Player Matchup

Bakasura
Bakasura
Drk-_-leo
Bakasura
Level 34
God Stats
3W - 5L
1,128 SR
Queue Stats
138W - 167L
1,361 Elo+
Solo
Chaac
Chaac
SadrA__79
Chaac
Level 35
God Stats
28W - 32L
1,343 SR
Queue Stats
174W - 219L
1,336 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SpartanSpear111
Morgan Le Fay
Level 45
God Stats
6W - 1L
1,611 SR
Queue Stats
12W - 5L
1,555 Elo+
Solo
Neith
Neith
fauk_us
Neith
Level 43
God Stats
4W - 8L
1,402 SR
Queue Stats
11W - 15L
1,392 Elo+
Solo
Horus
Horus
glokain_
Horus
Level 49
God Stats
6W - 4L
1,573 SR
Queue Stats
46W - 59L
1,394 Elo+
Solo
Team Averages
Level 41
1,411 SR
1,408 Elo+

VS

Team Averages
Level 53
1,395 SR
1,317 Elo+
Achilles
Achilles
AccursedRakuyo
Achilles
Level 49
God Stats
7W - 10L
1,485 SR
Queue Stats
327W - 385L
1,397 Elo+
Party 2
Izanami
Izanami
BN-Zagrah
Izanami
Level 27
God Stats
22W - 26L
1,390 SR
Queue Stats
66W - 84L
1,241 Elo+
Party 1
Jormungandr
Jormungandr
Carinho-11
Jormungandr
Level 70
God Stats
20W - 26L
1,376 SR
Queue Stats
267W - 397L
1,346 Elo+
Party 2
Heimdallr
Heimdallr
LuBoyzzDenkaz
Heimdallr
Level 69
God Stats
12W - 20L
1,436 SR
Queue Stats
150W - 235L
1,285 Elo+
Party 2
Anubis
Anubis
Rssx90728
Anubis
Level 52
God Stats
31W - 56L
1,286 SR
Queue Stats
151W - 203L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Drk-_-leo
Bakasura
19
13 / 4 / 1
13,130
571
13,761
17,239
6,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
SadrA__79
Chaac
16
6 / 1 / 2
11,113
483
12,522
16,391
21,934
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
SpartanSpear111
Morgan Le Fay
17
3 / 9 / 2
11,038
480
10,881
19,254
5,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
fauk_us
Neith
17
5 / 3 / 6
11,188
486
18,901
16,637
6,408
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Horus
glokain_
Horus
16
2 / 3 / 14
10,923
475
9,886
20,976
22,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
7 / 4 / 3
10,432
454
13,961
18,508
8,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
BN-Zagrah
Izanami
17
2 / 7 / 2
11,027
479
8,281
14,945
5,933
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Carinho-11
Jormungandr
16
4 / 3 / 4
10,449
454
13,104
19,057
15,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Heimdallr
LuBoyzzDenkaz
Heimdallr
13
1 / 8 / 3
9,110
396
8,136
17,996
5,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Rssx90728
Anubis
18
6 / 7 / 4
11,548
502
12,892
14,196
6,307
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
29
Kills
20
20
Deaths
29
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
7
4
3
2.13
L
Izanami
BN-Zagrah
Izanami
2
7
2
0.43
L
Jormungandr
Carinho-11
Jormungandr
4
3
4
2
W
Bakasura
Drk-_-leo
Bakasura
13
4
1
3.38
L
Heimdallr
LuBoyzzDenkaz
Heimdallr
1
8
3
0.31
L
Anubis
Rssx90728
Anubis
6
7
4
1.14
W
Chaac
SadrA__79
Chaac
6
1
2
7
W
Morgan Le Fay
SpartanSpear111
Morgan Le Fay
3
9
2
0.44
W
Neith
fauk_us
Neith
5
3
6
2.67
W
Horus
glokain_
Horus
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,951
Damage
56,374
90,497
Taken
84,702
62,957
Mitigated
42,183
33,133
Healing
23,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
13,961
4,287
0
6,087
18,508
8,141
0
2,084
16,259
0
54,277
L
Izanami
BN-Zagrah
Izanami
8,281
5,643
0
1,212
14,945
5,933
2,878
303
14,642
0
59,290
L
Jormungandr
Carinho-11
Jormungandr
13,104
2,444
676
5,775
19,057
15,850
0
1,463
17,111
56,305
0
W
Bakasura
Drk-_-leo
Bakasura
13,761
7,585
70
3,372
17,239
6,862
3,940
5,683
11,238
0
75,445
L
Heimdallr
LuBoyzzDenkaz
Heimdallr
8,136
4,413
891
4,434
17,996
5,952
556
648
17,325
0
47,340
L
Anubis
Rssx90728
Anubis
12,892
817
187
3,962
14,196
6,307
556
6,383
7,656
68,302
0
W
Chaac
SadrA__79
Chaac
12,522
1,850
117
6,943
16,391
21,934
887
498
15,893
0
58,622
W
Morgan Le Fay
SpartanSpear111
Morgan Le Fay
10,881
2,217
0
4,798
19,254
5,555
1,345
8,128
10,987
74,770
0
W
Neith
fauk_us
Neith
18,901
10,316
0
5,656
16,637
6,408
4,797
4,064
12,040
0
75,930
W
Horus
glokain_
Horus
9,886
4,293
3,311
8,866
20,976
22,198
508
5,718
14,341
0
27,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,392
Gold Earned
52,566
493
Minions Killed
513
0
Camps Cleared
0
2,106,055
Distance Traveled
1,861,850
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,432
454
85
4
0
420,836
2
L
Izanami
11,027
479
127
6
0
407,996
0
L
Jormungandr
10,449
454
90
4
0
357,120
1
W
Bakasura
13,130
571
125
5
0
469,364
2
L
Heimdallr
9,110
396
77
3
0
312,505
3
L
Anubis
11,548
502
134
6
0
363,393
3
W
Chaac
11,113
483
102
4
0
443,981
0
W
Morgan Le Fay
11,038
480
115
5
0
353,118
5
W
Neith
11,188
486
129
6
0
370,340
2
W
Horus
10,923
475
22
1
0
469,252
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role