Player Matchup

Achilles
Achilles
LeoBunny
Achilles
Level 124
God Stats
0W - 1L
1,562 SR
Queue Stats
63W - 35L
1,588 Elo+
Party 1
Artio
Artio
TheDorkNoodle
Artio
Level 59
God Stats
3W - 5L
1,533 SR
Queue Stats
18W - 14L
1,528 Elo+
Party 1
Merlin
Merlin
Tsubakuroe
Merlin
Level 68
God Stats
15W - 18L
1,536 SR
Queue Stats
178W - 172L
1,553 Elo+
Party 1
Team Averages
Level 84
1,544 SR
1,556 Elo+

VS

Team Averages
Level 88
1,570 SR
1,526 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Flores425
Apollo
Level 56
God Stats
5W - 5L
1,665 SR
Queue Stats
278W - 317L
1,490 Elo+
Solo
Ah Puch
Ah Puch
Victor Von Domm
Ah Puch
Level 128
God Stats
33W - 29L
1,545 SR
Queue Stats
184W - 166L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LeoBunny
Achilles
9
1 / 4 / 3
6,357
636
7,236
11,205
7,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 3 / 4
6,369
637
5,626
12,792
10,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Tsubakuroe
Merlin
10
3 / 4 / 1
6,871
687
5,474
6,934
2,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
7 / 1 / 4
8,306
831
9,810
11,285
6,969
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Flores425
Apollo
12
1 / 1 / 9
7,449
745
6,246
5,599
2,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 2 / 7
7,507
751
9,125
6,925
2,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
11
11
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
7
1
4
9
W
Apollo
Flores425
Apollo
1
1
9
5.5
L
Achilles
LeoBunny
Achilles
1
4
3
0.63
L
0
3
4
0.67
L
Merlin
Tsubakuroe
Merlin
3
4
1
0.88
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,336
Damage
25,181
30,931
Taken
23,809
20,096
Mitigated
11,324
5,499
Healing
10,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
9,810
1,623
2,478
3,967
11,285
6,969
783
5,110
5,791
0
12,535
W
Apollo
Flores425
Apollo
6,246
2,951
0
213
5,599
2,106
732
2,760
2,595
0
26,977
L
Achilles
LeoBunny
Achilles
7,236
1,913
0
1,032
11,205
7,586
32
3,458
7,747
0
13,631
L
5,626
720
1,342
2,551
12,792
10,218
12
3,187
9,605
9,055
0
L
Merlin
Tsubakuroe
Merlin
5,474
673
0
574
6,934
2,292
0
2,618
4,316
25,080
0
W
9,125
197
569
3,529
6,925
2,249
767
3,749
3,098
33,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,597
Gold Earned
23,262
84
Minions Killed
115
2
Camps Cleared
7
530,412
Distance Traveled
505,221
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,306
831
7
1
2
183,825
3
W
Apollo
7,449
745
54
5
4
173,401
3
L
Achilles
6,357
636
27
3
1
176,231
3
L
Artio
6,369
637
8
1
1
199,858
2
L
Merlin
6,871
687
49
5
0
154,323
3
W
Ah Puch
7,507
751
54
5
1
147,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role