Player Matchup

Baron Samedi
Baron Samedi
Chicy3
Baron Samedi
Level 83
God Stats
46W - 30L
1,582 SR
Queue Stats
348W - 388L
1,445 Elo+
Party 2
Olorun
Olorun
DarkAvalon76
Olorun
Level 105
God Stats
5W - 5L
1,386 SR
Queue Stats
580W - 609L
1,408 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KCorp_Intern
Tsukuyomi
Level 48
God Stats
0W - 1L
1,390 SR
Queue Stats
122W - 106L
1,508 Elo+
Solo
Chiron
Chiron
crankiermito
Chiron
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
608W - 704L
1,416 Elo+
Party 3
Sol
Sol
danielarnaldo35
Sol
Level 85
God Stats
39W - 26L
1,521 SR
Queue Stats
456W - 521L
1,431 Elo+
Party 3
Team Averages
Level 84
1,476 SR
1,442 Elo+

VS

Team Averages
Level 93
1,599 SR
1,621 Elo+
Nox
Nox
NaRuTo GhosT193
Nox
Level 145
God Stats
5W - 12L
1,396 SR
Queue Stats
1,717W - 1,551L
1,666 Elo+
Party 1
Cupid
Cupid
ReallyFunnyMonke
Cupid
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 169L
1,347 Elo+
Solo
Fenrir
Fenrir
johunter
Fenrir
Level 126
God Stats
36W - 33L
1,586 SR
Queue Stats
888W - 759L
1,753 Elo+
Party 1
Cthulhu
Cthulhu
k7ro
Cthulhu
Level 30
God Stats
21W - 7L
2,013 SR
Queue Stats
366W - 212L
1,734 Elo+
Party 1
Ares
Ares
lamMordred
Ares
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chicy3
Baron Samedi
10
0 / 3 / 2
6,023
430
4,350
8,014
6,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
12
2 / 2 / 2
7,685
549
4,073
7,036
2,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
KCorp_Intern
Tsukuyomi
12
4 / 3 / 1
7,767
555
6,089
9,261
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
11
0 / 5 / 2
6,441
460
3,636
11,253
3,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 6 / 0
7,516
537
8,676
11,368
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
7,674
548
5,736
5,867
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 1
6,396
457
3,921
6,066
1,594
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
johunter
Fenrir
15
13 / 1 / 2
9,084
649
14,379
11,880
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
k7ro
Cthulhu
13
1 / 2 / 7
7,164
512
5,314
8,779
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 1 / 2
7,431
531
3,648
10,289
7,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
19
19
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Chicy3
Baron Samedi
0
3
2
0.33
L
Olorun
2
2
2
1.5
L
Tsukuyomi
KCorp_Intern
Tsukuyomi
4
3
1
1.5
W
1
2
5
1.75
W
1
2
1
0.75
L
Chiron
0
5
2
0.2
L
2
6
0
0.33
W
Fenrir
johunter
Fenrir
13
1
2
14
W
Cthulhu
k7ro
Cthulhu
1
2
7
2.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,824
Damage
32,998
46,932
Taken
42,881
19,842
Mitigated
23,099
15,944
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Chicy3
Baron Samedi
4,350
83
663
2,112
8,014
6,128
26
1,955
5,942
26,351
0
L
Olorun
4,073
1,986
134
2,684
7,036
2,612
946
1,287
5,717
41,924
0
L
Tsukuyomi
KCorp_Intern
Tsukuyomi
6,089
1,879
0
3,468
9,261
3,409
23
2,229
6,808
0
34,644
W
5,736
634
0
1,071
5,867
2,236
0
1,399
4,468
49,162
0
W
3,921
1,731
393
1,509
6,066
1,594
984
2,733
3,333
0
25,419
L
Chiron
3,636
976
80
2,580
11,253
3,531
0
3,752
7,251
0
35,167
L
8,676
2,551
0
4,223
11,368
4,162
1,556
4,230
6,474
41,104
4,589
W
Fenrir
johunter
Fenrir
14,379
4,656
0
2,591
11,880
4,755
0
3,534
8,346
0
63,864
W
Cthulhu
k7ro
Cthulhu
5,314
185
139
3,040
8,779
6,658
448
4,883
3,896
34,390
0
W
3,648
135
0
1,925
10,289
7,856
0
3,876
6,413
28,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,432
Gold Earned
37,749
357
Minions Killed
366
0
Camps Cleared
0
1,173,012
Distance Traveled
1,366,061
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,023
430
38
3
0
240,793
6
L
Olorun
7,685
549
76
5
0
208,867
6
L
Tsukuyomi
7,767
555
71
5
0
265,627
3
W
Nox
7,674
548
104
7
0
256,644
0
W
Cupid
6,396
457
53
4
0
249,289
0
L
Chiron
6,441
460
86
6
0
235,618
1
L
Sol
7,516
537
86
6
0
222,107
3
W
Fenrir
9,084
649
98
7
0
313,302
4
W
Cthulhu
7,164
512
77
6
0
272,309
2
W
Ares
7,431
531
34
2
0
274,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role