Player Matchup

Bacchus
Bacchus
Handsome_Jaack
Bacchus
Level 112
God Stats
19W - 18L
1,569 SR
Queue Stats
137W - 140L
1,529 Elo+
Party 3
Mercury
Mercury
LGS_FTW
Mercury
Level 134
God Stats
5W - 4L
1,703 SR
Queue Stats
281W - 276L
1,598 Elo+
Party 3
Discordia
Discordia
OPD_LtBelica
Discordia
Level 69
God Stats
3W - 1L
1,877 SR
Queue Stats
112W - 121L
1,529 Elo+
Party 1
Charybdis
Charybdis
ShadowWolf_Geist
Charybdis
Level 87
God Stats
35W - 33L
1,624 SR
Queue Stats
328W - 320L
1,528 Elo+
Party 1
Guan Yu
Guan Yu
iEnder7
Guan Yu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 75L
1,487 Elo+
Party 3
Team Averages
Level 109
1,655 SR
1,534 Elo+

VS

Team Averages
Level 130
1,576 SR
1,508 Elo+
Heimdallr
Heimdallr
Infinite Cards
Heimdallr
Level 160
God Stats
20W - 18L
1,589 SR
Queue Stats
383W - 338L
1,540 Elo+
Solo
Hercules
Hercules
P4rz1val97
Hercules
Level 126
God Stats
7W - 4L
1,621 SR
Queue Stats
518W - 505L
1,532 Elo+
Party 2
Artio
Artio
nillo90
Artio
Level 149
God Stats
3W - 5L
1,488 SR
Queue Stats
568W - 531L
1,480 Elo+
Party 2
Anubis
Anubis
oxoloto
Anubis
Level 83
God Stats
86W - 66L
1,579 SR
Queue Stats
218W - 215L
1,480 Elo+
Solo
Kali
Kali
salambar
Kali
Level 134
God Stats
38W - 26L
1,603 SR
Queue Stats
534W - 513L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 5
10,536
479
7,528
17,582
21,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
LGS_FTW
Mercury
16
3 / 6 / 4
10,318
469
10,396
16,288
6,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
OPD_LtBelica
Discordia
15
2 / 9 / 3
9,598
436
20,337
13,497
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
19
1 / 5 / 1
11,790
536
7,396
15,026
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
iEnder7
Guan Yu
16
3 / 6 / 5
9,872
449
7,656
17,799
9,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Infinite Cards
Heimdallr
19
9 / 1 / 4
12,938
588
13,834
13,804
5,591
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
P4rz1val97
Hercules
16
3 / 3 / 13
11,266
512
9,301
18,588
13,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
nillo90
Artio
17
5 / 4 / 12
11,486
522
9,101
19,215
23,660
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
oxoloto
Anubis
19
4 / 4 / 11
12,313
560
15,066
21,182
9,691
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kali
20
11 / 2 / 5
13,882
631
14,455
20,566
9,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
13
Kills
32
32
Deaths
14
18
Assists
45
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
Heimdallr
Infinite Cards
Heimdallr
9
1
4
11
L
Mercury
LGS_FTW
Mercury
3
6
4
0.83
L
Discordia
OPD_LtBelica
Discordia
2
9
3
0.39
W
Hercules
P4rz1val97
Hercules
3
3
13
3.17
L
Charybdis
1
5
1
0.3
L
Guan Yu
iEnder7
Guan Yu
3
6
5
0.92
W
Artio
nillo90
Artio
5
4
12
2.75
W
Anubis
oxoloto
Anubis
4
4
11
2.38
W
Kali
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,313
Damage
61,757
80,192
Taken
93,355
45,206
Mitigated
61,863
14,499
Healing
40,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,528
259
0
1,881
17,582
21,654
174
5,427
12,149
20,557
0
W
Heimdallr
Infinite Cards
Heimdallr
13,834
6,066
0
5,458
13,804
5,591
2,468
2,792
10,906
0
92,939
L
Mercury
LGS_FTW
Mercury
10,396
3,697
0
2,988
16,288
6,152
456
3,699
12,589
0
57,353
L
Discordia
OPD_LtBelica
Discordia
20,337
1,006
0
1,516
13,497
3,303
285
7,338
6,159
69,476
0
W
Hercules
P4rz1val97
Hercules
9,301
2,497
0
6,322
18,588
13,032
726
6,503
11,785
240
28,186
L
Charybdis
7,396
3,396
0
2,714
15,026
4,815
452
998
13,951
0
109,533
L
Guan Yu
iEnder7
Guan Yu
7,656
1,072
518
4,882
17,799
9,282
211
7,240
10,559
0
61,606
W
Artio
nillo90
Artio
9,101
856
2,835
6,282
19,215
23,660
70
5,459
13,456
37,983
0
W
Anubis
oxoloto
Anubis
15,066
417
0
10,647
21,182
9,691
832
9,350
11,260
95,863
0
W
Kali
14,455
6,705
0
9,399
20,566
9,889
0
5,980
14,408
0
114,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,114
Gold Earned
61,885
512
Minions Killed
580
0
Camps Cleared
0
2,102,982
Distance Traveled
2,165,460
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,536
479
22
1
0
400,011
3
W
Heimdallr
12,938
588
146
7
0
435,351
10
L
Mercury
10,318
469
109
5
0
466,822
4
L
Discordia
9,598
436
112
5
0
395,531
1
W
Hercules
11,266
512
52
2
0
432,124
8
L
Charybdis
11,790
536
181
8
0
379,240
8
L
Guan Yu
9,872
449
88
4
0
461,378
6
W
Artio
11,486
522
73
3
0
424,435
0
W
Anubis
12,313
560
147
7
0
367,379
6
W
Kali
13,882
631
162
7
0
506,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role