Player Matchup

Chang'e
Chang'e
Akeηo
Chang'e
Level 23
God Stats
4W - 7L
1,348 SR
Queue Stats
93W - 87L
1,657 Elo+
Party 2
Pele
Pele
Alvidola
Pele
Level 29
God Stats
3W - 7L
1,226 SR
Queue Stats
282W - 330L
1,450 Elo+
Solo
Mulan
Mulan
BalkanGodX
Mulan
Level 28
God Stats
32W - 12L
1,747 SR
Queue Stats
105W - 107L
1,481 Elo+
Solo
Rama
Rama
Bronze4life101
Rama
Level 22
God Stats
2W - 6L
1,296 SR
Queue Stats
85W - 80L
1,664 Elo+
Party 2
Agni
Agni
TTPOCTA4EK
Agni
Level 18
God Stats
1W - 0L
1,709 SR
Queue Stats
17W - 11L
1,476 Elo+
Solo
Team Averages
Level 24
1,465 SR
1,546 Elo+

VS

Team Averages
Level 17
1,558 SR
1,458 Elo+
Artemis
Artemis
DrPickleRick28
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,209 Elo+
Solo
Ra
Ra
RustProofHippo
Ra
Level 29
God Stats
19W - 18L
1,662 SR
Queue Stats
174W - 141L
1,615 Elo+
Solo
Pele
Pele
WhoTfIsArachne
Pele
Level 28
God Stats
7W - 5L
1,628 SR
Queue Stats
10W - 11L
1,367 Elo+
Party 1
Geb
Geb
cratosmain
Geb
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,598 Elo+
Solo
Ares
Ares
flyingdemon1
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Akeηo
Chang'e
13
5 / 2 / 8
7,851
491
5,742
7,517
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
14
5 / 3 / 2
8,899
556
8,179
10,491
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
15
4 / 2 / 2
9,307
582
7,124
8,137
7,095
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
11 / 1 / 4
9,531
596
15,336
12,910
4,584
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 7 / 1
6,900
431
4,959
10,274
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 2
6,300
394
5,046
8,558
1,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 2 / 4
10,197
637
11,384
11,731
5,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
3 / 6 / 2
6,788
424
6,108
11,033
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 4 / 2
7,634
477
6,134
12,225
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 3
6,578
411
4,525
11,705
7,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
25
Kills
15
15
Deaths
25
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Akeηo
Chang'e
5
2
8
4.5
W
Pele
5
3
2
2
W
Mulan
4
2
2
2.5
W
11
1
4
13
L
1
7
2
0.29
L
8
2
4
5
W
0
7
1
0.07
L
3
6
2
0.67
L
3
4
2
1
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,340
Damage
33,197
49,329
Taken
55,252
21,232
Mitigated
21,214
17,143
Healing
15,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Akeηo
Chang'e
5,742
470
2,688
3,844
7,517
2,352
516
3,480
3,963
22,293
0
W
Pele
8,179
2,761
0
2,730
10,491
4,012
0
5,274
5,079
0
50,143
W
Mulan
7,124
1,421
0
1,917
8,137
7,095
802
2,262
5,813
0
50,850
W
15,336
12,451
0
5,407
12,910
4,584
1,932
4,283
8,617
0
72,318
L
5,046
1,435
0
1,524
8,558
1,810
0
1,013
7,545
0
28,084
L
11,384
1,162
1,290
6,327
11,731
5,022
124
2,594
8,891
86,321
0
W
4,959
177
0
557
10,274
3,189
824
6,252
3,814
31,945
0
L
6,108
1,578
0
1,161
11,033
2,534
0
2,145
8,798
0
24,129
L
6,134
1,076
0
2,564
12,225
3,915
0
1,866
10,267
32,189
0
L
4,525
137
0
2,337
11,705
7,933
174
2,655
9,050
17,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,488
Gold Earned
37,497
422
Minions Killed
349
0
Camps Cleared
0
1,363,459
Distance Traveled
1,332,899
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,851
491
40
3
0
277,372
3
W
Pele
8,899
556
78
5
0
265,813
0
W
Mulan
9,307
582
119
7
0
293,219
4
W
Rama
9,531
596
116
7
0
269,340
1
L
Artemis
6,300
394
60
4
0
245,628
0
L
Ra
10,197
637
164
10
0
315,370
4
W
Agni
6,900
431
69
4
0
257,715
0
L
Pele
6,788
424
36
2
0
245,746
0
L
Geb
7,634
477
60
4
0
274,657
3
L
Ares
6,578
411
29
2
0
251,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role