Player Matchup

Hun Batz
Hun Batz
Code lyoko luva
Hun Batz
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,506 Elo+
Solo
Jormungandr
Jormungandr
Duffbenner
Jormungandr
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 208L
1,518 Elo+
Solo
Sylvanus
Sylvanus
Redisonchik
Sylvanus
Level 88
God Stats
5W - 3L
1,700 SR
Queue Stats
523W - 497L
1,572 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
tootokki
Morgan Le Fay
Level 107
God Stats
1W - 2L
1,297 SR
Queue Stats
82W - 71L
1,454 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Галлифрей
Ah Muzen Cab
Level 88
God Stats
23W - 9L
1,792 SR
Queue Stats
368W - 337L
1,536 Elo+
Party 1
Team Averages
Level 94
1,558 SR
1,517 Elo+

VS

Team Averages
Level 127
1,556 SR
1,489 Elo+
Ah Puch
Ah Puch
BiA kos3006
Ah Puch
Level 157
God Stats
11W - 9L
1,491 SR
Queue Stats
442W - 478L
1,563 Elo+
Solo
Merlin
Merlin
EviLDr
Merlin
Level 160
God Stats
5W - 5L
1,416 SR
Queue Stats
171W - 168L
1,555 Elo+
Solo
Guan Yu
Guan Yu
KCorp_Intern
Guan Yu
Level 48
God Stats
1W - 0L
1,563 SR
Queue Stats
20W - 27L
1,408 Elo+
Solo
Nu Wa
Nu Wa
TapirK
Nu Wa
Level 125
God Stats
16W - 2L
1,836 SR
Queue Stats
526W - 506L
1,431 Elo+
Solo
Chaac
Chaac
Txrrent
Chaac
Level 143
God Stats
1W - 3L
1,473 SR
Queue Stats
140W - 125L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
0 / 9 / 7
11,027
613
15,014
24,966
21,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jormungandr
Duffbenner
Jormungandr
18
1 / 7 / 5
10,407
578
15,710
20,056
24,064
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Redisonchik
Sylvanus
15
0 / 5 / 8
9,755
542
9,752
22,827
30,024
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Morgan Le Fay
tootokki
Morgan Le Fay
20
5 / 5 / 4
12,200
678
25,524
19,066
9,289
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Галлифрей
Ah Muzen Cab
20
5 / 4 / 3
12,028
668
26,556
16,639
8,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BiA kos3006
Ah Puch
20
7 / 0 / 13
13,859
770
21,948
14,817
7,126
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
EviLDr
Merlin
20
6 / 4 / 14
13,695
761
20,511
23,534
11,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
KCorp_Intern
Guan Yu
18
5 / 3 / 13
12,107
673
9,658
27,989
34,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
TapirK
Nu Wa
20
5 / 2 / 20
13,336
741
20,396
20,218
9,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Txrrent
Chaac
19
7 / 2 / 13
12,770
709
19,233
26,831
36,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
103
11
Kills
30
30
Deaths
11
27
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BiA kos3006
Ah Puch
7
0
13
13.5
L
Hun Batz
0
9
7
0.39
L
Jormungandr
Duffbenner
Jormungandr
1
7
5
0.5
W
Merlin
EviLDr
Merlin
6
4
14
3.25
W
Guan Yu
KCorp_Intern
Guan Yu
5
3
13
3.83
L
Sylvanus
Redisonchik
Sylvanus
0
5
8
0.8
W
Nu Wa
TapirK
Nu Wa
5
2
20
7.5
W
Chaac
Txrrent
Chaac
7
2
13
6.75
L
Morgan Le Fay
tootokki
Morgan Le Fay
5
5
4
1.4
L
Ah Muzen Cab
Галлифрей
Ah Muzen Cab
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,556
Damage
91,746
103,554
Taken
113,389
92,647
Mitigated
98,376
41,950
Healing
69,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BiA kos3006
Ah Puch
21,948
452
3,840
4,481
14,817
7,126
1,335
6,033
8,784
47,963
0
L
Hun Batz
15,014
1,998
2,048
3,592
24,966
21,022
0
12,996
11,554
0
31,348
L
Jormungandr
Duffbenner
Jormungandr
15,710
2,419
718
2,592
20,056
24,064
0
11,294
8,484
44,579
0
W
Merlin
EviLDr
Merlin
20,511
2,472
4,812
4,417
23,534
11,097
983
12,056
11,478
46,324
0
W
Guan Yu
KCorp_Intern
Guan Yu
9,658
903
19,197
12,586
27,989
34,927
1,338
11,068
16,921
1,348
18,235
L
Sylvanus
Redisonchik
Sylvanus
9,752
1,126
10,212
10,464
22,827
30,024
0
13,521
8,866
16,258
0
W
Nu Wa
TapirK
Nu Wa
20,396
6,714
3,848
4,279
20,218
9,091
1,899
10,518
9,700
47,207
0
W
Chaac
Txrrent
Chaac
19,233
3,185
2,165
9,423
26,831
36,135
624
11,311
15,520
0
36,373
L
Morgan Le Fay
tootokki
Morgan Le Fay
25,524
3,121
2,013
4,269
19,066
9,289
0
12,042
6,834
70,719
0
L
Ah Muzen Cab
Галлифрей
Ah Muzen Cab
26,556
2,619
844
5,198
16,639
8,248
0
11,660
4,739
0
65,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,417
Gold Earned
65,767
278
Minions Killed
286
0
Camps Cleared
0
1,636,405
Distance Traveled
1,711,315
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,859
770
92
5
0
373,631
3
L
Hun Batz
11,027
613
26
1
0
306,286
1
L
Jormungandr
10,407
578
41
2
0
286,454
1
W
Merlin
13,695
761
72
4
0
301,452
3
W
Guan Yu
12,107
673
10
1
0
374,020
1
L
Sylvanus
9,755
542
19
1
0
321,903
0
W
Nu Wa
13,336
741
66
4
0
317,560
1
W
Chaac
12,770
709
46
3
0
344,652
0
L
Morgan Le Fay
12,200
678
95
5
0
321,418
0
L
Ah Muzen Cab
12,028
668
97
5
0
400,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role