Player Matchup

Sol
Sol
 
Sol
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Hαppy
Terra
Level 137
God Stats
27W - 12L
1,663 SR
Queue Stats
1,609W - 311L
1,918 Elo+
Party 1
Anhur
Anhur
iTweeTyo
Anhur
Level 157
God Stats
36W - 8L
1,913 SR
Queue Stats
1,168W - 135L
2,001 Elo+
Party 1
Team Averages
Level 111
1,692 SR
1,806 Elo+

VS

Team Averages
Level 59
1,649 SR
1,669 Elo+
Tyr
Tyr
 
Tyr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Mtr bcb
Scylla
Level 47
God Stats
4W - 1L
1,526 SR
Queue Stats
39W - 39L
1,574 Elo+
Solo
Mercury
Mercury
Nаni
Mercury
Level 66
God Stats
7W - 2L
1,922 SR
Queue Stats
45W - 7L
1,935 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 7
7,368
737
8,492
7,912
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Terra
Hαppy
Terra
12
7 / 0 / 6
8,442
844
9,541
10,229
9,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
iTweeTyo
Anhur
11
3 / 2 / 6
7,340
734
8,461
7,259
2,305
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
2 / 6 / 1
6,940
694
7,342
17,544
5,555
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Mtr bcb
Scylla
10
1 / 3 / 2
6,726
673
4,646
6,613
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Nаni
Mercury
10
0 / 4 / 3
6,406
641
5,435
8,709
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
3
3
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
7
6.5
L
Tyr
 
Tyr
2
6
1
0.42
W
Terra
Hαppy
Terra
7
0
6
10
L
Scylla
Mtr bcb
Scylla
1
3
2
0.67
L
Mercury
Nаni
Mercury
0
4
3
0.38
W
Anhur
iTweeTyo
Anhur
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,494
Damage
17,423
25,400
Taken
32,866
14,797
Mitigated
9,234
6,767
Healing
6,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,492
3,648
0
2,749
7,912
2,989
832
1,011
6,873
27,699
2,947
L
Tyr
 
Tyr
7,342
823
0
5,208
17,544
5,555
0
9,040
8,131
0
18,694
W
Terra
Hαppy
Terra
9,541
963
815
2,507
10,229
9,503
0
1,856
8,118
16,926
0
L
Scylla
Mtr bcb
Scylla
4,646
274
0
690
6,613
1,143
0
3,132
3,016
13,050
0
L
Mercury
Nаni
Mercury
5,435
2,158
0
361
8,709
2,536
0
4,299
4,191
0
26,334
W
Anhur
iTweeTyo
Anhur
8,461
4,979
0
696
7,259
2,305
398
1,525
5,545
0
23,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,150
Gold Earned
20,072
118
Minions Killed
99
6
Camps Cleared
3
583,402
Distance Traveled
596,176
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,368
737
56
6
4
189,629
3
L
Tyr
6,940
694
34
3
0
188,783
3
W
Terra
8,442
844
21
2
0
215,115
3
L
Scylla
6,726
673
27
3
0
199,933
2
L
Mercury
6,406
641
38
4
3
207,460
0
W
Anhur
7,340
734
41
4
2
178,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role