Player Matchup

Zhong Kui
Zhong Kui
BECKZonTour
Zhong Kui
Level 108
God Stats
456W - 479L
1,486 SR
Queue Stats
765W - 868L
1,465 Elo+
Solo
Nike
Nike
Ena_rgix
Nike
Level 65
God Stats
9W - 5L
1,543 SR
Queue Stats
313W - 307L
1,454 Elo+
Solo
Mulan
Mulan
Ezbegins
Mulan
Level 107
God Stats
19W - 15L
1,382 SR
Queue Stats
492W - 496L
1,371 Elo+
Party 1
Arachne
Arachne
FiRDaniets
Arachne
Level 107
God Stats
1W - 0L
1,257 SR
Queue Stats
489W - 512L
1,383 Elo+
Party 1
Cupid
Cupid
jhony1981669
Cupid
Level 148
God Stats
7W - 3L
1,485 SR
Queue Stats
79W - 75L
1,404 Elo+
Solo
Team Averages
Level 107
1,431 SR
1,415 Elo+

VS

Team Averages
Level 67
1,509 SR
1,361 Elo+
Tiamat
Tiamat
D4nW1llz
Tiamat
Level 65
God Stats
14W - 18L
1,525 SR
Queue Stats
135W - 188L
1,369 Elo+
Party 2
Ganesha
Ganesha
ForeverRisky
Ganesha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 129L
1,407 Elo+
Solo
Chaac
Chaac
Kimmy26662
Chaac
Level 88
God Stats
26W - 26L
1,610 SR
Queue Stats
520W - 544L
1,401 Elo+
Party 3
Rama
Rama
Shonaaa
Rama
Level 57
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 176L
1,325 Elo+
Party 2
Fenrir
Fenrir
raukikibuaka2311
Fenrir
Level 58
God Stats
60W - 83L
1,408 SR
Queue Stats
358W - 417L
1,303 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BECKZonTour
Zhong Kui
20
5 / 1 / 12
13,903
556
13,787
18,219
19,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
20
5 / 2 / 9
12,765
511
13,601
16,377
12,151
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Ezbegins
Mulan
20
7 / 3 / 12
12,892
516
23,675
30,914
29,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
FiRDaniets
Arachne
20
7 / 3 / 10
13,873
555
16,417
20,011
9,941
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 8 / 8
12,484
499
19,307
25,433
9,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
D4nW1llz
Tiamat
20
8 / 4 / 2
13,135
525
22,965
19,640
14,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
ForeverRisky
Ganesha
16
0 / 4 / 9
10,342
414
9,841
26,630
28,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
18
1 / 6 / 8
11,168
447
12,339
27,930
32,194
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rama
Shonaaa
Rama
18
3 / 8 / 4
11,191
448
12,991
20,438
7,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
5 / 7 / 3
12,414
497
11,990
21,302
11,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
43
29
Kills
17
17
Deaths
29
51
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BECKZonTour
Zhong Kui
5
1
12
11
L
Tiamat
D4nW1llz
Tiamat
8
4
2
2.25
W
Nike
5
2
9
4.75
W
Mulan
Ezbegins
Mulan
7
3
12
4.33
W
Arachne
FiRDaniets
Arachne
7
3
10
4
L
Ganesha
ForeverRisky
Ganesha
0
4
9
1.13
L
Chaac
1
6
8
0.83
L
Rama
Shonaaa
Rama
3
8
4
0.63
W
5
8
8
1.13
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,787
Damage
70,126
110,954
Taken
115,940
80,081
Mitigated
94,300
45,577
Healing
30,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BECKZonTour
Zhong Kui
13,787
4,188
0
12,977
18,219
19,136
3,866
6,269
11,950
106,038
0
L
Tiamat
D4nW1llz
Tiamat
22,965
1,881
353
5,967
19,640
14,830
0
3,617
15,865
95,377
0
W
Nike
13,601
674
0
2,671
16,377
12,151
642
2,458
12,247
14,925
65,232
W
Mulan
Ezbegins
Mulan
23,675
2,915
1,079
8,045
30,914
29,433
754
11,159
19,755
8,586
55,863
W
Arachne
FiRDaniets
Arachne
16,417
9,575
0
8,445
20,011
9,941
1,311
5,532
14,479
0
114,244
L
Ganesha
ForeverRisky
Ganesha
9,841
1,314
862
3,345
26,630
28,770
188
3,890
21,626
42,584
0
L
Chaac
12,339
2,625
0
11,096
27,930
32,194
0
7,354
20,213
0
62,357
L
Rama
Shonaaa
Rama
12,991
9,118
0
3,444
20,438
7,419
1,152
1,194
19,161
0
94,751
W
19,307
11,437
1,590
10,770
25,433
9,420
2,404
7,571
17,862
0
101,211
L
11,990
1,851
0
5,740
21,302
11,087
3,321
3,808
17,292
0
82,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,917
Gold Earned
58,250
698
Minions Killed
592
0
Camps Cleared
0
2,288,656
Distance Traveled
2,087,809
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,903
556
183
7
0
429,755
0
L
Tiamat
13,135
525
166
7
0
434,059
4
W
Nike
12,765
511
122
5
0
472,609
3
W
Mulan
12,892
516
77
3
0
479,919
7
W
Arachne
13,873
555
155
6
0
520,779
1
L
Ganesha
10,342
414
21
1
0
416,780
3
L
Chaac
11,168
447
98
4
0
424,705
4
L
Rama
11,191
448
168
7
0
378,315
2
W
Cupid
12,484
499
161
6
0
385,594
2
L
Fenrir
12,414
497
139
6
0
433,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role