Player Matchup

Danzaburou
Danzaburou
RaZoLV
Danzaburou
Level 28
God Stats
29W - 18L
1,483 SR
Queue Stats
163W - 155L
1,450 Elo+
Solo
Bacchus
Bacchus
avshan99
Bacchus
Level 121
God Stats
4W - 5L
1,432 SR
Queue Stats
127W - 163L
1,422 Elo+
Solo
Anubis
Anubis
illumimnati
Anubis
Level 66
God Stats
6W - 2L
1,524 SR
Queue Stats
60W - 72L
1,395 Elo+
Solo
Team Averages
Level 72
1,480 SR
1,423 Elo+

VS

Team Averages
Level 38
1,446 SR
1,274 Elo+
Janus
Janus
Metalcrok
Janus
Level 58
God Stats
3W - 11L
1,247 SR
Queue Stats
327W - 478L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
SinfulGreySun
Cthulhu
Level 27
God Stats
1W - 3L
1,618 SR
Queue Stats
8W - 27L
1,129 Elo+
Solo
Sun Wukong
Sun Wukong
SpringL0ck
Sun Wukong
Level 29
God Stats
9W - 9L
1,474 SR
Queue Stats
173W - 275L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RaZoLV
Danzaburou
16
14 / 0 / 4
11,189
932
16,602
6,217
2,270
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
avshan99
Bacchus
13
2 / 3 / 15
9,596
800
7,622
13,868
13,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
12
2 / 6 / 9
8,396
700
10,137
10,394
4,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Metalcrok
Janus
12
4 / 6 / 4
8,401
700
7,812
10,394
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
2 / 7 / 6
7,897
658
6,572
14,618
12,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
SpringL0ck
Sun Wukong
11
2 / 5 / 5
7,921
660
7,003
14,457
8,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
18
Kills
8
9
Deaths
18
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
Metalcrok
Janus
4
6
4
1
W
Danzaburou
RaZoLV
Danzaburou
14
0
4
16
L
Cthulhu
2
7
6
0.71
L
Sun Wukong
SpringL0ck
Sun Wukong
2
5
5
0.9
W
Bacchus
avshan99
Bacchus
2
3
15
3.17
W
Anubis
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,361
Damage
21,387
30,479
Taken
39,469
20,693
Mitigated
23,746
10,038
Healing
3,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Metalcrok
Janus
7,812
458
152
655
10,394
3,246
282
5,877
4,365
31,084
0
W
Danzaburou
RaZoLV
Danzaburou
16,602
8,305
50
3,289
6,217
2,270
1,631
3,322
2,602
0
53,017
L
Cthulhu
6,572
884
333
1,064
14,618
12,017
58
5,600
8,553
11,592
0
L
Sun Wukong
SpringL0ck
Sun Wukong
7,003
1,212
0
1,107
14,457
8,483
85
5,739
8,478
0
17,849
W
Bacchus
avshan99
Bacchus
7,622
909
0
4,571
13,868
13,559
322
4,408
8,965
15,881
0
W
Anubis
10,137
146
0
2,128
10,394
4,864
60
5,756
4,227
28,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,181
Gold Earned
24,219
152
Minions Killed
103
9
Camps Cleared
1
657,485
Distance Traveled
616,852
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,401
700
53
4
0
192,490
4
W
Danzaburou
11,189
932
100
8
5
230,516
1
L
Cthulhu
7,897
658
9
1
0
190,769
4
L
Sun Wukong
7,921
660
41
3
1
233,593
1
W
Bacchus
9,596
800
11
1
0
234,496
4
W
Anubis
8,396
700
41
3
4
192,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role