Player Matchup

Sol
Sol
Diamond I
 
Sol
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum III
UySpOuKoUnW_ART
Bacchus
Platinum III
Level 147
God Stats
43W - 18L
1,778 SR
Queue Stats
191W - 190L
1,785 MMR
Party 1
Horus
Horus
Platinum I
uyStregone
Horus
Platinum I
Level 151
God Stats
39W - 15L
1,810 SR
Queue Stats
120W - 89L
1,986 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,696 SR
1,757 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 108
1,609 SR
1,875 MMR
King Arthur
King Arthur
Platinum I
 
King Arthur
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Diamond III
DieHardLife-
Olorun
Diamond III
Level 125
God Stats
0W - 1L
1,285 SR
Queue Stats
596W - 544L
2,210 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond IV
TalhaFromSmite
Cu Chulainn
Diamond IV
Level 59
God Stats
2W - 1L
2,043 SR
Queue Stats
76W - 68L
1,915 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
10 / 1 / 7
9,600
873
14,918
11,202
7,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 14
8,738
794
8,927
15,669
20,469
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Horus
13
4 / 1 / 13
8,264
751
10,667
14,170
11,979
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
OdinGebArtioFenrirAchilles

VS

Bans
GilgameshGuan YuThothSun WukongScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 7 / 1
7,055
641
6,540
13,651
11,739
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
12
2 / 5 / 1
7,785
708
10,153
12,476
4,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
TalhaFromSmite
Cu Chulainn
10
0 / 5 / 1
6,355
578
7,103
14,191
11,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
17
Kills
3
3
Deaths
17
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
7
13.5
L
King Arthur
 
King Arthur
1
7
1
0.21
L
Olorun
2
5
1
0.5
L
Cu Chulainn
TalhaFromSmite
Cu Chulainn
0
5
1
0.1
W
3
1
14
10
W
Horus
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,512
Damage
23,796
41,041
Taken
40,318
40,206
Mitigated
27,635
23,538
Healing
5,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,918
8,292
0
6,671
11,202
7,758
2,634
3,503
7,488
53,513
0
L
King Arthur
 
King Arthur
6,540
1,132
0
228
13,651
11,739
0
8,640
5,011
0
12,987
L
Olorun
10,153
5,662
272
3,207
12,476
4,441
0
9,012
3,464
28,675
0
L
Cu Chulainn
TalhaFromSmite
Cu Chulainn
7,103
1,347
0
1,573
14,191
11,455
0
9,683
4,508
0
21,316
W
8,927
901
797
3,282
15,669
20,469
167
3,269
11,914
24,478
0
W
Horus
10,667
3,899
4,309
8,479
14,170
11,979
183
3,622
10,204
8,186
15,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,602
Gold Earned
21,195
144
Minions Killed
92
6
Camps Cleared
3
640,906
Distance Traveled
527,572
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,600
873
96
9
3
181,910
1
L
King Arthur
7,055
641
8
1
0
162,721
1
L
Olorun
7,785
708
52
5
2
174,685
0
L
Cu Chulainn
6,355
578
32
3
1
190,166
5
W
Bacchus
8,738
794
25
2
1
234,275
2
W
Horus
8,264
751
23
2
2
224,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role