Player Matchup

Athena
Athena
 
Athena
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Ascaii
Artemis
Level 24
God Stats
1W - 1L
1,184 SR
Queue Stats
3W - 5L
1,135 Elo+
Party 1
Olorun
Olorun
HThinh03
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Joofu
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
beSenpaiSam
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,513 Elo+
Solo
Team Averages
Level 9
1,437 SR
1,430 Elo+

VS

Team Averages
Level 19
1,536 SR
1,409 Elo+
Amaterasu
Amaterasu
Ahony32
Amaterasu
Level 19
God Stats
3W - 4L
1,716 SR
Queue Stats
17W - 28L
1,268 Elo+
Solo
Danzaburou
Danzaburou
MishapenWalnut
Danzaburou
Level 7
God Stats
4W - 5L
1,514 SR
Queue Stats
40W - 29L
1,437 Elo+
Party 2
Olorun
Olorun
RadioFox123
Olorun
Level 29
God Stats
5W - 5L
1,510 SR
Queue Stats
36W - 30L
1,428 Elo+
Solo
Fenrir
Fenrir
blackestblacky
Fenrir
Level 16
God Stats
25W - 25L
1,439 SR
Queue Stats
54W - 72L
1,415 Elo+
Party 2
Awilix
Awilix
xXJoker32
Awilix
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 3 / 2
5,628
512
2,129
5,798
2,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Ascaii
Artemis
8
3 / 3 / 2
5,943
540
5,029
5,369
1,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
HThinh03
Olorun
9
1 / 4 / 1
5,390
490
1,962
6,662
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Joofu
Nemesis
11
0 / 0 / 2
6,329
575
959
4,767
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
beSenpaiSam
Bellona
11
1 / 1 / 1
6,589
599
2,470
4,935
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ahony32
Amaterasu
1
0 / 0 / 0
2,154
196
0
0
0
Danzaburou
MishapenWalnut
Danzaburou
9
4 / 2 / 2
5,837
531
5,501
6,245
1,964
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
11
4 / 1 / 1
6,612
601
4,500
4,427
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
3 / 3 / 2
5,897
536
5,242
8,703
4,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
xXJoker32
Awilix
2
0 / 1 / 0
3,753
341
0
780
137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
11
11
Deaths
7
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
3
2
0.67
L
Amaterasu
Ahony32
Amaterasu
0
0
0
0
W
Artemis
Ascaii
Artemis
3
3
2
1.33
W
Olorun
HThinh03
Olorun
1
4
1
0.38
W
Nemesis
Joofu
Nemesis
0
0
2
1
L
Danzaburou
MishapenWalnut
Danzaburou
4
2
2
2.5
L
Olorun
4
1
1
4.5
W
Bellona
beSenpaiSam
Bellona
1
1
1
1.5
L
3
3
2
1.33
L
Awilix
xXJoker32
Awilix
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,549
Damage
15,243
27,531
Taken
20,155
12,515
Mitigated
7,922
7,006
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,129
825
0
1,191
5,798
2,675
40
98
5,700
6,430
0
L
Amaterasu
Ahony32
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
Ascaii
Artemis
5,029
3,072
0
1,853
5,369
1,312
503
495
4,874
0
19,064
W
Olorun
HThinh03
Olorun
1,962
1,191
69
1,164
6,662
2,105
156
3,165
3,497
15,086
0
W
Nemesis
Joofu
Nemesis
959
406
0
1,701
4,767
2,086
0
315
4,452
0
39,120
L
Danzaburou
MishapenWalnut
Danzaburou
5,501
2,549
0
1,761
6,245
1,964
0
1,183
5,062
0
26,846
L
Olorun
4,500
1,964
0
2,255
4,427
1,610
334
1,199
3,228
35,910
0
W
Bellona
beSenpaiSam
Bellona
2,470
551
0
1,028
4,935
4,337
2,260
427
4,508
0
34,443
L
5,242
1,387
145
2,289
8,703
4,211
0
1,709
6,994
0
23,688
L
Awilix
xXJoker32
Awilix
0
0
0
106
780
137
0
0
780
0
856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,879
Gold Earned
24,253
267
Minions Killed
163
0
Camps Cleared
0
1,064,181
Distance Traveled
594,177
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,628
512
11
1
0
208,785
1
L
Amaterasu
2,154
196
0
0
0
0
0
W
Artemis
5,943
540
42
4
0
188,668
1
W
Olorun
5,390
490
33
3
0
189,352
0
W
Nemesis
6,329
575
83
8
0
244,441
0
L
Danzaburou
5,837
531
47
4
0
179,530
1
L
Olorun
6,612
601
76
7
0
202,274
0
W
Bellona
6,589
599
98
9
0
232,935
2
L
Fenrir
5,897
536
36
3
0
194,193
0
L
Awilix
3,753
341
4
0
0
18,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role