Player Matchup

Neith
Neith
VageenHater
Neith
Level 8
God Stats
2W - 8L
1,648 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZenoTheGeneral
Tsukuyomi
Level 13
God Stats
9W - 4L
1,649 SR
Queue Stats
32W - 19L
1,531 Elo+
Solo
Zhong Kui
Zhong Kui
potes0415
Zhong Kui
Level 117
God Stats
23W - 11L
1,750 SR
Queue Stats
1,306W - 948L
1,465 Elo+
Solo
Team Averages
Level 46
1,682 SR
1,499 Elo+

VS

Team Averages
Level 73
1,611 SR
1,432 Elo+
Geb
Geb
Geb1930
Geb
Level 4
God Stats
3W - 3L
1,733 SR
Queue Stats
3W - 3L
1,273 Elo+
Party 1
Zeus
Zeus
SA NMP7916
Zeus
Level 109
God Stats
6W - 7L
1,500 SR
Queue Stats
256W - 232L
1,559 Elo+
Party 1
Hachiman
Hachiman
SirGaymezALot
Hachiman
Level 107
God Stats
8W - 6L
1,600 SR
Queue Stats
212W - 230L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 2
10,487
749
7,639
13,345
4,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
ZenoTheGeneral
Tsukuyomi
13
3 / 9 / 5
9,514
680
10,216
15,423
5,150
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
potes0415
Zhong Kui
14
2 / 2 / 5
9,552
682
5,218
10,130
5,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
2 / 1 / 13
9,885
706
10,041
12,490
12,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
7 / 7 / 4
10,668
762
13,596
11,655
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
SirGaymezALot
Hachiman
15
6 / 3 / 7
10,536
753
9,880
9,638
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
11
Kills
15
15
Deaths
11
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Geb
2
1
13
8.5
W
7
7
4
1.29
W
Hachiman
SirGaymezALot
Hachiman
6
3
7
3.17
L
6
4
2
1.75
L
Tsukuyomi
ZenoTheGeneral
Tsukuyomi
3
9
5
0.61
L
Zhong Kui
potes0415
Zhong Kui
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,073
Damage
33,517
38,898
Taken
33,783
14,930
Mitigated
20,567
5,981
Healing
4,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
10,041
746
0
500
12,490
12,727
14
1,038
10,208
24,065
0
W
13,596
851
0
1,466
11,655
4,335
740
2,103
9,319
41,812
0
W
Hachiman
SirGaymezALot
Hachiman
9,880
4,926
0
2,348
9,638
3,505
1,649
2,228
7,244
0
37,847
L
7,639
2,685
0
2,173
13,345
4,340
675
7,914
4,973
0
37,835
L
Tsukuyomi
ZenoTheGeneral
Tsukuyomi
10,216
1,932
0
1,846
15,423
5,150
0
9,192
5,546
0
34,456
L
Zhong Kui
potes0415
Zhong Kui
5,218
54
0
1,962
10,130
5,440
0
5,591
4,198
17,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,553
Gold Earned
31,089
158
Minions Killed
162
4
Camps Cleared
9
635,534
Distance Traveled
724,757
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,885
706
27
2
2
266,332
3
W
Zeus
10,668
762
75
5
6
209,709
2
W
Hachiman
10,536
753
60
4
1
248,716
3
L
Neith
10,487
749
84
6
1
244,072
1
L
Tsukuyomi
9,514
680
47
3
0
220,741
2
L
Zhong Kui
9,552
682
27
2
3
170,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role