Player Matchup

Ne Zha
Ne Zha
ElDannyGoyoPC
Ne Zha
Level 82
God Stats
3W - 2L
1,758 SR
Queue Stats
422W - 404L
1,489 Elo+
Solo
Jing Wei
Jing Wei
GuardIan08
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,525 Elo+
Party 1
He Bo
He Bo
Hababe
He Bo
Level 108
God Stats
2W - 2L
1,941 SR
Queue Stats
709W - 886L
1,484 Elo+
Solo
King Arthur
King Arthur
SendiTMixer
King Arthur
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 106L
1,550 Elo+
Solo
Cabrakan
Cabrakan
crazygamzor
Cabrakan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,469 Elo+
Party 1
Team Averages
Level 82
1,640 SR
1,503 Elo+

VS

Team Averages
Level 102
1,538 SR
1,481 Elo+
Janus
Janus
BIGPURRRRRR
Janus
Level 74
God Stats
25W - 27L
1,613 SR
Queue Stats
409W - 429L
1,470 Elo+
Party 3
Camazotz
Camazotz
DooDooMinh
Camazotz
Level 69
God Stats
5W - 6L
1,444 SR
Queue Stats
217W - 192L
1,448 Elo+
Party 2
Artemis
Artemis
NAJIRAMBA
Artemis
Level 159
God Stats
17W - 13L
1,577 SR
Queue Stats
497W - 504L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
Saifin
Cthulhu
Level 142
God Stats
17W - 10L
1,558 SR
Queue Stats
102W - 89L
1,513 Elo+
Party 2
Artio
Artio
Slufer7
Artio
Level 67
God Stats
1W - 1L
1,495 SR
Queue Stats
11W - 13L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 7 / 2
12,025
633
17,764
17,573
6,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
GuardIan08
Jing Wei
14
1 / 5 / 8
8,796
463
7,790
12,586
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
Hababe
He Bo
15
6 / 7 / 8
10,091
531
12,810
15,981
4,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SendiTMixer
King Arthur
9
0 / 6 / 0
7,089
373
6,012
12,431
6,391
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
crazygamzor
Cabrakan
12
1 / 6 / 4
7,863
414
7,168
14,560
12,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 11 / 8
10,052
529
5,683
18,001
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Camazotz
DooDooMinh
Camazotz
17
10 / 3 / 8
10,867
572
12,382
18,210
6,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
NAJIRAMBA
Artemis
17
6 / 3 / 11
10,871
572
16,238
12,320
5,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Saifin
Cthulhu
16
6 / 2 / 11
11,374
599
9,866
18,908
18,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
Slufer7
Artio
15
4 / 2 / 6
10,053
529
10,598
17,425
17,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
75
20
Kills
31
31
Deaths
21
22
Assists
44
Player
Kills
Deaths
Assists
KDA
W
5
11
8
0.82
W
Camazotz
DooDooMinh
Camazotz
10
3
8
4.67
L
12
7
2
1.86
L
Jing Wei
GuardIan08
Jing Wei
1
5
8
1
L
He Bo
Hababe
He Bo
6
7
8
1.43
W
Artemis
NAJIRAMBA
Artemis
6
3
11
3.83
W
Cthulhu
Saifin
Cthulhu
6
2
11
5.75
L
King Arthur
SendiTMixer
King Arthur
0
6
0
0
W
Artio
Slufer7
Artio
4
2
6
3.5
L
Cabrakan
crazygamzor
Cabrakan
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,544
Damage
54,767
73,131
Taken
84,864
32,426
Mitigated
52,876
15,652
Healing
29,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,683
399
84
2,654
18,001
5,730
196
6,131
11,870
47,737
0
W
Camazotz
DooDooMinh
Camazotz
12,382
2,302
0
11,234
18,210
6,278
88
2,321
15,889
0
66,395
L
17,764
7,350
0
4,122
17,573
6,632
0
4,906
12,089
0
82,050
L
Jing Wei
GuardIan08
Jing Wei
7,790
6,825
0
1,032
12,586
3,244
766
3,319
9,178
0
51,539
L
He Bo
Hababe
He Bo
12,810
614
172
4,678
15,981
4,063
0
7,179
8,404
53,966
0
W
Artemis
NAJIRAMBA
Artemis
16,238
8,400
0
3,623
12,320
5,135
3,874
3,753
8,567
0
77,999
W
Cthulhu
Saifin
Cthulhu
9,866
1,201
2,462
3,103
18,908
18,037
45
5,946
12,962
21,947
0
L
King Arthur
SendiTMixer
King Arthur
6,012
534
0
2,920
12,431
6,391
0
4,473
7,058
0
25,389
W
Artio
Slufer7
Artio
10,598
1,781
616
6,037
17,425
17,696
1,069
2,014
15,411
50,181
0
L
Cabrakan
crazygamzor
Cabrakan
7,168
1,028
0
2,728
14,560
12,096
58
4,127
10,255
21,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,864
Gold Earned
53,217
399
Minions Killed
430
0
Camps Cleared
0
1,651,376
Distance Traveled
1,811,282
10
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,052
529
93
5
0
348,025
8
W
Camazotz
10,867
572
113
6
0
406,408
9
L
Ne Zha
12,025
633
144
8
0
376,940
5
L
Jing Wei
8,796
463
90
5
0
373,139
0
L
He Bo
10,091
531
73
4
0
344,452
1
W
Artemis
10,871
572
109
6
0
316,376
6
W
Cthulhu
11,374
599
33
2
0
379,158
8
L
King Arthur
7,089
373
50
3
0
217,944
0
W
Artio
10,053
529
82
4
0
361,315
5
L
Cabrakan
7,863
414
42
2
0
338,901
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role