Player Matchup

Kukulkan
Kukulkan
DunklerToast
Kukulkan
Level 38
God Stats
6W - 3L
1,796 SR
Queue Stats
176W - 185L
1,388 Elo+
Party 1
Zhong Kui
Zhong Kui
FreeTime46
Zhong Kui
Level 79
God Stats
15W - 6L
1,721 SR
Queue Stats
145W - 101L
1,628 Elo+
Party 3
Loki
Loki
Lexuda
Loki
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 109L
1,625 Elo+
Party 3
Neith
Neith
Mad_Mochii
Neith
Level 89
God Stats
5W - 4L
1,275 SR
Queue Stats
173W - 191L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
MoeSenpai
Cthulhu
Level 46
God Stats
1W - 3L
1,346 SR
Queue Stats
157W - 121L
1,592 Elo+
Party 3
Team Averages
Level 64
1,527 SR
1,543 Elo+

VS

Team Averages
Level 62
1,543 SR
1,452 Elo+
Medusa
Medusa
FelixAkuma
Medusa
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 99L
1,486 Elo+
Solo
Thoth
Thoth
OZOUNY
Thoth
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,421 Elo+
Party 4
Rama
Rama
PortgasDAce16
Rama
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 97L
1,465 Elo+
Party 2
Kali
Kali
RoronoaZoro16
Kali
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 103L
1,460 Elo+
Party 2
Ymir
Ymir
UnOursPoilu
Ymir
Level 15
God Stats
8W - 3L
1,716 SR
Queue Stats
17W - 20L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DunklerToast
Kukulkan
20
9 / 2 / 17
11,643
1,058
17,196
5,179
1,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
FreeTime46
Zhong Kui
20
6 / 2 / 32
12,448
1,132
25,118
15,475
20,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
Lexuda
Loki
20
18 / 2 / 17
14,770
1,343
23,994
11,247
5,123
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
20
9 / 1 / 22
12,568
1,143
16,056
6,333
3,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MoeSenpai
Cthulhu
20
3 / 4 / 34
12,620
1,147
12,986
21,683
31,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

220

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FelixAkuma
Medusa
17
4 / 7 / 6
11,503
1,046
12,935
13,644
3,859
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
OZOUNY
Thoth
17
1 / 12 / 8
10,623
966
10,360
18,221
5,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 12 / 7
10,602
964
14,255
19,733
6,172
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
5 / 7 / 4
12,700
1,155
9,686
23,835
8,735
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
0 / 7 / 11
10,826
984
7,972
24,145
31,290
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
47
45
Kills
11
11
Deaths
45
122
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DunklerToast
Kukulkan
9
2
17
8.75
L
Medusa
FelixAkuma
Medusa
4
7
6
1
W
Zhong Kui
FreeTime46
Zhong Kui
6
2
32
11
W
Loki
Lexuda
Loki
18
2
17
13.25
W
Neith
9
1
22
20
W
Cthulhu
MoeSenpai
Cthulhu
3
4
34
5
L
Thoth
OZOUNY
Thoth
1
12
8
0.42
L
1
12
7
0.38
L
5
7
4
1
L
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,350
Damage
55,208
59,917
Taken
99,578
61,919
Mitigated
55,464
10,973
Healing
3,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DunklerToast
Kukulkan
17,196
1,323
0
253
5,179
1,832
0
2,988
2,191
46,760
0
L
Medusa
FelixAkuma
Medusa
12,935
6,645
0
50
13,644
3,859
0
3,619
9,957
0
32,311
W
Zhong Kui
FreeTime46
Zhong Kui
25,118
2,034
0
4,472
15,475
20,437
0
4,645
10,830
33,860
0
W
Loki
Lexuda
Loki
23,994
4,832
0
436
11,247
5,123
0
1,956
9,291
0
43,408
W
Neith
16,056
6,085
0
2,577
6,333
3,288
0
1,927
4,406
0
38,465
W
Cthulhu
MoeSenpai
Cthulhu
12,986
1,039
442
2,793
21,683
31,239
0
6,816
14,867
19,869
0
L
Thoth
OZOUNY
Thoth
10,360
595
0
0
18,221
5,408
0
11,544
6,317
33,912
0
L
14,255
7,525
0
788
19,733
6,172
0
10,221
9,250
0
37,983
L
9,686
3,745
0
3,030
23,835
8,735
0
14,768
8,504
0
29,179
L
7,972
1,447
24
99
24,145
31,290
0
13,601
10,250
28,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,049
Gold Earned
56,254
230
Minions Killed
218
5
Camps Cleared
9
1,084,546
Distance Traveled
1,045,862
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,643
1,058
77
7
3
198,324
2
L
Medusa
11,503
1,046
40
4
2
213,942
0
W
Zhong Kui
12,448
1,132
30
3
0
224,575
1
W
Loki
14,770
1,343
39
4
2
262,129
0
W
Neith
12,568
1,143
61
6
0
198,088
0
W
Cthulhu
12,620
1,147
23
2
0
201,430
0
L
Thoth
10,623
966
60
5
0
217,259
0
L
Rama
10,602
964
47
4
2
197,707
3
L
Kali
12,700
1,155
26
2
5
228,273
3
L
Ymir
10,826
984
45
4
0
188,681
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role