Player Matchup

Pele
Pele
Diamond V
 
Pele
Diamond V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
 
Neith
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
 
Sol
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
Chaunsey
Bacchus
Gold II
Level 66
God Stats
21W - 20L
1,564 SR
Queue Stats
41W - 38L
1,655 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
DeliveryGodYato
Gilgamesh
Gold IV
Level 88
God Stats
3W - 2L
1,740 SR
Queue Stats
30W - 23L
1,639 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,561 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,630 SR
1,657 MMR
Guan Yu
Guan Yu
Bronze III
ArtOfMeepo
Guan Yu
Bronze III
Level 139
God Stats
0W - 1L
1,608 SR
Queue Stats
8W - 6L
1,466 MMR
Solo
Athena
Athena
Platinum IV
AshinOfTheNorð
Athena
Platinum IV
Level 157
God Stats
2W - 2L
1,648 SR
Queue Stats
94W - 92L
1,697 MMR
Solo
Thoth
Thoth
Platinum V
Paytar
Thoth
Platinum V
Level 125
God Stats
11W - 11L
1,520 SR
Queue Stats
227W - 247L
1,729 MMR
Solo
Ravana
Ravana
Platinum IV
Rudwin
Ravana
Platinum IV
Level 145
God Stats
2W - 1L
1,877 SR
Queue Stats
383W - 389L
1,687 MMR
Solo
Anhur
Anhur
Gold II
SakuraMatóu
Anhur
Gold II
Level 66
God Stats
1W - 1L
1,498 SR
Queue Stats
21W - 16L
1,707 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
14 / 3 / 5
13,513
676
19,762
18,739
7,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
 
Neith
19
3 / 3 / 12
12,551
628
13,872
12,173
3,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
 
Sol
17
6 / 4 / 6
11,735
587
10,531
15,804
6,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Chaunsey
Bacchus
16
3 / 1 / 11
11,325
566
7,121
13,012
16,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
DeliveryGodYato
Gilgamesh
18
2 / 2 / 7
11,898
595
16,151
16,257
14,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GebArtioOdinLokiUllr

VS

Bans
TiamatCharybdisFenrirCupidTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ArtOfMeepo
Guan Yu
15
1 / 2 / 0
9,260
463
5,019
24,427
15,422
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 6 / 5
8,524
426
4,042
18,086
14,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
Paytar
Thoth
16
3 / 6 / 6
10,150
508
13,375
15,542
5,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ravana
Rudwin
Ravana
19
6 / 5 / 2
11,547
577
17,069
14,307
8,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
1 / 9 / 1
9,010
451
9,751
17,239
5,013
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
28
Kills
12
13
Deaths
28
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
14
3
5
5.5
W
Neith
 
Neith
3
3
12
3
W
Sol
 
Sol
6
4
6
2.25
L
Guan Yu
ArtOfMeepo
Guan Yu
1
2
0
0.5
L
1
6
5
0.58
W
Bacchus
Chaunsey
Bacchus
3
1
11
8.5
W
Gilgamesh
DeliveryGodYato
Gilgamesh
2
2
7
2.75
L
Thoth
Paytar
Thoth
3
6
6
1
L
Ravana
Rudwin
Ravana
6
5
2
1.4
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,437
Damage
49,256
75,985
Taken
89,601
48,363
Mitigated
49,911
29,442
Healing
26,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
19,762
5,378
0
7,047
18,739
7,903
932
5,367
13,186
0
104,984
W
Neith
 
Neith
13,872
6,009
0
4,853
12,173
3,062
5,197
2,309
9,766
0
95,278
W
Sol
 
Sol
10,531
4,077
0
9,100
15,804
6,562
4,883
5,640
9,854
79,090
7,435
L
Guan Yu
ArtOfMeepo
Guan Yu
5,019
654
1,883
11,693
24,427
15,422
638
4,574
19,853
0
45,857
L
4,042
1,375
0
2,083
18,086
14,859
0
4,512
13,574
24,364
0
W
Bacchus
Chaunsey
Bacchus
7,121
799
0
3,828
13,012
16,362
856
4,372
8,439
17,391
0
W
Gilgamesh
DeliveryGodYato
Gilgamesh
16,151
4,200
0
4,614
16,257
14,474
490
2,653
13,562
6,487
67,040
L
Thoth
Paytar
Thoth
13,375
421
0
1,788
15,542
5,649
0
2,957
12,585
75,586
0
L
Ravana
Rudwin
Ravana
17,069
3,473
0
4,341
14,307
8,968
0
4,505
9,802
0
87,466
L
9,751
5,369
0
4,380
17,239
5,013
94
2,540
14,699
0
64,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,022
Gold Earned
48,491
606
Minions Killed
553
0
Camps Cleared
0
2,043,282
Distance Traveled
1,892,701
34
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,513
676
154
8
0
421,351
3
W
Neith
12,551
628
167
8
0
383,597
7
W
Sol
11,735
587
132
7
0
394,062
6
L
Guan Yu
9,260
463
101
5
0
396,990
4
L
Athena
8,524
426
56
3
0
422,344
11
W
Bacchus
11,325
566
21
1
0
426,080
13
W
Gilgamesh
11,898
595
132
7
0
418,192
5
L
Thoth
10,150
508
132
7
0
367,635
8
L
Ravana
11,547
577
145
7
0
376,908
0
L
Anhur
9,010
451
119
6
0
328,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role