Player Matchup

Loki
Loki
Blaid Baker
Loki
Level 69
God Stats
0W - 2L
1,187 SR
Queue Stats
121W - 148L
1,445 Elo+
Solo
Cthulhu
Cthulhu
LunaticSnake
Cthulhu
Level 94
God Stats
2W - 7L
1,405 SR
Queue Stats
3W - 11L
1,156 Elo+
Party 1
Odin
Odin
Sparky Panda 22
Odin
Level 148
God Stats
2W - 1L
1,799 SR
Queue Stats
50W - 49L
1,440 Elo+
Party 1
Anubis
Anubis
XDchow666
Anubis
Level 38
God Stats
14W - 14L
1,612 SR
Queue Stats
65W - 80L
1,447 Elo+
Solo
Xbalanque
Xbalanque
wuben101
Xbalanque
Level 63
God Stats
4W - 6L
1,423 SR
Queue Stats
181W - 238L
1,387 Elo+
Solo
Team Averages
Level 82
1,485 SR
1,375 Elo+

VS

Team Averages
Level 77
1,518 SR
1,489 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ASAF_tuxx
Nike
Level 64
God Stats
8W - 5L
1,376 SR
Queue Stats
389W - 414L
1,405 Elo+
Solo
Heimdallr
Heimdallr
FREDDY P MF
Heimdallr
Level 51
God Stats
27W - 33L
1,359 SR
Queue Stats
232W - 211L
1,398 Elo+
Solo
Mercury
Mercury
SlipAndCounter
Mercury
Level 158
God Stats
14W - 4L
1,631 SR
Queue Stats
98W - 105L
1,518 Elo+
Party 2
Scylla
Scylla
The_Neith_Slayer
Scylla
Level 45
God Stats
1W - 1L
1,723 SR
Queue Stats
5W - 3L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,680
418
3,054
8,895
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
LunaticSnake
Cthulhu
11
1 / 8 / 4
6,849
428
7,015
14,197
9,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 2 / 0
7,748
484
8,747
12,799
10,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
XDchow666
Anubis
12
0 / 6 / 0
7,214
451
4,888
10,607
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
wuben101
Xbalanque
11
4 / 6 / 2
7,378
461
7,283
11,666
4,142
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 4 / 13
8,000
500
6,311
12,924
9,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
14
1 / 0 / 1
8,653
541
6,740
10,795
9,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
FREDDY P MF
Heimdallr
14
10 / 2 / 6
9,057
566
9,807
9,873
3,219
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
9 / 0 / 6
10,532
658
12,212
11,299
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 1 / 4
9,721
608
6,134
5,914
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
27
27
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
4
13
1.88
W
Nike
1
0
1
1.5
L
1
5
2
0.4
W
Heimdallr
FREDDY P MF
Heimdallr
10
2
6
6.5
L
Cthulhu
LunaticSnake
Cthulhu
1
8
4
0.38
W
9
0
6
12
L
0
2
0
0
W
6
1
4
8
L
Anubis
XDchow666
Anubis
0
6
0
0
L
Xbalanque
wuben101
Xbalanque
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,987
Damage
41,204
58,164
Taken
50,805
31,412
Mitigated
28,572
13,180
Healing
16,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,311
688
1,076
4,587
12,924
9,025
0
4,989
7,905
29,789
0
W
Nike
6,740
1,226
0
4,125
10,795
9,644
272
2,867
6,607
5,941
51,702
L
3,054
336
0
2,681
8,895
2,614
0
1,310
7,585
0
31,668
W
Heimdallr
FREDDY P MF
Heimdallr
9,807
5,525
0
3,196
9,873
3,219
942
3,738
6,081
0
40,425
L
Cthulhu
LunaticSnake
Cthulhu
7,015
476
652
938
14,197
9,629
0
2,377
11,820
22,466
0
W
12,212
8,089
0
1,698
11,299
4,885
0
2,593
8,262
0
94,474
L
8,747
1,340
0
3,757
12,799
10,563
0
1,474
11,151
15,304
39,913
W
6,134
406
0
1,716
5,914
1,799
0
1,070
4,686
72,371
0
L
Anubis
XDchow666
Anubis
4,888
120
0
2,822
10,607
4,464
0
4,727
5,880
42,042
0
L
Xbalanque
wuben101
Xbalanque
7,283
3,305
0
2,330
11,666
4,142
40
4,131
7,535
0
44,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,869
Gold Earned
45,963
375
Minions Killed
518
0
Camps Cleared
0
1,390,357
Distance Traveled
1,540,922
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,000
500
45
3
0
266,479
4
W
Nike
8,653
541
121
8
0
302,761
5
L
Loki
6,680
418
66
4
0
295,357
0
W
Heimdallr
9,057
566
67
4
0
288,446
3
L
Cthulhu
6,849
428
32
2
0
294,194
0
W
Mercury
10,532
658
149
9
0
383,326
1
L
Odin
7,748
484
117
7
0
292,070
0
W
Scylla
9,721
608
136
9
0
299,910
5
L
Anubis
7,214
451
94
6
0
258,120
3
L
Xbalanque
7,378
461
66
4
0
250,616
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role