Player Matchup

Olorun
Olorun
Kokxy-TSM
Olorun
Level 84
God Stats
3W - 1L
1,701 SR
Queue Stats
131W - 153L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
Rektum-ranjer
Gilgamesh
Level 67
God Stats
5W - 5L
1,548 SR
Queue Stats
35W - 40L
1,352 Elo+
Party 3
Nike
Nike
TrainerButNoTea
Nike
Level 60
God Stats
45W - 30L
1,544 SR
Queue Stats
97W - 97L
1,424 Elo+
Party 3
Thanatos
Thanatos
yeri_said
Thanatos
Level 104
God Stats
17W - 11L
1,441 SR
Queue Stats
56W - 46L
1,425 Elo+
Solo
Bacchus
Bacchus
yoyzf
Bacchus
Level 147
God Stats
20W - 24L
1,428 SR
Queue Stats
727W - 828L
1,397 Elo+
Solo
Team Averages
Level 92
1,532 SR
1,392 Elo+

VS

Team Averages
Level 89
1,355 SR
1,452 Elo+
Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Thordek21
Cerberus
Level 87
God Stats
0W - 2L
1,246 SR
Queue Stats
1W - 4L
1,533 Elo+
Party 2
Tiamat
Tiamat
Tvaughan2016
Tiamat
Level 58
God Stats
2W - 4L
1,182 SR
Queue Stats
50W - 62L
1,379 Elo+
Party 1
Achilles
Achilles
jackson62600
Achilles
Level 109
God Stats
1W - 1L
1,321 SR
Queue Stats
289W - 297L
1,447 Elo+
Solo
Cliodhna
Cliodhna
uL Eaton
Cliodhna
Level 64
God Stats
21W - 18L
1,527 SR
Queue Stats
53W - 59L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Kokxy-TSM
Olorun
12
2 / 0 / 8
7,419
530
7,141
6,600
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Rektum-ranjer
Gilgamesh
12
0 / 1 / 4
6,956
497
2,756
7,499
4,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 0 / 3
7,311
522
4,575
10,646
9,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
yeri_said
Thanatos
15
13 / 1 / 3
9,039
646
11,302
11,674
5,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
yoyzf
Bacchus
9
0 / 3 / 5
6,451
461
3,871
10,527
8,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
2 / 3 / 1
6,488
463
3,794
9,490
2,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Thordek21
Cerberus
8
0 / 4 / 2
5,184
370
3,158
9,293
5,762
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
8
0 / 3 / 2
5,437
388
2,094
4,573
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
jackson62600
Achilles
10
0 / 3 / 0
5,853
418
4,712
10,791
9,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cliodhna
uL Eaton
Cliodhna
11
2 / 3 / 0
6,761
483
6,951
9,816
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
4
5
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
3
1
0.83
W
Olorun
Kokxy-TSM
Olorun
2
0
8
6
W
Gilgamesh
Rektum-ranjer
Gilgamesh
0
1
4
2
L
Cerberus
Thordek21
Cerberus
0
4
2
0.25
W
1
0
3
2.5
L
Tiamat
0
3
2
0.33
L
Achilles
jackson62600
Achilles
0
3
0
0
L
Cliodhna
uL Eaton
Cliodhna
2
3
0
0.67
W
Thanatos
yeri_said
Thanatos
13
1
3
14.5
W
Bacchus
yoyzf
Bacchus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,645
Damage
20,709
46,946
Taken
43,963
30,343
Mitigated
22,509
23,318
Healing
10,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,794
1,268
383
3,360
9,490
2,294
120
2,728
6,762
0
38,805
W
Olorun
Kokxy-TSM
Olorun
7,141
3,682
581
3,150
6,600
2,336
1,623
648
5,916
38,070
0
W
Gilgamesh
Rektum-ranjer
Gilgamesh
2,756
594
0
629
7,499
4,703
1,288
1,192
6,307
0
36,273
L
Cerberus
Thordek21
Cerberus
3,158
170
229
1,820
9,293
5,762
120
3,191
6,008
11,634
0
W
4,575
411
28
3,500
10,646
9,491
835
521
10,109
2,278
35,588
L
Tiamat
2,094
367
0
1,126
4,573
1,909
0
1,233
3,255
16,492
0
L
Achilles
jackson62600
Achilles
4,712
1,050
0
407
10,791
9,981
468
2,089
7,886
0
24,382
L
Cliodhna
uL Eaton
Cliodhna
6,951
735
0
2,812
9,816
2,563
0
2,132
7,638
0
46,157
W
Thanatos
yeri_said
Thanatos
11,302
3,402
0
12,155
11,674
5,809
0
696
10,878
0
54,681
W
Bacchus
yoyzf
Bacchus
3,871
604
913
2,362
10,527
8,004
498
1,982
8,484
15,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,176
Gold Earned
29,723
317
Minions Killed
272
0
Camps Cleared
0
1,341,884
Distance Traveled
1,217,939
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,488
463
82
6
0
262,474
2
W
Olorun
7,419
530
73
5
0
260,420
3
W
Gilgamesh
6,956
497
67
5
0
273,773
4
L
Cerberus
5,184
370
24
2
0
243,963
0
W
Nike
7,311
522
64
5
0
248,685
4
L
Tiamat
5,437
388
32
2
0
151,714
2
L
Achilles
5,853
418
50
4
0
244,517
0
L
Cliodhna
6,761
483
84
6
0
315,271
3
W
Thanatos
9,039
646
91
7
0
311,373
10
W
Bacchus
6,451
461
22
2
0
247,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role