1,265 Elo+
Solo
Mercury
Mercury
Zollav
Mercury
Level 25
God Stats
6W - 0L
1,882 SR
Queue Stats
7W - 7L
1,374 Elo+
Solo
Team Averages
Level 49
1,581 SR
1,238 Elo+

VS

Team Averages
Level 104
1,367 SR
1,368 Elo+
Nox
Nox
Fuffyciuffy
Nox
Level 88
God Stats
0W - 1L
1,352 SR
Queue Stats
5W - 16L
1,306 Elo+
Solo
Ares
Ares
Scherliharry
Ares
Level 96
God Stats
8W - 15L
1,452 SR
Queue Stats
120W - 211L
1,268 Elo+
Solo
Janus
Janus
lamaziferia
Janus
Level 128
God Stats
0W - 1L
1,296 SR
Queue Stats
18W - 15L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dajko
Anubis
12
5 / 1 / 6
7,897
790
9,449
4,244
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
2 / 0 / 9
7,371
737
4,189
5,603
5,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Zollav
Mercury
11
4 / 2 / 4
7,235
724
5,244
6,106
2,693
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
6,071
607
4,045
6,350
2,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 5 / 2
6,663
666
1,925
10,833
6,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 2
6,550
655
4,202
6,186
1,923
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
3
3
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
Dajko
Anubis
5
1
6
8
L
1
2
2
1
L
1
5
2
0.4
W
Ares
2
0
9
6.5
W
Mercury
Zollav
Mercury
4
2
4
3
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,882
Damage
10,172
15,953
Taken
23,369
10,270
Mitigated
10,571
4,284
Healing
2,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Dajko
Anubis
9,449
332
0
1,894
4,244
2,233
364
2,973
1,271
30,670
0
L
4,045
687
0
677
6,350
2,209
608
3,115
3,121
14,620
0
L
1,925
152
0
1,931
10,833
6,439
122
7,448
3,065
8,863
0
W
Ares
4,189
91
244
1,003
5,603
5,344
378
3,164
2,439
14,310
0
W
Mercury
Zollav
Mercury
5,244
2,016
0
1,143
6,106
2,693
746
4,441
1,665
0
20,237
L
4,202
474
0
210
6,186
1,923
148
2,645
3,257
22,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,503
Gold Earned
19,284
102
Minions Killed
93
5
Camps Cleared
4
510,680
Distance Traveled
482,859
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,897
790
60
6
2
157,280
2
L
Nox
6,071
607
29
3
4
157,647
1
L
Ares
6,663
666
13
1
0
168,203
3
W
Ares
7,371
737
11
1
2
173,046
0
W
Mercury
7,235
724
31
3
1
180,354
2
L
Janus
6,550
655
51
5
0
157,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role