Player Matchup

Cthulhu
Cthulhu
EXOdust ONE
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
GROSTony8523
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Agni
Agni
kenny_wayneee
Agni
Level 27
God Stats
2W - 1L
1,870 SR
Queue Stats
126W - 99L
1,464 Elo+
Solo
Team Averages
Level 19
1,623 SR
1,488 Elo+

VS

Team Averages
Level 44
1,497 SR
1,280 Elo+
Chaac
Chaac
Donnavis
Chaac
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 40L
1,151 Elo+
Solo
Ullr
Ullr
HuFFamaniac
Ullr
Level 42
God Stats
2W - 2L
1,352 SR
Queue Stats
35W - 77L
1,205 Elo+
Solo
Freya
Freya
PurplAvarice
Freya
Level 85
God Stats
7W - 4L
1,640 SR
Queue Stats
19W - 11L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EXOdust ONE
Cthulhu
10
0 / 5 / 0
6,041
604
5,481
11,901
6,727
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
8
0 / 10 / 0
5,639
564
2,319
10,510
3,011
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 4 / 0
5,725
573
5,180
5,746
1,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Donnavis
Chaac
12
1 / 0 / 15
7,415
742
3,471
7,886
6,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 0 / 11
8,096
810
6,457
5,799
2,036
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
13 / 0 / 5
9,248
925
14,417
7,604
2,809
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
50
0
Kills
19
19
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
Donnavis
Chaac
1
0
15
8.5
L
Cthulhu
EXOdust ONE
Cthulhu
0
5
0
0
L
Fenrir
0
10
0
0
W
5
0
11
10.5
W
13
0
5
15.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,980
Damage
24,345
28,157
Taken
21,289
11,327
Mitigated
11,197
1,368
Healing
9,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Donnavis
Chaac
3,471
417
476
3,917
7,886
6,352
374
2,956
4,930
0
16,140
L
Cthulhu
EXOdust ONE
Cthulhu
5,481
477
161
873
11,901
6,727
0
5,908
5,695
18,395
0
L
Fenrir
2,319
537
0
334
10,510
3,011
0
5,709
4,634
0
6,065
W
6,457
6,203
72
1,163
5,799
2,036
966
3,660
2,139
0
20,747
W
14,417
4,687
0
3,899
7,604
2,809
822
4,583
3,021
36,404
0
L
5,180
266
0
0
5,746
1,589
0
3,088
2,529
16,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,405
Gold Earned
24,759
66
Minions Killed
115
1
Camps Cleared
6
484,085
Distance Traveled
527,739
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,415
742
26
3
1
171,445
0
L
Cthulhu
6,041
604
32
3
1
173,894
4
L
Fenrir
5,639
564
4
0
0
139,336
1
W
Ullr
8,096
810
51
5
1
169,012
1
W
Freya
9,248
925
38
4
4
187,282
6
L
Agni
5,725
573
30
3
0
170,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role