Player Matchup

Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CGS Dino
Artio
Level 121
God Stats
1W - 0L
1,720 SR
Queue Stats
236W - 208L
1,539 Elo+
Party 1
Skadi
Skadi
CGS Umbral
Skadi
Level 112
God Stats
2W - 1L
1,624 SR
Queue Stats
164W - 169L
1,500 Elo+
Party 1
Achilles
Achilles
DzolobWolf
Achilles
Level 141
God Stats
3W - 2L
1,491 SR
Queue Stats
281W - 279L
1,495 Elo+
Solo
Kukulkan
Kukulkan
benjamonson
Kukulkan
Level 107
God Stats
18W - 10L
1,572 SR
Queue Stats
812W - 786L
1,540 Elo+
Solo
Team Averages
Level 120
1,582 SR
1,515 Elo+

VS

Team Averages
Level 100
1,494 SR
1,505 Elo+
Janus
Janus
 
Janus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ishmaelll-
Cthulhu
Level 85
God Stats
21W - 13L
1,655 SR
Queue Stats
179W - 143L
1,471 Elo+
Party 2
Chaac
Chaac
Rafaelaneudy
Chaac
Level 106
God Stats
33W - 21L
1,643 SR
Queue Stats
106W - 71L
1,591 Elo+
Party 2
Rama
Rama
Saint5525
Rama
Level 128
God Stats
3W - 12L
1,173 SR
Queue Stats
344W - 325L
1,475 Elo+
Solo
Ravana
Ravana
TwelveJared
Ravana
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 189L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
6 / 3 / 2
9,511
559
7,509
12,002
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
CGS Dino
Artio
13
1 / 2 / 13
8,499
500
8,245
16,686
14,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
15
6 / 5 / 4
9,424
554
10,870
12,002
3,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
DzolobWolf
Achilles
15
1 / 1 / 1
9,111
536
10,313
16,336
18,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
benjamonson
Kukulkan
17
6 / 2 / 5
10,341
608
6,675
7,735
3,040
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 6 / 0
8,448
497
4,446
8,069
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Ishmaelll-
Cthulhu
12
3 / 4 / 6
8,283
487
13,749
15,525
14,852
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 0 / 0
9,573
563
14,426
14,795
15,812
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
12
1 / 5 / 2
7,295
429
5,013
11,789
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
15
5 / 5 / 4
8,922
525
6,780
10,085
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
20
Kills
13
13
Deaths
20
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
3
2
2.33
L
Janus
 
Janus
2
6
0
0.33
W
Artio
CGS Dino
Artio
1
2
13
3.75
W
Skadi
6
5
4
1.6
W
Achilles
DzolobWolf
Achilles
1
1
1
1.5
L
Cthulhu
Ishmaelll-
Cthulhu
3
4
6
1.5
L
2
0
0
2
L
Rama
1
5
2
0.4
L
Ravana
5
5
4
1.4
W
Kukulkan
benjamonson
Kukulkan
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,612
Damage
44,414
64,761
Taken
60,263
44,105
Mitigated
40,339
21,913
Healing
17,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,509
1,369
0
3,335
12,002
3,848
0
2,680
9,316
0
68,119
L
Janus
 
Janus
4,446
113
0
1,106
8,069
2,672
844
4,889
3,180
49,329
0
W
Artio
CGS Dino
Artio
8,245
1,029
1,509
7,158
16,686
14,658
135
7,379
9,195
18,549
0
W
Skadi
10,870
4,107
0
1,620
12,002
3,655
30
4,825
7,177
0
70,604
W
Achilles
DzolobWolf
Achilles
10,313
4,093
0
6,615
16,336
18,904
0
2,353
13,983
0
54,298
L
Cthulhu
Ishmaelll-
Cthulhu
13,749
1,319
515
3,873
15,525
14,852
38
5,813
9,712
43,171
0
L
14,426
3,718
0
8,298
14,795
15,812
224
0
13,644
9,798
65,325
L
Rama
5,013
4,693
0
1,626
11,789
2,518
121
3,672
8,117
0
36,402
L
Ravana
6,780
1,531
0
1,616
10,085
4,485
50
546
9,329
0
50,365
W
Kukulkan
benjamonson
Kukulkan
6,675
1,896
0
1,676
7,735
3,040
503
3,341
4,268
77,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,886
Gold Earned
42,521
500
Minions Killed
479
0
Camps Cleared
0
1,657,476
Distance Traveled
1,526,804
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,511
559
102
6
0
372,857
1
L
Janus
8,448
497
108
6
0
277,795
2
W
Artio
8,499
500
15
1
0
329,226
5
W
Skadi
9,424
554
103
6
0
330,326
1
W
Achilles
9,111
536
127
7
0
314,143
5
L
Cthulhu
8,283
487
57
3
0
327,759
1
L
Chaac
9,573
563
154
9
0
327,180
1
L
Rama
7,295
429
67
4
0
281,849
3
L
Ravana
8,922
525
93
5
0
312,221
4
W
Kukulkan
10,341
608
153
9
0
310,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role