Player Matchup

Da Ji
Da Ji
Trimus_Nova
Da Ji
Level 27
God Stats
8W - 11L
1,503 SR
Queue Stats
170W - 161L
1,418 Elo+
Solo
Gilgamesh
Gilgamesh
ZairosssLMT
Gilgamesh
Level 29
God Stats
2W - 2L
1,635 SR
Queue Stats
180W - 207L
1,456 Elo+
Solo
Rama
Rama
ZmeyaZelenyy
Rama
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,284 Elo+
Solo
Hel
Hel
benjosh2005
Hel
Level 19
God Stats
1W - 1L
1,254 SR
Queue Stats
42W - 39L
1,402 Elo+
Solo
Sobek
Sobek
polarh-
Sobek
Level 29
God Stats
3W - 3L
1,393 SR
Queue Stats
131W - 112L
1,484 Elo+
Solo
Team Averages
Level 23
1,457 SR
1,409 Elo+

VS

Team Averages
Level 14
1,428 SR
1,339 Elo+
Kukulkan
Kukulkan
Aktivbreit
Kukulkan
Level 26
God Stats
3W - 7L
1,403 SR
Queue Stats
22W - 26L
1,257 Elo+
Solo
Agni
Agni
AnimateGiant2
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,473 Elo+
Solo
Neith
Neith
DannnnZer
Neith
Level 5
God Stats
5W - 5L
1,245 SR
Queue Stats
48W - 29L
1,127 Elo+
Solo
Ravana
Ravana
EL_MATA_BOT22
Ravana
Level 16
God Stats
1W - 1L
1,697 SR
Queue Stats
22W - 25L
1,530 Elo+
Solo
Medusa
Medusa
l-_NiKoTiN_-l
Medusa
Level 15
God Stats
31W - 40L
1,295 SR
Queue Stats
40W - 54L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 2 / 6
9,382
625
8,508
9,562
4,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
ZairosssLMT
Gilgamesh
15
4 / 0 / 1
9,207
614
4,148
5,937
4,510
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 1 / 4
8,070
538
3,702
6,119
1,612
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 4 / 4
9,027
602
9,600
10,337
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
polarh-
Sobek
13
3 / 1 / 11
8,574
572
4,370
11,454
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aktivbreit
Kukulkan
12
0 / 4 / 2
6,888
459
1,415
3,520
1,333
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 7 / 1
7,128
475
6,826
9,474
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
DannnnZer
Neith
11
0 / 5 / 4
6,703
447
6,062
7,659
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 6 / 0
8,055
537
4,329
8,690
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 5 / 2
7,235
482
5,118
10,796
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
27
Kills
8
8
Deaths
27
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Aktivbreit
Kukulkan
0
4
2
0.25
L
3
7
1
0.5
L
Neith
DannnnZer
Neith
0
5
4
0.4
L
4
6
0
0.67
W
11
2
6
7
W
Gilgamesh
ZairosssLMT
Gilgamesh
4
0
1
4.5
W
3
1
4
5
W
6
4
4
2
L
1
5
2
0.4
W
Sobek
polarh-
Sobek
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,328
Damage
23,750
43,409
Taken
40,139
28,394
Mitigated
12,776
13,448
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Aktivbreit
Kukulkan
1,415
84
0
0
3,520
1,333
0
30
3,490
34,518
0
L
6,826
450
0
1,648
9,474
2,539
570
5,660
3,560
27,369
0
L
Neith
DannnnZer
Neith
6,062
2,918
0
1,396
7,659
2,737
0
2,608
4,973
0
31,300
L
4,329
1,500
0
1,849
8,690
3,013
0
1,598
7,048
0
54,839
W
8,508
2,581
0
2,162
9,562
4,727
275
912
8,589
0
43,360
W
Gilgamesh
ZairosssLMT
Gilgamesh
4,148
458
0
626
5,937
4,510
343
1,148
4,789
13,539
35,464
W
3,702
2,531
0
995
6,119
1,612
3,380
43
6,070
0
41,694
W
9,600
940
2,402
4,479
10,337
3,540
250
3,761
5,998
57,551
0
L
5,118
2,426
0
594
10,796
3,154
210
3,996
6,712
0
35,601
W
Sobek
polarh-
Sobek
4,370
341
0
2,784
11,454
14,005
0
1,598
9,722
21,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,260
Gold Earned
36,009
410
Minions Killed
365
0
Camps Cleared
0
1,407,248
Distance Traveled
1,316,256
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,888
459
81
5
0
251,306
0
L
Agni
7,128
475
59
4
0
261,446
6
L
Neith
6,703
447
59
4
0
248,736
1
L
Ravana
8,055
537
106
7
0
280,566
3
W
Da Ji
9,382
625
74
5
0
309,716
5
W
Gilgamesh
9,207
614
111
7
0
249,107
1
W
Rama
8,070
538
96
6
0
260,796
0
W
Hel
9,027
602
104
7
0
288,179
2
L
Medusa
7,235
482
60
4
0
274,202
5
W
Sobek
8,574
572
25
2
0
299,450
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role