Player Matchup

Set
Set
PunePiper690
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 8L
1,642 Elo+
Solo
Sun Wukong
Sun Wukong
SirNègro
Sun Wukong
Level 4
God Stats
0W - 2L
1,183 SR
Queue Stats
0W - 2L
1,250 Elo+
Solo
Sylvanus
Sylvanus
TerribleTutor
Sylvanus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 31L
1,507 Elo+
Solo
Cu Chulainn
Cu Chulainn
Wolfcastl3
Cu Chulainn
Level 4
God Stats
1W - 1L
1,746 SR
Queue Stats
1W - 1L
1,663 Elo+
Solo
Zeus
Zeus
like_a_boss2300
Zeus
Level 6
God Stats
2W - 2L
1,400 SR
Queue Stats
3W - 4L
1,188 Elo+
Solo
Team Averages
Level 10
1,466 SR
1,450 Elo+

VS

Team Averages
Level 19
1,572 SR
1,466 Elo+
Merlin
Merlin
ChrisBadley
Merlin
Level 16
God Stats
4W - 3L
1,595 SR
Queue Stats
34W - 26L
1,531 Elo+
Solo
Loki
Loki
Hardbody2490
Loki
Level 27
God Stats
6W - 5L
1,500 SR
Queue Stats
191W - 218L
1,403 Elo+
Solo
Vamana
Vamana
Nbalegend2k20901
Vamana
Level 17
God Stats
2W - 2L
1,530 SR
Queue Stats
37W - 28L
1,556 Elo+
Solo
Athena
Athena
octoliviaa
Athena
Level 26
God Stats
17W - 14L
1,500 SR
Queue Stats
107W - 113L
1,441 Elo+
Solo
Neith
Neith
whutbrahdog
Neith
Level 11
God Stats
10W - 10L
1,736 SR
Queue Stats
75W - 82L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 6 / 0
12,551
571
22,431
23,999
10,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
SirNègro
Sun Wukong
15
1 / 3 / 1
8,992
409
2,105
13,575
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
TerribleTutor
Sylvanus
14
0 / 2 / 6
9,716
442
7,932
20,695
21,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Wolfcastl3
Cu Chulainn
13
1 / 10 / 3
8,178
372
5,434
21,061
12,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 13 / 5
8,735
397
9,181
18,181
6,072
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
10 / 4 / 8
12,515
569
18,117
10,142
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

17
10 / 7 / 5
11,230
510
17,135
16,161
6,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 2 / 10
12,029
547
15,597
14,913
12,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
octoliviaa
Athena
15
4 / 1 / 8
10,945
498
9,378
16,003
19,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
1 / 6 / 6
9,107
414
9,213
11,301
3,318
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
20
Kills
33
34
Deaths
20
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Merlin
10
4
8
3.5
W
10
7
5
1.79
W
8
2
10
6.5
L
16
6
0
2.67
L
Sun Wukong
SirNègro
Sun Wukong
1
3
1
0.5
L
Sylvanus
TerribleTutor
Sylvanus
0
2
6
1.5
L
Cu Chulainn
Wolfcastl3
Cu Chulainn
1
10
3
0.25
L
2
13
5
0.35
W
Athena
octoliviaa
Athena
4
1
8
8
W
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,083
Damage
69,440
97,511
Taken
68,520
58,722
Mitigated
45,794
25,545
Healing
14,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
18,117
857
0
1,309
10,142
3,508
1,026
2,631
7,465
62,203
0
W
17,135
7,687
0
2,989
16,161
6,932
527
3,148
12,852
0
72,156
W
15,597
5,790
0
6,232
14,913
12,929
764
2,009
12,455
4,355
70,661
L
22,431
10,242
0
6,544
23,999
10,574
551
9,097
14,595
0
97,574
L
Sun Wukong
SirNègro
Sun Wukong
2,105
396
0
5,537
13,575
7,688
0
2,646
10,929
0
50,806
L
Sylvanus
TerribleTutor
Sylvanus
7,932
2,187
3,775
7,508
20,695
21,983
0
8,233
12,267
33,309
0
L
Cu Chulainn
Wolfcastl3
Cu Chulainn
5,434
1,239
0
1,009
21,061
12,405
0
2,181
17,992
0
26,049
L
9,181
3,803
0
1,172
18,181
6,072
691
5,625
12,405
43,192
0
W
Athena
octoliviaa
Athena
9,378
3,188
0
2,609
16,003
19,107
301
4,607
10,912
33,090
0
W
9,213
5,985
0
1,550
11,301
3,318
4,105
4,718
6,371
0
45,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,172
Gold Earned
55,826
409
Minions Killed
469
0
Camps Cleared
0
1,816,479
Distance Traveled
2,105,760
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,515
569
123
6
0
386,482
0
W
Loki
11,230
510
99
5
0
451,880
0
W
Vamana
12,029
547
120
5
0
427,372
10
L
Set
12,551
571
144
7
0
412,541
11
L
Sun Wukong
8,992
409
76
3
0
315,838
2
L
Sylvanus
9,716
442
55
3
0
383,208
6
L
Cu Chulainn
8,178
372
48
2
0
393,561
3
L
Zeus
8,735
397
86
4
0
311,331
0
W
Athena
10,945
498
43
2
0
501,088
3
W
Neith
9,107
414
84
4
0
338,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role